(svn r13209) -Codechange: Privatize what should be private.

pull/155/head
belugas 16 years ago
parent 0df8060a64
commit 165df7420b

@ -31,16 +31,6 @@
extern bool GenerateTowns();
static int _scengen_town_size = 1; // depress medium-sized towns per default
enum TownAuthorityWidget {
TWA_CLOSEBOX = 0,
TWA_CAPTION,
TWA_RATING_INFO,
TWA_COMMAND_LIST,
TWA_SCROLLBAR,
TWA_ACTION_INFO,
TWA_EXECUTE,
};
static const Widget _town_authority_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // TWA_CLOSEBOX
{ WWT_CAPTION, RESIZE_NONE, 13, 11, 316, 0, 13, STR_2022_LOCAL_AUTHORITY, STR_018C_WINDOW_TITLE_DRAG_THIS}, // TWA_CAPTION
@ -142,8 +132,20 @@ static int GetNthSetBit(uint32 bits, int n)
}
struct TownAuthorityWindow : Window {
private:
int sel_index;
enum TownAuthorityWidget {
TWA_CLOSEBOX = 0,
TWA_CAPTION,
TWA_RATING_INFO,
TWA_COMMAND_LIST,
TWA_SCROLLBAR,
TWA_ACTION_INFO,
TWA_EXECUTE,
};
public:
TownAuthorityWindow(const WindowDesc *desc, WindowNumber window_number) :
Window(desc, window_number), sel_index(-1)
{
@ -271,18 +273,20 @@ static void ShowTownAuthorityWindow(uint town)
AllocateWindowDescFront<TownAuthorityWindow>(&_town_authority_desc, town);
}
enum TownViewWidget {
TVW_CAPTION = 1,
TVW_STICKY,
TVW_CENTERVIEW = 6,
TVW_SHOWAUTORITY,
TVW_CHANGENAME,
TVW_EXPAND,
TVW_DELETE,
};
struct TownViewWindow : Window {
private:
enum TownViewWidget {
TVW_CAPTION = 1,
TVW_STICKY,
TVW_CENTERVIEW = 6,
TVW_SHOWAUTORITY,
TVW_CHANGENAME,
TVW_EXPAND,
TVW_DELETE,
};
public:
TownViewWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
{
const Town *t = GetTown(this->window_number);
@ -476,12 +480,14 @@ static void MakeSortedTownList()
struct TownDirectoryWindow : public Window {
private:
enum TownDirectoryWidget {
TDW_SORTNAME = 3,
TDW_SORTPOPULATION,
TDW_CENTERTOWN,
};
public:
TownDirectoryWindow(const WindowDesc *desc) : Window(desc, 0)
{
this->vscroll.cap = 16;
@ -603,16 +609,6 @@ static void PlaceProc_Town(TileIndex tile)
DoCommandP(tile, size, mode, CcBuildTown, CMD_BUILD_TOWN | CMD_MSG(STR_0236_CAN_T_BUILD_TOWN_HERE));
}
enum TownScenarioEditorWidget {
TSEW_NEWTOWN = 4,
TSEW_RANDOMTOWN,
TSEW_MANYRANDOMTOWNS,
TSEW_SMALLTOWN,
TSEW_MEDIUMTOWN,
TSEW_LARGETOWN,
TSEW_CITY,
};
static const Widget _scen_edit_town_gen_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 7, 11, 147, 0, 13, STR_0233_TOWN_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS},
@ -631,6 +627,19 @@ static const Widget _scen_edit_town_gen_widgets[] = {
struct ScenarioEditorTownGenerationWindow : Window
{
private:
enum TownScenarioEditorWidget {
TSEW_NEWTOWN = 4,
TSEW_RANDOMTOWN,
TSEW_MANYRANDOMTOWNS,
TSEW_SMALLTOWN,
TSEW_MEDIUMTOWN,
TSEW_LARGETOWN,
TSEW_CITY,
};
public:
ScenarioEditorTownGenerationWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
{
this->LowerWidget(_scengen_town_size + TSEW_SMALLTOWN);

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