Feature: [NewGRF] Related Act2 objects for airports and airport tiles.

Airports are similar two stations and industries, both of which have the town as related object.
Airport tiles are similar to industry tiles, which have the industry as related object.
This seems a sensible structure, so let's make it Airport Tile -> Airport -> Town.

(cherry picked from commit 1c620b349f)
pull/603/head
Michael Lutz 9 months ago committed by Jonathan G Rennison
parent 5cc623cb3c
commit 1637f6f6b0

@ -14,6 +14,7 @@
#include "newgrf_text.h"
#include "station_base.h"
#include "newgrf_class_func.h"
#include "town.h"
#include "safeguards.h"
@ -210,6 +211,26 @@ uint32 AirportResolverObject::GetDebugID() const
this->st->airport.psa->StoreValue(pos, value);
}
/**
* Get the town scope associated with a station, if it exists.
* On the first call, the town scope is created (if possible).
* @return Town scope, if available.
*/
TownScopeResolver *AirportResolverObject::GetTown()
{
if (!this->town_scope) {
Town *t = nullptr;
if (this->airport_scope.st != nullptr) {
t = this->airport_scope.st->town;
} else if (this->airport_scope.tile != INVALID_TILE) {
t = ClosestTownFromTile(this->airport_scope.tile, UINT_MAX);
}
if (t == nullptr) return nullptr;
this->town_scope.reset(new TownScopeResolver(*this, t, this->airport_scope.st == nullptr));
}
return this->town_scope.get();
}
/**
* Constructor of the airport resolver.
* @param tile %Tile for the callback, only valid for airporttile callbacks.

@ -15,6 +15,7 @@
#include "newgrf_class.h"
#include "newgrf_commons.h"
#include "newgrf_spritegroup.h"
#include "newgrf_town.h"
#include "tilearea_type.h"
/** Copy from station_map.h */
@ -173,14 +174,23 @@ struct AirportScopeResolver : public ScopeResolver {
/** Resolver object for airports. */
struct AirportResolverObject : public ResolverObject {
AirportScopeResolver airport_scope;
std::unique_ptr<TownScopeResolver> town_scope; ///< The town scope resolver (created on the first call).
AirportResolverObject(TileIndex tile, Station *st, byte airport_id, byte layout,
CallbackID callback = CBID_NO_CALLBACK, uint32 callback_param1 = 0, uint32 callback_param2 = 0);
TownScopeResolver *GetTown();
ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, VarSpriteGroupScopeOffset relative = 0) override
{
switch (scope) {
case VSG_SCOPE_SELF: return &this->airport_scope;
case VSG_SCOPE_PARENT:
{
TownScopeResolver *tsr = this->GetTown();
if (tsr != nullptr) return tsr;
FALLTHROUGH;
}
default: return ResolverObject::GetScope(scope, relative);
}
}

@ -223,7 +223,9 @@ static uint32 GetAirportTileIDAtOffset(TileIndex tile, const Station *st, uint32
*/
AirportTileResolverObject::AirportTileResolverObject(const AirportTileSpec *ats, TileIndex tile, Station *st,
CallbackID callback, uint32 callback_param1, uint32 callback_param2)
: ResolverObject(ats->grf_prop.grffile, callback, callback_param1, callback_param2), tiles_scope(*this, ats, tile, st)
: ResolverObject(ats->grf_prop.grffile, callback, callback_param1, callback_param2),
tiles_scope(*this, ats, tile, st),
airport_scope(*this, tile, st, st != nullptr ? st->airport.type : (byte)AT_DUMMY, st != nullptr ? st->airport.layout : 0)
{
this->root_spritegroup = ats->grf_prop.spritegroup[0];
}

@ -44,6 +44,7 @@ struct AirportTileScopeResolver : public ScopeResolver {
/** Resolver for tiles of an airport. */
struct AirportTileResolverObject : public ResolverObject {
AirportTileScopeResolver tiles_scope; ///< Scope resolver for the tiles.
AirportScopeResolver airport_scope; ///< Scope resolver for the airport owning the tile.
AirportTileResolverObject(const AirportTileSpec *ats, TileIndex tile, Station *st,
CallbackID callback = CBID_NO_CALLBACK, uint32 callback_param1 = 0, uint32 callback_param2 = 0);
@ -52,6 +53,7 @@ struct AirportTileResolverObject : public ResolverObject {
{
switch (scope) {
case VSG_SCOPE_SELF: return &tiles_scope;
case VSG_SCOPE_PARENT: return &airport_scope;
default: return ResolverObject::GetScope(scope, relative);
}
}

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