Fix #11087: Disable base graphics/sound dropdown outside main menu

pull/603/head
merni-ns 12 months ago committed by rubidium42
parent 4ae9ebf582
commit 161cc04b8a

@ -577,7 +577,7 @@ struct MusicTrackSelectionWindow : public Window {
case WID_MTS_MUSICSET: {
int selected = 0;
ShowDropDownList(this, BuildMusicSetDropDownList(&selected), selected, widget);
ShowDropDownList(this, BuildSetDropDownList<BaseMusic>(&selected), selected, widget);
break;
}

@ -74,25 +74,6 @@ static uint GetCurrentResolutionIndex()
static void ShowCustCurrency();
template <class T>
static DropDownList BuildSetDropDownList(int *selected_index, bool allow_selection)
{
int n = T::GetNumSets();
*selected_index = T::GetIndexOfUsedSet();
DropDownList list;
for (int i = 0; i < n; i++) {
list.emplace_back(new DropDownListStringItem(T::GetSet(i)->name, i, !allow_selection && (*selected_index != i)));
}
return list;
}
DropDownList BuildMusicSetDropDownList(int *selected_index)
{
return BuildSetDropDownList<BaseMusic>(selected_index, true);
}
/** Window for displaying the textfile of a BaseSet. */
template <class TBaseSet>
struct BaseSetTextfileWindow : public TextfileWindow {
@ -291,15 +272,15 @@ struct GameOptionsWindow : Window {
break;
case WID_GO_BASE_GRF_DROPDOWN:
list = BuildSetDropDownList<BaseGraphics>(selected_index, (_game_mode == GM_MENU));
list = BuildSetDropDownList<BaseGraphics>(selected_index);
break;
case WID_GO_BASE_SFX_DROPDOWN:
list = BuildSetDropDownList<BaseSounds>(selected_index, (_game_mode == GM_MENU));
list = BuildSetDropDownList<BaseSounds>(selected_index);
break;
case WID_GO_BASE_MUSIC_DROPDOWN:
list = BuildMusicSetDropDownList(selected_index);
list = BuildSetDropDownList<BaseMusic>(selected_index);
break;
}
@ -740,6 +721,9 @@ struct GameOptionsWindow : Window {
this->SetWidgetLoweredState(WID_GO_GUI_SCALE_AUTO, _gui_scale_cfg == -1);
this->SetWidgetLoweredState(WID_GO_GUI_SCALE_BEVEL_BUTTON, _settings_client.gui.scale_bevels);
this->SetWidgetDisabledState(WID_GO_BASE_GRF_DROPDOWN, _game_mode != GM_MENU);
this->SetWidgetDisabledState(WID_GO_BASE_SFX_DROPDOWN, _game_mode != GM_MENU);
bool missing_files = BaseGraphics::GetUsedSet()->GetNumMissing() == 0;
this->GetWidget<NWidgetCore>(WID_GO_BASE_GRF_STATUS)->SetDataTip(missing_files ? STR_EMPTY : STR_GAME_OPTIONS_BASE_GRF_STATUS, STR_NULL);

@ -22,7 +22,18 @@ void DrawArrowButtons(int x, int y, Colours button_colour, byte state, bool clic
void DrawDropDownButton(int x, int y, Colours button_colour, bool state, bool clickable);
void DrawBoolButton(int x, int y, bool state, bool clickable);
DropDownList BuildMusicSetDropDownList(int *selected_index);
template <class T>
DropDownList BuildSetDropDownList(int *selected_index)
{
int n = T::GetNumSets();
*selected_index = T::GetIndexOfUsedSet();
DropDownList list;
for (int i = 0; i < n; i++) {
list.emplace_back(new DropDownListStringItem(T::GetSet(i)->name, i, false));
}
return list;
}
/* Actually implemented in music_gui.cpp */
void ChangeMusicSet(int index);

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