(svn r23613) -Add: allow IsDeveloperOnly in info.nut, to indicate if you can select this GS via the GUI (optional, defaults to false)

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
truebrain 13 years ago
parent 963802e9a7
commit 1616961ea2

@ -67,7 +67,12 @@ template <> const char *GetClassName<GameInfo, ST_GS>() { return "GSInfo"; }
} else {
info->min_loadable_version = info->GetVersion();
}
/* When there is an IsSelectable function, call it. */
if (info->engine->MethodExists(*info->SQ_instance, "IsDeveloperOnly")) {
if (!info->engine->CallBoolMethod(*info->SQ_instance, "IsDeveloperOnly", &info->is_developer_only, MAX_GET_OPS)) return SQ_ERROR;
} else {
info->is_developer_only = false;
}
/* Try to get the API version the AI is written for. */
if (!info->CheckMethod("GetAPIVersion")) return SQ_ERROR;
if (!info->engine->CallStringMethodStrdup(*info->SQ_instance, "GetAPIVersion", &info->api_version, MAX_GET_OPS)) return SQ_ERROR;
@ -85,6 +90,7 @@ template <> const char *GetClassName<GameInfo, ST_GS>() { return "GSInfo"; }
GameInfo::GameInfo() :
min_loadable_version(0),
is_developer_only(false),
api_version(NULL)
{
}

@ -41,8 +41,11 @@ public:
*/
const char *GetAPIVersion() const { return this->api_version; }
/* virtual */ bool IsDeveloperOnly() const { return this->is_developer_only; }
private:
int min_loadable_version; ///< The Game can load savegame data if the version is equal or greater than this.
bool is_developer_only; ///< Is the script selectable by non-developers?
const char *api_version; ///< API version used by this Game.
};

@ -129,6 +129,19 @@ public:
*/
bool UseAsRandomAI();
/**
* Can a non-developer select Script for a new game.
*
* The idea behind this function is to 'forbid' using your script with a new
* game if you for example specificly wrote it for a certain scenario.
*
* @return True if the Script can be selected from the GUI as non-developer.
* @note This function is optional. Default is false.
*
* @api -ai
*/
bool IsDeveloperOnly();
/**
* Gets the name of main class of the Script so OpenTTD knows
* what class to instantiate.

@ -142,6 +142,10 @@ public:
*/
int GetSettingDefaultValue(const char *name) const;
/**
* Can this script be selected by developers only?
*/
virtual bool IsDeveloperOnly() const { return false; }
protected:
class Squirrel *engine; ///< Engine used to register for Squirrel.

@ -13,6 +13,7 @@
#include "../debug.h"
#include "../string_func.h"
#include "../fileio_func.h"
#include "../settings_type.h"
#include <sys/stat.h>
#include "../script/squirrel.hpp"
@ -144,12 +145,14 @@ void ScriptScanner::RegisterScript(ScriptInfo *info)
this->info_list[strdup(script_name)] = info;
/* Add the script to the 'unique' script list, where only the highest version
* of the script is registered. */
if (this->info_single_list.find(script_original_name) == this->info_single_list.end()) {
this->info_single_list[strdup(script_original_name)] = info;
} else if (this->info_single_list[script_original_name]->GetVersion() < info->GetVersion()) {
this->info_single_list[script_original_name] = info;
if (!info->IsDeveloperOnly() || _settings_client.gui.ai_developer_tools) {
/* Add the script to the 'unique' script list, where only the highest version
* of the script is registered. */
if (this->info_single_list.find(script_original_name) == this->info_single_list.end()) {
this->info_single_list[strdup(script_original_name)] = info;
} else if (this->info_single_list[script_original_name]->GetVersion() < info->GetVersion()) {
this->info_single_list[script_original_name] = info;
}
}
}

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