(svn r23214) -Codechange: for base media sets pass the "search in tars" parameter to determine what to do

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
rubidium 13 years ago
parent a06443774f
commit 15f671279d

@ -40,17 +40,17 @@ struct MD5File {
* Information about a single base set.
* @tparam T the real class we're going to be
* @tparam Tnum_files the number of files in the set
* @tparam Tsubdir the subdirectory where to find the files
* @tparam Tsearch_in_tars whether to search in the tars or not
*/
template <class T, size_t Tnum_files, Subdirectory Tsubdir>
template <class T, size_t Tnum_files, bool Tsearch_in_tars>
struct BaseSet {
typedef SmallMap<const char *, const char *> TranslatedStrings;
/** Number of files in this set */
static const size_t NUM_FILES = Tnum_files;
/** The sub directory to search for the files */
static const Subdirectory SUBDIR = Tsubdir;
/** Whether to search in the tars or not. */
static const bool SEARCH_IN_TARS = Tsearch_in_tars;
/** Internal names of the files in this set. */
static const char * const *file_names;
@ -164,9 +164,8 @@ public:
static uint FindSets()
{
BaseMedia<Tbase_set> fs;
/* GM_DIR == music set. Music sets don't support tars,
* so there is no need to search for tars in that case. */
return fs.Scan(GetExtension(), Tbase_set::SUBDIR, Tbase_set::SUBDIR != GM_DIR);
/* Searching in tars is only done in the sound and graphics base sets. */
return fs.Scan(GetExtension(), Tbase_set::SEARCH_IN_TARS ? BASESET_DIR : GM_DIR, Tbase_set::SEARCH_IN_TARS);
}
static bool SetSet(const char *name);
@ -204,7 +203,7 @@ enum BlitterType {
};
/** All data of a graphics set. */
struct GraphicsSet : BaseSet<GraphicsSet, MAX_GFT, BASESET_DIR> {
struct GraphicsSet : BaseSet<GraphicsSet, MAX_GFT, true> {
PaletteType palette; ///< Palette of this graphics set
BlitterType blitter; ///< Blitter of this graphics set
@ -217,7 +216,7 @@ public:
};
/** All data of a sounds set. */
struct SoundsSet : BaseSet<SoundsSet, 1, BASESET_DIR> {
struct SoundsSet : BaseSet<SoundsSet, 1, true> {
};
/** All data/functions related with replacing the base sounds */
@ -236,7 +235,7 @@ static const uint NUM_SONGS_AVAILABLE = 1 + NUM_SONG_CLASSES * NUM_SONGS_CLASS;
static const uint NUM_SONGS_PLAYLIST = 32;
/** All data of a music set. */
struct MusicSet : BaseSet<MusicSet, NUM_SONGS_AVAILABLE, GM_DIR> {
struct MusicSet : BaseSet<MusicSet, NUM_SONGS_AVAILABLE, false> {
/** The name of the different songs. */
char song_name[NUM_SONGS_AVAILABLE][32];
byte track_nr[NUM_SONGS_AVAILABLE];

@ -39,8 +39,8 @@ template <class Tbase_set> /* static */ Tbase_set *BaseMedia<Tbase_set>::duplica
* @param allow_empty_filename empty filenames are valid
* @return true if loading was successful.
*/
template <class T, size_t Tnum_files, Subdirectory Tsubdir>
bool BaseSet<T, Tnum_files, Tsubdir>::FillSetDetails(IniFile *ini, const char *path, const char *full_filename, bool allow_empty_filename)
template <class T, size_t Tnum_files, bool Tsearch_in_tars>
bool BaseSet<T, Tnum_files, Tsearch_in_tars>::FillSetDetails(IniFile *ini, const char *path, const char *full_filename, bool allow_empty_filename)
{
memset(this, 0, sizeof(*this));
@ -78,9 +78,9 @@ bool BaseSet<T, Tnum_files, Tsubdir>::FillSetDetails(IniFile *ini, const char *p
for (uint i = 0; i < Tnum_files; i++) {
MD5File *file = &this->files[i];
/* Find the filename first. */
item = files->GetItem(BaseSet<T, Tnum_files, Tsubdir>::file_names[i], false);
item = files->GetItem(BaseSet<T, Tnum_files, Tsearch_in_tars>::file_names[i], false);
if (item == NULL || (item->value == NULL && !allow_empty_filename)) {
DEBUG(grf, 0, "No " SET_TYPE " file for: %s (in %s)", BaseSet<T, Tnum_files, Tsubdir>::file_names[i], full_filename);
DEBUG(grf, 0, "No " SET_TYPE " file for: %s (in %s)", BaseSet<T, Tnum_files, Tsearch_in_tars>::file_names[i], full_filename);
return false;
}
@ -131,7 +131,7 @@ bool BaseSet<T, Tnum_files, Tsubdir>::FillSetDetails(IniFile *ini, const char *p
file->missing_warning = strdup(item->value);
}
switch (file->CheckMD5(Tsubdir)) {
switch (file->CheckMD5(Tsearch_in_tars ? BASESET_DIR : GM_DIR)) {
case MD5File::CR_MATCH:
this->valid_files++;
/* FALL THROUGH */
@ -155,7 +155,7 @@ bool BaseMedia<Tbase_set>::AddFile(const char *filename, size_t basepath_length,
Tbase_set *set = new Tbase_set();
IniFile *ini = new IniFile();
ini->LoadFromDisk(filename, Tbase_set::SUBDIR);
ini->LoadFromDisk(filename, Tbase_set::SEARCH_IN_TARS ? BASESET_DIR : GM_DIR);
char *path = strdup(filename + basepath_length);
char *psep = strrchr(path, PATHSEPCHAR);

@ -248,7 +248,7 @@ void GfxLoadSprites()
bool GraphicsSet::FillSetDetails(IniFile *ini, const char *path, const char *full_filename)
{
bool ret = this->BaseSet<GraphicsSet, MAX_GFT, BASESET_DIR>::FillSetDetails(ini, path, full_filename, false);
bool ret = this->BaseSet<GraphicsSet, MAX_GFT, true>::FillSetDetails(ini, path, full_filename, false);
if (ret) {
IniGroup *metadata = ini->GetGroup("metadata");
IniItem *item;
@ -299,8 +299,8 @@ MD5File::ChecksumResult MD5File::CheckMD5(Subdirectory subdir) const
static const char * const _graphics_file_names[] = { "base", "logos", "arctic", "tropical", "toyland", "extra" };
/** Implementation */
template <class T, size_t Tnum_files, Subdirectory Tsubdir>
/* static */ const char * const *BaseSet<T, Tnum_files, Tsubdir>::file_names = _graphics_file_names;
template <class T, size_t Tnum_files, bool Tsearch_in_tars>
/* static */ const char * const *BaseSet<T, Tnum_files, Tsearch_in_tars>::file_names = _graphics_file_names;
template <class Tbase_set>
/* static */ bool BaseMedia<Tbase_set>::DetermineBestSet()

@ -27,8 +27,8 @@ static const char * const _music_file_names[] = {
/** Make sure we aren't messing things up. */
assert_compile(lengthof(_music_file_names) == NUM_SONGS_AVAILABLE);
template <class T, size_t Tnum_files, Subdirectory Tsubdir>
/* static */ const char * const *BaseSet<T, Tnum_files, Tsubdir>::file_names = _music_file_names;
template <class T, size_t Tnum_files, bool Tsearch_in_tars>
/* static */ const char * const *BaseSet<T, Tnum_files, Tsearch_in_tars>::file_names = _music_file_names;
template <class Tbase_set>
/* static */ const char *BaseMedia<Tbase_set>::GetExtension()
@ -60,7 +60,7 @@ template <class Tbase_set>
bool MusicSet::FillSetDetails(IniFile *ini, const char *path, const char *full_filename)
{
bool ret = this->BaseSet<MusicSet, NUM_SONGS_AVAILABLE, GM_DIR>::FillSetDetails(ini, path, full_filename);
bool ret = this->BaseSet<MusicSet, NUM_SONGS_AVAILABLE, false>::FillSetDetails(ini, path, full_filename);
if (ret) {
this->num_available = 0;
IniGroup *names = ini->GetGroup("names");

@ -281,8 +281,8 @@ INSTANTIATE_BASE_MEDIA_METHODS(BaseMedia<SoundsSet>, SoundsSet)
static const char * const _sound_file_names[] = { "samples" };
template <class T, size_t Tnum_files, Subdirectory Tsubdir>
/* static */ const char * const *BaseSet<T, Tnum_files, Tsubdir>::file_names = _sound_file_names;
template <class T, size_t Tnum_files, bool Tsearch_in_tars>
/* static */ const char * const *BaseSet<T, Tnum_files, Tsearch_in_tars>::file_names = _sound_file_names;
template <class Tbase_set>
/* static */ const char *BaseMedia<Tbase_set>::GetExtension()

Loading…
Cancel
Save