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(svn r11690) -Fix: Since indices into the patch array is sent over the network having conditionally compiled entries in the table can cause desyncs. Moving them to the end will hide this issue, but it should really be solved in a better way.
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@ -1362,10 +1362,6 @@ const SettingDesc _patch_settings[] = {
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SDT_BOOL(Patches, prefer_teamchat, S, 0, false, STR_CONFIG_PATCHES_PREFER_TEAMCHAT, NULL),
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SDT_VAR(Patches, scrollwheel_scrolling,SLE_UINT8,S,MS, 0, 0, 2, 0, STR_CONFIG_PATCHES_SCROLLWHEEL_SCROLLING, NULL),
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SDT_VAR(Patches,scrollwheel_multiplier,SLE_UINT8,S, 0, 5, 1, 15, 1, STR_CONFIG_PATCHES_SCROLLWHEEL_MULTIPLIER,NULL),
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#ifdef __APPLE__
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/* We might need to emulate a right mouse button on mac */
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SDT_VAR(Patches,right_mouse_btn_emulation,SLE_UINT8,S,MS,0, 0, 2, 0, STR_CONFIG_PATCHES_RIGHT_MOUSE_BTN_EMU, NULL),
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#endif
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SDT_BOOL(Patches, pause_on_newgame, S, 0, false, STR_CONFIG_PATCHES_PAUSE_ON_NEW_GAME, NULL),
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SDT_VAR(Patches,advanced_vehicle_list,SLE_UINT8,S,MS, 1, 0, 2, 0, STR_CONFIG_PATCHES_ADVANCED_VEHICLE_LISTS,NULL),
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SDT_BOOL(Patches, timetable_in_ticks, S, 0, false, STR_CONFIG_PATCHES_TIMETABLE_IN_TICKS, NULL),
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@ -1579,6 +1575,18 @@ const SettingDesc _patch_settings[] = {
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SDT_VAR (Patches, heightmap_rotation, SLE_UINT8, S, MS, 0, 0, 1, 0, STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION, NULL),
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SDT_VAR (Patches, se_flat_world_height, SLE_UINT8, S, 0, 0, 0, 15, 0, STR_CONFIG_PATCHES_SE_FLAT_WORLD_HEIGHT, NULL),
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/*
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* Since the network code (CmdChangePatchSetting and friends) use the index in this array to decide
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* which patch the server is talking about all conditional compilation of this array must be at the
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* end. This isn't really the best solution, the patches the server can tell the client about should
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* either use a seperate array or some other form of identifier.
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*/
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#ifdef __APPLE__
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/* We might need to emulate a right mouse button on mac */
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SDT_VAR(Patches,right_mouse_btn_emulation,SLE_UINT8,S,MS,0, 0, 2, 0, STR_CONFIG_PATCHES_RIGHT_MOUSE_BTN_EMU, NULL),
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#endif
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SDT_END()
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};
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