mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-16 00:12:51 +00:00
(svn r12533) -Cleanup: Remove some wizardry from default ai by using existings enums and helper functions.
This commit is contained in:
parent
2de802567a
commit
15b2f07587
@ -1951,9 +1951,6 @@ static const byte _ai_table_15[4][8] = {
|
||||
{1, 3, 5, 0, 3, 2, 128 + 3, 67}
|
||||
};
|
||||
|
||||
static const byte _dir_table_1[] = { 3, 9, 12, 6};
|
||||
static const byte _dir_table_2[] = {12, 6, 3, 9};
|
||||
|
||||
|
||||
static bool AiIsTileBanned(const Player* p, TileIndex tile, byte val)
|
||||
{
|
||||
@ -2026,7 +2023,7 @@ static inline void AiCheckBuildRailBridgeHere(AiRailFinder *arf, TileIndex tile,
|
||||
DiagDirection dir2 = (DiagDirection)(p[0] & 3);
|
||||
|
||||
tileh = GetTileSlope(tile, &z);
|
||||
if (tileh == _dir_table_1[dir2] || (tileh == SLOPE_FLAT && z != 0)) {
|
||||
if (tileh == InclinedSlope(ReverseDiagDir(dir2)) || (tileh == SLOPE_FLAT && z != 0)) {
|
||||
TileIndex tile_new = tile;
|
||||
|
||||
// Allow bridges directly over bottom tiles
|
||||
@ -2063,7 +2060,7 @@ static inline void AiCheckBuildRailTunnelHere(AiRailFinder *arf, TileIndex tile,
|
||||
{
|
||||
uint z;
|
||||
|
||||
if (GetTileSlope(tile, &z) == _dir_table_2[p[0] & 3] && z != 0) {
|
||||
if (GetTileSlope(tile, &z) == InclinedSlope((DiagDirection)(p[0] & 3)) && z != 0) {
|
||||
CommandCost cost = DoCommand(tile, _players_ai[arf->player->index].railtype_to_use, 0, DC_AUTO, CMD_BUILD_TUNNEL);
|
||||
|
||||
if (CmdSucceeded(cost) && cost.GetCost() <= (arf->player->player_money >> 4)) {
|
||||
@ -2138,8 +2135,6 @@ static void AiBuildRailRecursive(AiRailFinder *arf, TileIndex tile, DiagDirectio
|
||||
}
|
||||
|
||||
|
||||
static const byte _dir_table_3[] = {0x25, 0x2A, 0x19, 0x16};
|
||||
|
||||
static void AiBuildRailConstruct(Player *p)
|
||||
{
|
||||
AiRailFinder arf;
|
||||
@ -2268,8 +2263,6 @@ static void AiBuildRailConstruct(Player *p)
|
||||
|
||||
static bool AiRemoveTileAndGoForward(Player *p)
|
||||
{
|
||||
byte b;
|
||||
int bit;
|
||||
const byte *ptr;
|
||||
TileIndex tile = _players_ai[p->index].cur_tile_a;
|
||||
TileIndex tilenew;
|
||||
@ -2298,11 +2291,11 @@ static bool AiRemoveTileAndGoForward(Player *p)
|
||||
}
|
||||
|
||||
// Find the railtype at the position. Quit if no rail there.
|
||||
b = GetRailTrackStatus(tile) & _dir_table_3[_players_ai[p->index].cur_dir_a];
|
||||
if (b == 0) return false;
|
||||
TrackBits bits = GetRailTrackStatus(tile) & DiagdirReachesTracks(ReverseDiagDir(_players_ai[p->index].cur_dir_a));
|
||||
if (bits == TRACK_BIT_NONE) return false;
|
||||
|
||||
// Convert into a bit position that CMD_REMOVE_SINGLE_RAIL expects.
|
||||
bit = FindFirstBit(b);
|
||||
Track track = FindFirstTrack(bits);
|
||||
|
||||
// Then remove and signals if there are any.
|
||||
if (IsTileType(tile, MP_RAILWAY) &&
|
||||
@ -2311,12 +2304,12 @@ static bool AiRemoveTileAndGoForward(Player *p)
|
||||
}
|
||||
|
||||
// And also remove the rail.
|
||||
if (CmdFailed(DoCommand(tile, 0, bit, DC_EXEC, CMD_REMOVE_SINGLE_RAIL)))
|
||||
if (CmdFailed(DoCommand(tile, 0, track, DC_EXEC, CMD_REMOVE_SINGLE_RAIL)))
|
||||
return false;
|
||||
|
||||
// Find the direction at the other edge of the rail.
|
||||
ptr = _ai_table_15[ReverseDiagDir(_players_ai[p->index].cur_dir_a)];
|
||||
while (ptr[0] != bit) ptr += 2;
|
||||
while (ptr[0] != track) ptr += 2;
|
||||
_players_ai[p->index].cur_dir_a = ReverseDiagDir((DiagDirection)ptr[1]);
|
||||
|
||||
// And then also switch tile.
|
||||
@ -2830,16 +2823,10 @@ struct AiRoadFinder {
|
||||
struct AiRoadEnum {
|
||||
TileIndex dest;
|
||||
TileIndex best_tile;
|
||||
int best_track;
|
||||
Trackdir best_track;
|
||||
uint best_dist;
|
||||
};
|
||||
|
||||
static const DiagDirection _dir_by_track[] = {
|
||||
DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_SW, DIAGDIR_SE,
|
||||
DIAGDIR_NE, DIAGDIR_NE,
|
||||
DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NW, DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NE,
|
||||
};
|
||||
|
||||
static void AiBuildRoadRecursive(AiRoadFinder *arf, TileIndex tile, DiagDirection dir);
|
||||
|
||||
static bool AiCheckRoadPathBetter(AiRoadFinder *arf, const byte *p)
|
||||
@ -2876,12 +2863,12 @@ static bool AiCheckRoadPathBetter(AiRoadFinder *arf, const byte *p)
|
||||
}
|
||||
|
||||
|
||||
static bool AiEnumFollowRoad(TileIndex tile, AiRoadEnum *a, int track, uint length)
|
||||
static bool AiEnumFollowRoad(TileIndex tile, AiRoadEnum *a, Trackdir track, uint length)
|
||||
{
|
||||
uint dist = DistanceManhattan(tile, a->dest);
|
||||
|
||||
if (dist <= a->best_dist) {
|
||||
TileIndex tile2 = TILE_MASK(tile + TileOffsByDiagDir(_dir_by_track[track]));
|
||||
TileIndex tile2 = TILE_MASK(tile + TileOffsByDiagDir(TrackdirToExitdir(track)));
|
||||
|
||||
if (IsNormalRoadTile(tile2)) {
|
||||
a->best_dist = dist;
|
||||
@ -2893,32 +2880,24 @@ static bool AiEnumFollowRoad(TileIndex tile, AiRoadEnum *a, int track, uint leng
|
||||
return false;
|
||||
}
|
||||
|
||||
static const uint16 _ai_road_table_and[4] = {
|
||||
0x1009,
|
||||
0x16,
|
||||
0x520,
|
||||
0x2A00,
|
||||
};
|
||||
|
||||
static bool AiCheckRoadFinished(Player *p)
|
||||
{
|
||||
AiRoadEnum are;
|
||||
TileIndex tile;
|
||||
DiagDirection dir = _players_ai[p->index].cur_dir_a;
|
||||
uint32 bits;
|
||||
|
||||
are.dest = _players_ai[p->index].cur_tile_b;
|
||||
tile = TILE_MASK(_players_ai[p->index].cur_tile_a + TileOffsByDiagDir(dir));
|
||||
|
||||
if (IsRoadStopTile(tile) || IsTileDepotType(tile, TRANSPORT_ROAD)) return false;
|
||||
bits = TrackStatusToTrackdirBits(GetTileTrackStatus(tile, TRANSPORT_ROAD, ROADTYPES_ROAD)) & _ai_road_table_and[dir];
|
||||
if (bits == 0) return false;
|
||||
TrackdirBits bits = TrackStatusToTrackdirBits(GetTileTrackStatus(tile, TRANSPORT_ROAD, ROADTYPES_ROAD)) & DiagdirReachesTrackdirs(dir);
|
||||
if (bits == TRACKDIR_BIT_NONE) return false;
|
||||
|
||||
are.best_dist = (uint)-1;
|
||||
|
||||
uint i;
|
||||
FOR_EACH_SET_BIT(i, bits) {
|
||||
FollowTrack(tile, 0x1000 | TRANSPORT_ROAD, ROADTYPES_ROAD, (DiagDirection)_dir_by_track[i], (TPFEnumProc*)AiEnumFollowRoad, NULL, &are);
|
||||
while (bits != TRACKDIR_BIT_NONE) {
|
||||
Trackdir trackdir = RemoveFirstTrackdir(&bits);
|
||||
FollowTrack(tile, 0x1000 | TRANSPORT_ROAD, ROADTYPES_ROAD, TrackdirToExitdir(trackdir), (TPFEnumProc*)AiEnumFollowRoad, NULL, &are);
|
||||
}
|
||||
|
||||
if (DistanceManhattan(tile, are.dest) <= are.best_dist) return false;
|
||||
@ -2926,7 +2905,7 @@ static bool AiCheckRoadFinished(Player *p)
|
||||
if (are.best_dist == 0) return true;
|
||||
|
||||
_players_ai[p->index].cur_tile_a = are.best_tile;
|
||||
_players_ai[p->index].cur_dir_a = _dir_by_track[are.best_track];
|
||||
_players_ai[p->index].cur_dir_a = TrackdirToExitdir(are.best_track);
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -2953,7 +2932,7 @@ static inline void AiCheckBuildRoadBridgeHere(AiRoadFinder *arf, TileIndex tile,
|
||||
DiagDirection dir2 = (DiagDirection)(p[0] & 3);
|
||||
|
||||
tileh = GetTileSlope(tile, &z);
|
||||
if (tileh == _dir_table_1[dir2] || (tileh == SLOPE_FLAT && z != 0)) {
|
||||
if (tileh == InclinedSlope(ReverseDiagDir(dir2)) || (tileh == SLOPE_FLAT && z != 0)) {
|
||||
TileIndex tile_new = tile;
|
||||
|
||||
// Allow bridges directly over bottom tiles
|
||||
@ -2991,7 +2970,7 @@ static inline void AiCheckBuildRoadTunnelHere(AiRoadFinder *arf, TileIndex tile,
|
||||
{
|
||||
uint z;
|
||||
|
||||
if (GetTileSlope(tile, &z) == _dir_table_2[p[0] & 3] && z != 0) {
|
||||
if (GetTileSlope(tile, &z) == InclinedSlope((DiagDirection)(p[0] & 3)) && z != 0) {
|
||||
CommandCost cost = DoCommand(tile, 0x200, 0, DC_AUTO, CMD_BUILD_TUNNEL);
|
||||
|
||||
if (CmdSucceeded(cost) && cost.GetCost() <= (arf->player->player_money >> 4)) {
|
||||
|
Loading…
Reference in New Issue
Block a user