(svn r14592) -Feature [FS#1124]: non-destructive autofill with option to keep waiting times (PhilSophus)

pull/155/head
rubidium 16 years ago
parent 698f05e756
commit 150bf7e489

@ -2941,7 +2941,7 @@ STR_TIMETABLE_STATUS_EARLY :This vehicle is
STR_TIMETABLE_TOTAL_TIME :This timetable will take {STRING1} to complete
STR_TIMETABLE_TOTAL_TIME_INCOMPLETE :This timetable will take at least {STRING1} to complete (not all timetabled)
STR_TIMETABLE_AUTOFILL :{BLACK}Autofill
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Fill the timetable automatically with the values from the first journey
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Fill the timetable automatically with the values from the next journey (CTRL-click to try to keep waiting times)
##id 0x9000
STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Road vehicle in the way

@ -133,7 +133,9 @@ CommandCost CmdSetVehicleOnTime(TileIndex tile, uint32 flags, uint32 p1, uint32
* @param tile Not used.
* @param flags Operation to perform.
* @param p1 Vehicle index.
* @param p2 Set to 1 to enable, 0 to disable.
* @param p2 Various bitstuffed elements
* - p2 = (bit 0) - Set to 1 to enable, 0 to disable autofill.
* - p2 = (bit 1) - Set to 1 to preserve waiting times in non-destructive mode
*/
CommandCost CmdAutofillTimetable(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
@ -146,21 +148,18 @@ CommandCost CmdAutofillTimetable(TileIndex tile, uint32 flags, uint32 p1, uint32
if (!CheckOwnership(v->owner)) return CMD_ERROR;
if (flags & DC_EXEC) {
if (p2 == 1) {
if (HasBit(p2, 0)) {
/* Start autofilling the timetable, which clears all the current
* timings and clears the "timetable has started" bit. */
SetBit(v->vehicle_flags, VF_AUTOFILL_TIMETABLE);
ClrBit(v->vehicle_flags, VF_TIMETABLE_STARTED);
for (Order *order = GetVehicleOrder(v, 0); order != NULL; order = order->next) {
order->wait_time = 0;
order->travel_time = 0;
}
if (HasBit(p2, 1)) SetBit(v->vehicle_flags, VF_AUTOFILL_PRES_WAIT_TIME);
v->current_order.wait_time = 0;
v->current_order.travel_time = 0;
v->lateness_counter = 0;
} else {
ClrBit(v->vehicle_flags, VF_AUTOFILL_TIMETABLE);
ClrBit(v->vehicle_flags, VF_AUTOFILL_PRES_WAIT_TIME);
}
}
@ -180,33 +179,48 @@ void UpdateVehicleTimetable(Vehicle *v, bool travelling)
if (!_settings_game.order.timetabling) return;
bool just_started = false;
/* Make sure the timetable only starts when the vehicle reaches the first
* order, not when travelling from the depot to the first station. */
if (v->cur_order_index == 0 && !HasBit(v->vehicle_flags, VF_TIMETABLE_STARTED)) {
SetBit(v->vehicle_flags, VF_TIMETABLE_STARTED);
return;
just_started = true;
}
if (!HasBit(v->vehicle_flags, VF_TIMETABLE_STARTED)) return;
if (HasBit(v->vehicle_flags, VF_AUTOFILL_TIMETABLE)) {
if (timetabled == 0) {
if (travelling && !HasBit(v->vehicle_flags, VF_AUTOFILL_PRES_WAIT_TIME)) {
/* Need to clear that now as otherwise we are not able to reduce the wait time */
v->current_order.wait_time = 0;
}
if (just_started) return;
/* Modify station waiting time only if our new value is larger (this is
* always the case when we cleared the timetable). */
if (!v->current_order.IsType(OT_CONDITIONAL) && (travelling || time_taken > v->current_order.wait_time)) {
/* Round the time taken up to the nearest day, as this will avoid
* confusion for people who are timetabling in days, and can be
* adjusted later by people who aren't. */
time_taken = (((time_taken - 1) / DAY_TICKS) + 1) * DAY_TICKS;
if (!v->current_order.IsType(OT_CONDITIONAL)) {
ChangeTimetable(v, v->cur_order_index, time_taken, travelling);
}
return;
} else if (v->cur_order_index == 0) {
/* Otherwise if we're at the beginning and it already has a value,
* assume that autofill is finished and turn it off again. */
ChangeTimetable(v, v->cur_order_index, time_taken, travelling);
}
if (v->cur_order_index == 0 && travelling) {
/* If we just started we would have returned earlier and have not reached
* this code. So obviously, we have completed our round: So turn autofill
* off again. */
ClrBit(v->vehicle_flags, VF_AUTOFILL_TIMETABLE);
ClrBit(v->vehicle_flags, VF_AUTOFILL_PRES_WAIT_TIME);
}
return;
}
if (just_started) return;
/* Vehicles will wait at stations if they arrive early even if they are not
* timetabled to wait there, so make sure the lateness counter is updated
* when this happens. */

@ -301,9 +301,12 @@ struct TimetableWindow : Window {
DoCommandP(0, v->index, 0, NULL, CMD_SET_VEHICLE_ON_TIME | CMD_MSG(STR_CAN_T_TIMETABLE_VEHICLE));
break;
case TTV_AUTOFILL: /* Autofill the timetable. */
DoCommandP(0, v->index, HasBit(v->vehicle_flags, VF_AUTOFILL_TIMETABLE) ? 0 : 1, NULL, CMD_AUTOFILL_TIMETABLE | CMD_MSG(STR_CAN_T_TIMETABLE_VEHICLE));
break;
case TTV_AUTOFILL: { /* Autofill the timetable. */
uint32 p2 = 0;
if (!HasBit(v->vehicle_flags, VF_AUTOFILL_TIMETABLE)) SetBit(p2, 0);
if (_ctrl_pressed) SetBit(p2, 1);
DoCommandP(0, v->index, p2, NULL, CMD_AUTOFILL_TIMETABLE | CMD_MSG(STR_CAN_T_TIMETABLE_VEHICLE));
} break;
}
this->SetDirty();

@ -75,8 +75,9 @@ enum VehicleFlags {
VF_LOADING_FINISHED,
VF_CARGO_UNLOADING,
VF_BUILT_AS_PROTOTYPE,
VF_TIMETABLE_STARTED, ///< Whether the vehicle has started running on the timetable yet.
VF_AUTOFILL_TIMETABLE, ///< Whether the vehicle should fill in the timetable automatically.
VF_TIMETABLE_STARTED, ///< Whether the vehicle has started running on the timetable yet.
VF_AUTOFILL_TIMETABLE, ///< Whether the vehicle should fill in the timetable automatically.
VF_AUTOFILL_PRES_WAIT_TIME, ///< Whether non-destructive auto-fill should preserve waiting times
};
struct VehicleRail {

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