(svn r19052) -Codechange: Remove the _smallmap_draw_procs array.

pull/155/head
alberth 15 years ago
parent 87cf1f75ff
commit 15021ea7d1

@ -254,14 +254,6 @@ static const AndOr _smallmap_vehicles_andor[] = {
{MKCOLOUR(0x00D7D700), MKCOLOUR(0xFF0000FF)},
};
/**
* Function signature of the function to retrieve the colour data of a tile for display at the smallmap.
* @param tile Tile that gets displayed.
* @param t Effective tile type of the tile (see #GetEffectiveTileType).
* @return Colour data to display.
*/
typedef uint32 GetSmallMapPixels(TileIndex tile, TileType t);
/** Mapping of tile type to importance of the tile (higher number means more interesting to show). */
static const byte _tiletype_importance[] = {
2, // MP_CLEAR
@ -430,18 +422,6 @@ static inline uint32 GetSmallMapOwnerPixels(TileIndex tile, TileType t)
return _owner_colours[o];
}
/* Each tile has 4 x pixels and 1 y pixel */
/** Holds function pointers to determine tile colour in the smallmap for each smallmap mode. */
static GetSmallMapPixels * const _smallmap_draw_procs[] = {
GetSmallMapContoursPixels,
GetSmallMapVehiclesPixels,
GetSmallMapIndustriesPixels,
GetSmallMapRoutesPixels,
GetSmallMapVegetationPixels,
GetSmallMapOwnerPixels,
};
/** Vehicle colours in #SMT_VEHICLES mode. Indexed by #VehicleTypeByte. */
static const byte _vehicle_type_colours[6] = {
184, 191, 152, 15, 215, 184
@ -584,11 +564,10 @@ class SmallMapWindow : public Window {
/**
* Decide which colours to show to the user for a group of tiles.
* @param ta Tile area to investigate.
* @param proc Pointer to the colour function.
* @param ta Tile area to investigate.
* @return Colours to display.
*/
inline uint32 GetTileColours(const TileArea &ta, GetSmallMapPixels *proc) const
inline uint32 GetTileColours(const TileArea &ta) const
{
int importance = 0;
TileIndex tile = INVALID_TILE; // Position of the most important tile.
@ -602,7 +581,28 @@ class SmallMapWindow : public Window {
et = ttype;
}
}
return proc(tile, et);
switch (this->map_type) {
case SMT_CONTOUR:
return GetSmallMapContoursPixels(tile, et);
case SMT_VEHICLES:
return GetSmallMapVehiclesPixels(tile, et);
case SMT_INDUSTRY:
return GetSmallMapIndustriesPixels(tile, et);
case SMT_ROUTES:
return GetSmallMapRoutesPixels(tile, et);
case SMT_VEGETATION:
return GetSmallMapVegetationPixels(tile, et);
case SMT_OWNER:
return GetSmallMapOwnerPixels(tile, et);
default: NOT_REACHED();
}
}
/**
@ -616,11 +616,10 @@ class SmallMapWindow : public Window {
* @param start_pos Position of first pixel to draw.
* @param end_pos Position of last pixel to draw (exclusive).
* @param blitter current blitter
* @param proc Pointer to the colour function
* @note If pixel position is below \c 0, skip drawing.
* @see GetSmallMapPixels(TileIndex)
*/
void DrawSmallMapColumn(void *dst, uint xc, uint yc, int pitch, int reps, int start_pos, int end_pos, Blitter *blitter, GetSmallMapPixels *proc) const
void DrawSmallMapColumn(void *dst, uint xc, uint yc, int pitch, int reps, int start_pos, int end_pos, Blitter *blitter) const
{
void *dst_ptr_abs_end = blitter->MoveTo(_screen.dst_ptr, 0, _screen.height);
uint min_xy = _settings_game.construction.freeform_edges ? 1 : 0;
@ -644,7 +643,7 @@ class SmallMapWindow : public Window {
}
ta.ClampToMap(); // Clamp to map boundaries (may contain MP_VOID tiles!).
uint32 val = this->GetTileColours(ta, proc);
uint32 val = this->GetTileColours(ta);
uint8 *val8 = (uint8 *)&val;
int idx = max(0, -start_pos);
for (int pos = max(0, start_pos); pos < end_pos; pos++) {
@ -823,7 +822,7 @@ class SmallMapWindow : public Window {
int end_pos = min(dpi->width, x + 4);
int reps = (dpi->height - y + 1) / 2; // Number of lines.
if (reps > 0) {
this->DrawSmallMapColumn(ptr, tile_x, tile_y, dpi->pitch * 2, reps, x, end_pos, blitter, _smallmap_draw_procs[this->map_type]);
this->DrawSmallMapColumn(ptr, tile_x, tile_y, dpi->pitch * 2, reps, x, end_pos, blitter);
}
}

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