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https://github.com/JGRennison/OpenTTD-patches.git
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(svn r17230) -Fix (r15027): don't assert when an AI uses AI*Mode objects incorrectly but crash the AI instead
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parent
0960f15c7e
commit
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12
src/3rdparty/squirrel/squirrel/sqclass.h
vendored
12
src/3rdparty/squirrel/squirrel/sqclass.h
vendored
@ -128,7 +128,17 @@ public:
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}
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}
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void Release() {
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void Release() {
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_uiRef++;
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_uiRef++;
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if (_hook) { _hook(_userpointer,0);}
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try {
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if (_hook) { _hook(_userpointer,0);}
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} catch (...) {
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_uiRef--;
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if (_uiRef == 0) {
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SQInteger size = _memsize;
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this->~SQInstance();
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SQ_FREE(this, size);
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}
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throw;
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}
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_uiRef--;
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_uiRef--;
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if(_uiRef > 0) return;
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if(_uiRef > 0) return;
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SQInteger size = _memsize;
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SQInteger size = _memsize;
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@ -353,6 +353,7 @@ void AIInstance::GameLoop()
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this->suspend = e.GetSuspendTime();
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this->suspend = e.GetSuspendTime();
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this->callback = e.GetSuspendCallback();
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this->callback = e.GetSuspendCallback();
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} catch (AI_FatalError e) {
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} catch (AI_FatalError e) {
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this->is_dead = true;
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this->engine->ThrowError(e.GetErrorMessage());
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this->engine->ThrowError(e.GetErrorMessage());
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this->engine->ResumeError();
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this->engine->ResumeError();
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this->Died();
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this->Died();
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@ -373,6 +374,7 @@ void AIInstance::GameLoop()
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this->suspend = e.GetSuspendTime();
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this->suspend = e.GetSuspendTime();
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this->callback = e.GetSuspendCallback();
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this->callback = e.GetSuspendCallback();
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} catch (AI_FatalError e) {
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} catch (AI_FatalError e) {
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this->is_dead = true;
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this->engine->ThrowError(e.GetErrorMessage());
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this->engine->ThrowError(e.GetErrorMessage());
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this->engine->ResumeError();
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this->engine->ResumeError();
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this->Died();
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this->Died();
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@ -4,6 +4,9 @@
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#include "ai_execmode.hpp"
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#include "ai_execmode.hpp"
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#include "../../command_type.h"
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#include "../../command_type.h"
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#include "../../company_base.h"
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#include "../../company_func.h"
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#include "../ai_instance.hpp"
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bool AIExecMode::ModeProc(TileIndex tile, uint32 p1, uint32 p2, uint procc, CommandCost costs)
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bool AIExecMode::ModeProc(TileIndex tile, uint32 p1, uint32 p2, uint procc, CommandCost costs)
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{
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{
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@ -21,6 +24,12 @@ AIExecMode::AIExecMode()
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AIExecMode::~AIExecMode()
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AIExecMode::~AIExecMode()
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{
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{
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assert(this->GetDoCommandModeInstance() == this);
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if (this->GetDoCommandModeInstance() != this) {
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AIInstance *instance = Company::Get(_current_company)->ai_instance;
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/* Ignore this error if the AI already died. */
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if (!instance->IsDead()) {
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throw AI_FatalError("AIExecMode object was removed while it was not the latest AI*Mode object created.");
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}
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}
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this->SetDoCommandMode(this->last_mode, this->last_instance);
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this->SetDoCommandMode(this->last_mode, this->last_instance);
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}
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}
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@ -4,6 +4,9 @@
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#include "ai_testmode.hpp"
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#include "ai_testmode.hpp"
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#include "../../command_type.h"
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#include "../../command_type.h"
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#include "../../company_base.h"
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#include "../../company_func.h"
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#include "../ai_instance.hpp"
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bool AITestMode::ModeProc(TileIndex tile, uint32 p1, uint32 p2, uint procc, CommandCost costs)
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bool AITestMode::ModeProc(TileIndex tile, uint32 p1, uint32 p2, uint procc, CommandCost costs)
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{
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{
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@ -21,6 +24,12 @@ AITestMode::AITestMode()
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AITestMode::~AITestMode()
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AITestMode::~AITestMode()
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{
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{
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assert(this->GetDoCommandModeInstance() == this);
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if (this->GetDoCommandModeInstance() != this) {
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AIInstance *instance = Company::Get(_current_company)->ai_instance;
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/* Ignore this error if the AI already died. */
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if (!instance->IsDead()) {
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throw AI_FatalError("AITestmode object was removed while it was not the latest AI*Mode object created.");
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}
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}
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this->SetDoCommandMode(this->last_mode, this->last_instance);
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this->SetDoCommandMode(this->last_mode, this->last_instance);
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}
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}
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