From 13f06c812def363ef6679e2020187bb3946fdb55 Mon Sep 17 00:00:00 2001 From: michi_cc Date: Mon, 5 Jan 2009 20:29:05 +0000 Subject: [PATCH] (svn r14852) -Feature: Automatic reversing in front of block signals can now be disabled by setting pf.wait_oneway_signal respectively pf.wait_twoway_signal to 255. --- src/settings.cpp | 4 ++-- src/train_cmd.cpp | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/src/settings.cpp b/src/settings.cpp index 3d1edde81f..7fae6bfcca 100644 --- a/src/settings.cpp +++ b/src/settings.cpp @@ -1342,8 +1342,8 @@ const SettingDesc _patch_settings[] = { SDT_VAR(GameSettings, vehicle.extend_vehicle_life, SLE_UINT8, 0, 0, 0, 0, 100, 0, STR_NULL, NULL), SDT_VAR(GameSettings, economy.dist_local_authority, SLE_UINT8, 0, 0, 20, 5, 60, 0, STR_NULL, NULL), - SDT_VAR(GameSettings, pf.wait_oneway_signal, SLE_UINT8, 0, 0, 15, 2, 100, 0, STR_NULL, NULL), - SDT_VAR(GameSettings, pf.wait_twoway_signal, SLE_UINT8, 0, 0, 41, 2, 100, 0, STR_NULL, NULL), + SDT_VAR(GameSettings, pf.wait_oneway_signal, SLE_UINT8, 0, 0, 15, 2, 255, 0, STR_NULL, NULL), + SDT_VAR(GameSettings, pf.wait_twoway_signal, SLE_UINT8, 0, 0, 41, 2, 255, 0, STR_NULL, NULL), SDT_CONDLISTO(GameSettings, economy.town_noise_population, 3, SLE_UINT16, 96, SL_MAX_VERSION, 0,D0, "800,2000,4000", STR_NULL, NULL, CheckNoiseToleranceLevel), SDT_CONDVAR(GameSettings, pf.wait_for_pbs_path, SLE_UINT8,100, SL_MAX_VERSION, 0, 0, 30, 2, 255, 0, STR_NULL, NULL), diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp index ea4a80674a..1d097f6805 100644 --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -3734,12 +3734,12 @@ static void TrainController(Vehicle *v, Vehicle *nomove, bool update_image) v->cur_speed = 0; v->subspeed = 0; v->progress = 255 - 100; - if (++v->load_unload_time_rem < _settings_game.pf.wait_oneway_signal * 20) return; + if (_settings_game.pf.wait_oneway_signal == 255 || ++v->load_unload_time_rem < _settings_game.pf.wait_oneway_signal * 20) return; } else if (HasSignalOnTrackdir(gp.new_tile, i)) { v->cur_speed = 0; v->subspeed = 0; v->progress = 255 - 10; - if (++v->load_unload_time_rem < _settings_game.pf.wait_twoway_signal * 73) { + if (_settings_game.pf.wait_twoway_signal == 255 || ++v->load_unload_time_rem < _settings_game.pf.wait_twoway_signal * 73) { DiagDirection exitdir = TrackdirToExitdir(i); TileIndex o_tile = TileAddByDiagDir(gp.new_tile, exitdir);