Chunnel: String text adjustments.

pull/16/head
Jonathan G Rennison 7 years ago
parent 7e6215f271
commit 13a716980a

@ -3042,11 +3042,11 @@ STR_LAI_WATER_DESCRIPTION_SHIP_DEPOT :Ship depot
# Industries come directly from their industry names
STR_LAI_TUNNEL_DESCRIPTION_RAILROAD :Railway tunnel
STR_LAI_TUNNEL_DESCRIPTION_RAILROAD_CHUNNEL :Railway tunnel passing water
STR_LAI_TUNNEL_DESCRIPTION_RAILROAD_CHUNNEL :Railway tunnel (underwater)
STR_LAI_TUNNEL_DESCRIPTION_RAILROAD_SIGNAL :Railway tunnel with signal simulation
STR_LAI_TUNNEL_DESCRIPTION_RAILROAD_SIGNAL_CHUNNEL :Railway tunnel with signal simulation passing water
STR_LAI_TUNNEL_DESCRIPTION_RAILROAD_SIGNAL_CHUNNEL :Railway tunnel with signal simulation (underwater)
STR_LAI_TUNNEL_DESCRIPTION_ROAD :Road tunnel
STR_LAI_TUNNEL_DESCRIPTION_ROAD_CHUNNEL :Road tunnel passing water
STR_LAI_TUNNEL_DESCRIPTION_ROAD_CHUNNEL :Road tunnel (underwater)
STR_LAI_BRIDGE_DESCRIPTION_RAILROAD_SIGNAL :Railway bridge with signal simulation
STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_STEEL :Steel suspension rail bridge
@ -5005,7 +5005,7 @@ STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Another
STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Tunnel would end out of the map
STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Unable to excavate land for other end of tunnel
STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... tunnel too long
STR_ERROR_TUNNEL_RAMP_TOO_SHORT :{WHITE}... Ramp too short, tunnels under water have minimal three tiles at the begin and end.
STR_ERROR_TUNNEL_RAMP_TOO_SHORT :{WHITE}... ramp too short, tunnels under water must have a ramp at least three tiles long at both ends.
STR_ERROR_NO_DRILLING_ABOVE_CHUNNEL :{WHITE}No oil rigs allowed above underwater tunnels.
STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY_FOR_CHUNNEL :{WHITE}Three tiles are needed to pass under the other tunnel.

@ -129,7 +129,7 @@ public:
DEBUG(misc, LANDINFOD_LEVEL, "index: %#x" , Tunnel::GetByTile(tile)->index);
DEBUG(misc, LANDINFOD_LEVEL, "north tile: %#x" , Tunnel::GetByTile(tile)->tile_n);
DEBUG(misc, LANDINFOD_LEVEL, "south tile: %#x" , Tunnel::GetByTile(tile)->tile_s);
DEBUG(misc, LANDINFOD_LEVEL, "is chunel: %u" , Tunnel::GetByTile(tile)->is_chunnel);
DEBUG(misc, LANDINFOD_LEVEL, "is chunnel: %u" , Tunnel::GetByTile(tile)->is_chunnel);
}
DEBUG(misc, LANDINFOD_LEVEL, "type = %#x", _m[tile].type);
DEBUG(misc, LANDINFOD_LEVEL, "height = %#x", _m[tile].height);

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