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(svn r2274) - Codechange: some comments, parentheses and EngineID typedef for engine_type
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@ -955,7 +955,7 @@ int32 CmdSellRailWagon(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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/* 2. We are selling the first engine, some special action might be required
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* here, so take attention */
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if (flags & DC_EXEC && v == first) {
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if ((flags & DC_EXEC) && v == first) {
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Vehicle *new_f = first->next;
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/* 2.1 If the first wagon is sold, update the first-> pointers to NULL */
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@ -1043,7 +1043,7 @@ int32 CmdSellRailWagon(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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}
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/* 3. If it is still a valid train after selling, update its acceleration */
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if (flags & DC_EXEC && first != NULL && first->subtype == TS_Front_Engine) UpdateTrainAcceleration(first);
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if ((flags & DC_EXEC) && first != NULL && first->subtype == TS_Front_Engine) UpdateTrainAcceleration(first);
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} break;
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}
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return cost;
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@ -9,6 +9,7 @@
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#endif
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typedef uint16 UnitID; //! All unitnumber stuff is of this type (or anyway, should be)
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typedef uint16 EngineID; //! All enginenumbers should be of this type
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// Prices and also the fractional part.
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VARDEF Prices _price;
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10
vehicle.h
10
vehicle.h
@ -26,9 +26,9 @@ enum VehStatus {
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// 1 and 3 do not appear to be used
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typedef enum TrainSubtypes {
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TS_Front_Engine = 0,
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TS_Not_First = 2,
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TS_Free_Car = 4,
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TS_Front_Engine = 0, // Leading engine of a train
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TS_Not_First = 2, // Wagon or additional engine
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TS_Free_Car = 4, // First in a wagon chain (in depot)
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} TrainSubtype;
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/* Effect vehicle types */
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@ -161,7 +161,7 @@ struct Vehicle {
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byte z_height; // z-height of vehicle sprite
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int8 x_offs; // x offset for vehicle sprite
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int8 y_offs; // y offset for vehicle sprite
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uint16 engine_type;
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EngineID engine_type;
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// for randomized variational spritegroups
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// bitmask used to resolve them; parts of it get reseeded when triggers
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@ -366,7 +366,7 @@ static inline uint16 GetVehiclePoolSize(void)
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/**
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* Check if a Vehicle really exists.
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*/
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static inline bool IsValidVehicle(Vehicle* v)
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static inline bool IsValidVehicle(const Vehicle *v)
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{
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return v->type != 0;
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}
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