(svn r3475) - Fix: you couldn't remove an item from a list-type of config ingame from the configuration file. Whatever you did, upon restart of OpenTTD those items were still there. To fix this we initialize the first item to NULL in SaveList as it is rebuilt anyways fully.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
Darkvater 19 years ago
parent 9d11d11d68
commit 132125de77

@ -305,10 +305,10 @@ static bool ini_save(const char *filename, IniFile *ini)
f = fopen(filename, "w");
if (f == NULL) return false;
for(group = ini->group; group; group = group->next) {
for (group = ini->group; group != NULL; group = group->next) {
if (group->comment) fputs(group->comment, f);
fprintf(f, "[%s]\n", group->name);
for(item = group->item; item; item = item->next) {
for (item = group->item; item != NULL; item = item->next) {
if (item->comment) fputs(item->comment, f);
if(group->type==IGT_LIST)
fprintf(f, "%s\n", item->value ? item->value : "");
@ -1057,8 +1057,9 @@ static void SaveList(IniFile *ini, const char *grpname, char **list, int len)
int i;
bool first = true;
if (!group)
return;
if (group == NULL) return;
group->item = NULL;
for (i = 0; i != len; i++) {
if (list[i] == NULL || list[i][0] == '\0') continue;

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