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@ -64,7 +64,7 @@ struct PacketReader : LoadFilter {
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assert(this->read_bytes == 0);
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size_t in_packet = p->size - p->pos;
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size_t to_write = min(this->bufe - this->buf, in_packet);
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size_t to_write = min((size_t)(this->bufe - this->buf), in_packet);
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const byte *pbuf = p->buffer + p->pos;
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this->written_bytes += in_packet;
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@ -805,7 +805,7 @@ DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_MAP_DATA)
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/* We are still receiving data, put it to the file */
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this->savegame->AddPacket(p);
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_network_join_bytes = this->savegame->written_bytes;
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_network_join_bytes = (uint32)this->savegame->written_bytes;
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SetWindowDirty(WC_NETWORK_STATUS_WINDOW, 0);
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return NETWORK_RECV_STATUS_OKAY;
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