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(svn r8738) -Fix: TTDP games have all tiles touching the water marked as MP_WATER, we do not (tiles with one corner, or steep tiles), so check and fix these tiles.
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@ -1491,16 +1491,28 @@ static bool LoadOldMain(LoadgameState *ls)
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}
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for (i = 0; i < OLD_MAP_SIZE; i ++) {
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if (IsTileType(i, MP_RAILWAY)) {
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/* We save presignals different from TTDPatch, convert them */
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if (GetRailTileType(i) == RAIL_TILE_SIGNALS) {
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/* This byte is always zero in TTD for this type of tile */
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if (_m[i].m4) /* Convert the presignals to our own format */
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_m[i].m4 = (_m[i].m4 >> 1) & 7;
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}
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/* TTDPatch stores PBS things in L6 and all elsewhere; so we'll just
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* clear it for ourselves and let OTTD's rebuild PBS itself */
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_m[i].m4 &= 0xF; /* Only keep the lower four bits; upper four is PBS */
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switch (GetTileType(i)) {
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case MP_RAILWAY:
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/* We save presignals different from TTDPatch, convert them */
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if (GetRailTileType(i) == RAIL_TILE_SIGNALS) {
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/* This byte is always zero in TTD for this type of tile */
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if (_m[i].m4) /* Convert the presignals to our own format */
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_m[i].m4 = (_m[i].m4 >> 1) & 7;
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}
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/* TTDPatch stores PBS things in L6 and all elsewhere; so we'll just
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* clear it for ourselves and let OTTD's rebuild PBS itself */
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_m[i].m4 &= 0xF; /* Only keep the lower four bits; upper four is PBS */
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break;
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case MP_WATER:
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/* TTDPatch has all tiles touching water as coast (water)-type, we don't.
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* This is only true from a certain TTDP version, but there is no harm
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* in checking all the time */
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Slope s = GetTileSlope(i, NULL);
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if (s == SLOPE_ENW || s == SLOPE_NWS || s == SLOPE_SEN || s == SLOPE_WSE || IsSteepSlope(s)) {
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SetTileType(i, MP_CLEAR);
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SetTileOwner(i, OWNER_NONE);
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}
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break;
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}
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}
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