Codechange: Use less locals for station free names bitmask.

pull/615/head
Peter Nelson 9 months ago committed by PeterN
parent aeaa552385
commit 122bfa2afd

@ -257,9 +257,9 @@ static StringID GenerateStationName(Station *st, TileIndex tile, StationNaming n
};
const Town *t = st->town;
uint32_t free_names = UINT32_MAX;
StationNameInformation sni{};
sni.free_names = UINT32_MAX;
for (const Station *s : Station::Iterate()) {
if (s != st && s->town == t) {
@ -280,13 +280,12 @@ static StringID GenerateStationName(Station *st, TileIndex tile, StationNaming n
if (str == M(STR_SV_STNAME_FOREST)) {
str = M(STR_SV_STNAME_WOODS);
}
ClrBit(free_names, str);
ClrBit(sni.free_names, str);
}
}
}
TileIndex indtile = tile;
sni.free_names = free_names;
if (CircularTileSearch(&indtile, 7, FindNearIndustryName, &sni)) {
/* An industry has been found nearby */
IndustryType indtype = GetIndustryType(indtile);
@ -299,14 +298,13 @@ static StringID GenerateStationName(Station *st, TileIndex tile, StationNaming n
}
/* Oil rigs/mines name could be marked not free by looking for a near by industry. */
free_names = sni.free_names;
/* check default names */
uint32_t tmp = free_names & _gen_station_name_bits[name_class];
uint32_t tmp = sni.free_names & _gen_station_name_bits[name_class];
if (tmp != 0) return STR_SV_STNAME + FindFirstBit(tmp);
/* check mine? */
if (HasBit(free_names, M(STR_SV_STNAME_MINES))) {
if (HasBit(sni.free_names, M(STR_SV_STNAME_MINES))) {
if (CountMapSquareAround(tile, CMSAMine) >= 2) {
return STR_SV_STNAME_MINES;
}
@ -314,20 +312,20 @@ static StringID GenerateStationName(Station *st, TileIndex tile, StationNaming n
/* check close enough to town to get central as name? */
if (DistanceMax(tile, t->xy) < 8) {
if (HasBit(free_names, M(STR_SV_STNAME))) return STR_SV_STNAME;
if (HasBit(sni.free_names, M(STR_SV_STNAME))) return STR_SV_STNAME;
if (HasBit(free_names, M(STR_SV_STNAME_CENTRAL))) return STR_SV_STNAME_CENTRAL;
if (HasBit(sni.free_names, M(STR_SV_STNAME_CENTRAL))) return STR_SV_STNAME_CENTRAL;
}
/* Check lakeside */
if (HasBit(free_names, M(STR_SV_STNAME_LAKESIDE)) &&
if (HasBit(sni.free_names, M(STR_SV_STNAME_LAKESIDE)) &&
DistanceFromEdge(tile) < 20 &&
CountMapSquareAround(tile, CMSAWater) >= 5) {
return STR_SV_STNAME_LAKESIDE;
}
/* Check woods */
if (HasBit(free_names, M(STR_SV_STNAME_WOODS)) && (
if (HasBit(sni.free_names, M(STR_SV_STNAME_WOODS)) && (
CountMapSquareAround(tile, CMSATree) >= 8 ||
CountMapSquareAround(tile, IsTileForestIndustry) >= 2)
) {
@ -338,9 +336,9 @@ static StringID GenerateStationName(Station *st, TileIndex tile, StationNaming n
int z = GetTileZ(tile);
int z2 = GetTileZ(t->xy);
if (z < z2) {
if (HasBit(free_names, M(STR_SV_STNAME_VALLEY))) return STR_SV_STNAME_VALLEY;
if (HasBit(sni.free_names, M(STR_SV_STNAME_VALLEY))) return STR_SV_STNAME_VALLEY;
} else if (z > z2) {
if (HasBit(free_names, M(STR_SV_STNAME_HEIGHTS))) return STR_SV_STNAME_HEIGHTS;
if (HasBit(sni.free_names, M(STR_SV_STNAME_HEIGHTS))) return STR_SV_STNAME_HEIGHTS;
}
/* check direction compared to town */
@ -351,7 +349,7 @@ static StringID GenerateStationName(Station *st, TileIndex tile, StationNaming n
~( (1 << M(STR_SV_STNAME_SOUTH)) | (1 << M(STR_SV_STNAME_WEST)) | (1 << M(STR_SV_STNAME_EAST)) ),
};
free_names &= _direction_and_table[
sni.free_names &= _direction_and_table[
(TileX(tile) < TileX(t->xy)) +
(TileY(tile) < TileY(t->xy)) * 2];
@ -371,8 +369,8 @@ static StringID GenerateStationName(Station *st, TileIndex tile, StationNaming n
(1U << M(STR_SV_STNAME_LOWER))
);
tmp = free_names & fallback_names;
return (tmp == 0) ? STR_SV_STNAME_FALLBACK : (STR_SV_STNAME + FindFirstBit(tmp));
sni.free_names &= fallback_names;
return (sni.free_names == 0) ? STR_SV_STNAME_FALLBACK : (STR_SV_STNAME + FindFirstBit(sni.free_names));
}
#undef M

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