Add setting to show order number in vehicle view window

pull/574/head
Jonathan G Rennison 11 months ago
parent 3ae2ae8184
commit 11bf8e22d7

@ -325,6 +325,9 @@ STR_CONFIG_SETTING_SHOW_GROUP_HIERARCHY_NAME_HELPTEXT :When enabled, g
STR_CONFIG_SETTING_SHOW_VEHICLE_GROUP_HIERARCHY_NAME :Show group hierarchy in vehicle names: {STRING2}
STR_CONFIG_SETTING_SHOW_VEHICLE_GROUP_HIERARCHY_NAME_HELPTEXT :When enabled, and show group hierarchy in name is enabled, vehicle names which include a group name use the full group name with hierarchy
STR_CONFIG_SETTING_SHOW_ORDER_NUMBER_IN_VEHICLE_VIEW :Show order number in vehicle view window: {STRING2}
STR_CONFIG_SETTING_SHOW_ORDER_NUMBER_IN_VEHICLE_VIEW_HELPTEXT :When enabled, the current vehicle order is shown in the vehicle view window start/stop bar
STR_CONFIG_SETTING_ADV_SIG_BRIDGE_TUN_MODES :Enable signals on bridges/tunnels advanced modes: {STRING2}
STR_CONFIG_SETTING_ADV_SIG_BRIDGE_TUN_MODES_HELPTEXT :Enables use of advanced modes of signal simulation on bridges and tunnels. When disabled, bridges/tunnels which are not already in an advanced mode cannot be changed to an advanced mode, however other players may choose to enable this setting and use an advanced mode.
@ -1489,6 +1492,8 @@ STR_VEHICLE_VIEW_SEND_TO_DEPOT_MENU :{BLACK}Cancel s
STR_VEHICLE_VIEW_TRAIN_CENTER_TOOLTIP_EXTRA :{STRING}{BLACK}{}Shift+Click to toggle showing route overlay even when window is not focused
STR_VEHICLE_VIEW_ORDER_NUMBER :{COMMA}: {STRING}
STR_VEHICLE_STATUS_LOADING_UNLOADING_ADVANCE :{STRING}, {VELOCITY}
STR_VEHICLE_STATUS_BROKEN_DOWN_VEL :{RED}Broken down - {STRING2}, {LTBLUE} {VELOCITY}
STR_VEHICLE_STATUS_BROKEN_DOWN_VEL_SHORT :{RED}Broken down - {STRING2}

@ -2079,6 +2079,7 @@ static SettingsContainer &GetSettingsTree()
vehicle_windows->Add(new SettingEntry("gui.show_group_hierarchy_name"));
vehicle_windows->Add(new ConditionallyHiddenSettingEntry("gui.show_vehicle_group_hierarchy_name", []() -> bool { return !_settings_client.gui.show_group_hierarchy_name; }));
vehicle_windows->Add(new SettingEntry("gui.enable_single_veh_shared_order_gui"));
vehicle_windows->Add(new SettingEntry("gui.show_order_number_vehicle_view"));
}
SettingsPage *departureboards = interface->Add(new SettingsPage(STR_CONFIG_SETTING_INTERFACE_DEPARTUREBOARDS));

@ -277,6 +277,7 @@ struct GUISettings : public TimeSettings {
bool show_order_management_button; ///< Show order management button in vehicle order window
bool show_group_hierarchy_name; ///< Show the full hierarchy in group names
bool show_vehicle_group_hierarchy_name;///< Show the full group hierarchy in vehicle names
bool show_order_number_vehicle_view; ///< Show order number in vehicle view window
uint16 console_backlog_timeout; ///< the minimum amount of time items should be in the console backlog before they will be removed in ~3 seconds granularity.
uint16 console_backlog_length; ///< the minimum amount of items in the console backlog before items will be removed.

@ -5919,6 +5919,14 @@ strhelp = STR_CONFIG_SETTING_SHOW_VEHICLE_GROUP_HIERARCHY_NAME_HELPTEXT
post_cb = [](auto) { MarkWholeScreenDirty(); }
cat = SC_ADVANCED
[SDTC_BOOL]
var = gui.show_order_number_vehicle_view
flags = SF_NOT_IN_SAVE | SF_NO_NETWORK_SYNC
def = false
str = STR_CONFIG_SETTING_SHOW_ORDER_NUMBER_IN_VEHICLE_VIEW
strhelp = STR_CONFIG_SETTING_SHOW_ORDER_NUMBER_IN_VEHICLE_VIEW_HELPTEXT
post_cb = [](auto) { SetWindowClassesDirty(WC_VEHICLE_VIEW); }
; For the dedicated build we'll enable dates in logs by default.
[SDTC_BOOL]
ifdef = DEDICATED

@ -3774,6 +3774,7 @@ public:
if (widget != WID_VV_START_STOP) return;
const Vehicle *v = Vehicle::Get(this->window_number);
bool show_order_number = false;
StringID str;
TextColour text_colour = TC_FROMSTRING;
if (v->vehstatus & VS_CRASHED) {
@ -3845,15 +3846,10 @@ public:
} else if (v->type == VEH_AIRCRAFT && HasBit(Aircraft::From(v)->flags, VAF_DEST_TOO_FAR) && !v->current_order.IsType(OT_LOADING)) {
str = STR_VEHICLE_STATUS_AIRCRAFT_TOO_FAR;
} else { // vehicle is in a "normal" state, show current order
if (mouse_over_start_stop) {
if (v->vehstatus & VS_STOPPED || (v->breakdown_ctr == 1 || (v->type == VEH_TRAIN && Train::From(v)->flags & VRF_IS_BROKEN))) {
text_colour = TC_RED | TC_FORCED;
} else if (v->type == VEH_TRAIN && HasBit(Train::From(v)->flags, VRF_TRAIN_STUCK) && !v->current_order.IsType(OT_LOADING)) {
text_colour = TC_ORANGE | TC_FORCED;
}
}
switch (v->current_order.GetType()) {
case OT_GOTO_STATION: {
show_order_number = true;
text_colour = TC_LIGHT_BLUE;
SetDParam(0, v->current_order.GetDestination());
SetDParam(1, PackVelocity(v->GetDisplaySpeed(), v->type));
str = HasBit(v->vehicle_flags, VF_PATHFINDER_LOST) ? STR_VEHICLE_STATUS_CANNOT_REACH_STATION_VEL : STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL;
@ -3861,6 +3857,8 @@ public:
}
case OT_GOTO_DEPOT: {
show_order_number = true;
text_colour = TC_ORANGE;
SetDParam(0, v->type);
SetDParam(1, v->current_order.GetDestination());
SetDParam(2, PackVelocity(v->GetDisplaySpeed(), v->type));
@ -3893,6 +3891,8 @@ public:
break;
case OT_GOTO_WAYPOINT: {
show_order_number = true;
text_colour = TC_LIGHT_BLUE;
assert(v->type == VEH_TRAIN || v->type == VEH_ROAD || v->type == VEH_SHIP);
SetDParam(0, v->current_order.GetDestination());
str = HasBit(v->vehicle_flags, VF_PATHFINDER_LOST) ? STR_VEHICLE_STATUS_CANNOT_REACH_WAYPOINT_VEL : STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL;
@ -3920,6 +3920,21 @@ public:
}
break;
}
if (mouse_over_start_stop) {
if (v->vehstatus & VS_STOPPED || (v->breakdown_ctr == 1 || (v->type == VEH_TRAIN && Train::From(v)->flags & VRF_IS_BROKEN))) {
text_colour = TC_RED | TC_FORCED;
} else if (v->type == VEH_TRAIN && HasBit(Train::From(v)->flags, VRF_TRAIN_STUCK) && !v->current_order.IsType(OT_LOADING)) {
text_colour = TC_ORANGE | TC_FORCED;
}
}
}
if (_settings_client.gui.show_order_number_vehicle_view && show_order_number && v->cur_implicit_order_index < v->GetNumOrders()) {
_temp_special_strings[0] = GetString(str);
SetDParam(0, v->cur_implicit_order_index + 1);
SetDParam(1, SPECSTR_TEMP_START);
str = STR_VEHICLE_VIEW_ORDER_NUMBER;
}
/* Draw the flag plus orders. */

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