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Change: Compensate for MIDI transmission time when skipping start of song
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276192f714
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@ -693,6 +693,9 @@ static void MidiThreadProc(void *)
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current_segment.start_block = bl;
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break;
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} else {
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/* Skip the transmission delay compensation performed in the Win32 MIDI driver.
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* The DMusic driver will most likely be used with the MS softsynth, which is not subject to transmission delays.
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*/
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DEBUG(driver, 2, "DMusic: timer: start from block %d (ticktime %d, realtime %.3f, bytes %d)", (int)bl, (int)block.ticktime, ((int)block.realtime) / 1000.0, (int)preload_bytes);
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playback_start_time -= block.realtime * MIDITIME_TO_REFTIME;
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break;
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@ -184,7 +184,7 @@ void CALLBACK TimerCallback(UINT uTimerID, UINT, DWORD_PTR dwUser, DWORD_PTR, DW
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/* find first block after start time and pretend playback started earlier
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* this is to allow all blocks prior to the actual start to still affect playback,
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* as they may contain important controller and program changes */
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size_t preload_bytes = 0;
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uint preload_bytes = 0;
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for (size_t bl = 0; bl < _midi.current_file.blocks.size(); bl++) {
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MidiFile::DataBlock &block = _midi.current_file.blocks[bl];
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preload_bytes += block.data.Length();
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@ -194,8 +194,13 @@ void CALLBACK TimerCallback(UINT uTimerID, UINT, DWORD_PTR dwUser, DWORD_PTR, DW
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_midi.current_segment.start_block = bl;
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break;
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} else {
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/* Calculate offset start time for playback.
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* The preload_bytes are used to compensate for delay in transmission over traditional serial MIDI interfaces,
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* which have a bitrate of 31,250 bits/sec, and transmit 1+8+1 start/data/stop bits per byte.
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* The delay compensation is needed to avoid time-compression of following messages.
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*/
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DEBUG(driver, 2, "Win32-MIDI: timer: start from block %d (ticktime %d, realtime %.3f, bytes %d)", (int)bl, (int)block.ticktime, ((int)block.realtime) / 1000.0, (int)preload_bytes);
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_midi.playback_start_time -= block.realtime / 1000;
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_midi.playback_start_time -= block.realtime / 1000 - preload_bytes * 1000 / 3125;
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break;
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}
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}
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