(svn r14037) -Fix (r8610): The autoreplace gui showed vehicle types for replacement which CmdSetAutoReplace() did not accept.

pull/155/head
frosch 16 years ago
parent f0347e5383
commit 110a9f8fc0

@ -24,6 +24,69 @@
#include "table/strings.h"
/** Figure out if two engines got at least one type of cargo in common (refitting if needed)
* @param engine_a one of the EngineIDs
* @param engine_b the other EngineID
* @param type the type of the engines
* @return true if they can both carry the same type of cargo (or at least one of them got no capacity at all)
*/
static bool EnginesGotCargoInCommon(EngineID engine_a, EngineID engine_b, VehicleType type)
{
uint32 available_cargos_a = GetUnionOfArticulatedRefitMasks(engine_a, type, true);
uint32 available_cargos_b = GetUnionOfArticulatedRefitMasks(engine_b, type, true);
return (available_cargos_a == 0 || available_cargos_b == 0 || (available_cargos_a & available_cargos_b) != 0);
}
/**
* Checks some basic properties whether autoreplace is allowed
* @param from Origin engine
* @param to Destination engine
* @param player Player to check for
* @return true if autoreplace is allowed
*/
bool CheckAutoreplaceValidity(EngineID from, EngineID to, PlayerID player)
{
/* First we make sure that it's a valid type the user requested
* check that it's an engine that is in the engine array */
if (!IsEngineIndex(from) || !IsEngineIndex(to)) return false;
/* we can't replace an engine into itself (that would be autorenew) */
if (from == to) return false;
VehicleType type = GetEngine(from)->type;
/* check that the new vehicle type is available to the player and its type is the same as the original one */
if (!IsEngineBuildable(to, type, player)) return false;
switch (type) {
case VEH_TRAIN: {
const RailVehicleInfo *rvi_from = RailVehInfo(from);
const RailVehicleInfo *rvi_to = RailVehInfo(to);
/* make sure the railtypes are compatible */
if ((GetRailTypeInfo(rvi_from->railtype)->compatible_railtypes & GetRailTypeInfo(rvi_to->railtype)->compatible_railtypes) == 0) return false;
/* make sure we do not replace wagons with engines or vise versa */
if ((rvi_from->railveh_type == RAILVEH_WAGON) != (rvi_to->railveh_type == RAILVEH_WAGON)) return false;
break;
}
case VEH_ROAD:
/* make sure that we do not replace a tram with a normal road vehicles or vise versa */
if (HasBit(EngInfo(from)->misc_flags, EF_ROAD_TRAM) != HasBit(EngInfo(to)->misc_flags, EF_ROAD_TRAM)) return false;
break;
case VEH_AIRCRAFT:
/* make sure that we do not replace a plane with a helicopter or vise versa */
if ((AircraftVehInfo(from)->subtype & AIR_CTOL) != (AircraftVehInfo(to)->subtype & AIR_CTOL)) return false;
break;
default: break;
}
/* the engines needs to be able to carry the same cargo */
return EnginesGotCargoInCommon(from, to, type);
}
/*
* move the cargo from one engine to another if possible

@ -100,4 +100,6 @@ static inline CommandCost RemoveEngineReplacementForPlayer(Player *p, EngineID e
return RemoveEngineReplacement(&p->engine_renew_list, engine, group, flags);
}
bool CheckAutoreplaceValidity(EngineID from, EngineID to, PlayerID player);
#endif /* AUTOREPLACE_FUNC_H */

@ -23,7 +23,6 @@
#include "engine_base.h"
#include "window_gui.h"
#include "engine_gui.h"
#include "articulated_vehicles.h"
#include "table/sprites.h"
#include "table/strings.h"
@ -99,19 +98,6 @@ void AddRemoveEngineFromAutoreplaceAndBuildWindows(VehicleType type)
InvalidateWindowClassesData(WC_BUILD_VEHICLE); // The build windows needs updating as well
}
/** Figure out if two engines got at least one type of cargo in common (refitting if needed)
* @param engine_a one of the EngineIDs
* @param engine_b the other EngineID
* @param type the type of the engines
* @return true if they can both carry the same type of cargo (or at least one of them got no capacity at all)
*/
static bool EnginesGotCargoInCommon(EngineID engine_a, EngineID engine_b, VehicleType type)
{
uint32 available_cargos_a = GetUnionOfArticulatedRefitMasks(engine_a, type, true);
uint32 available_cargos_b = GetUnionOfArticulatedRefitMasks(engine_b, type, true);
return (available_cargos_a == 0 || available_cargos_b == 0 || (available_cargos_a & available_cargos_b) != 0);
}
/**
* Window for the autoreplacing of vehicles.
*/
@ -143,10 +129,6 @@ class ReplaceVehicleWindow : public Window {
if (draw_left && show_engines) {
/* Ensure that the railtype is specific to the selected one */
if (rvi->railtype != this->sel_railtype) return false;
} else {
/* Ensure that it's a compatible railtype to the selected one (like electric <-> diesel)
* The vehicle do not have to have power on the railtype in question, only able to drive (pulled if needed) */
if (!IsCompatibleRail(rvi->railtype, this->sel_railtype)) return false;
}
return true;
}
@ -177,13 +159,7 @@ class ReplaceVehicleWindow : public Window {
/* Skip drawing the engines we don't have any of and haven't set for replacement */
if (num_engines == 0 && EngineReplacementForPlayer(GetPlayer(_local_player), eid, selected_group) == INVALID_ENGINE) continue;
} else {
/* This is for engines we can replace to and they should depend on what we selected to replace from */
if (!IsEngineBuildable(eid, type, _local_player)) continue; // we need to be able to build the engine
if (!EnginesGotCargoInCommon(eid, this->sel_engine[0], type)) continue; // the engines needs to be able to carry the same cargo
/* Road vehicles can't be replaced by trams and vice-versa */
if (type == VEH_ROAD && HasBit(EngInfo(this->sel_engine[0])->misc_flags, EF_ROAD_TRAM) != HasBit(e->info.misc_flags, EF_ROAD_TRAM)) continue;
if (eid == this->sel_engine[0]) continue; // we can't replace an engine into itself (that would be autorenew)
if (!CheckAutoreplaceValidity(this->sel_engine[0], eid, _local_player)) continue;
}
*list->Append() = eid;

@ -717,21 +717,7 @@ CommandCost CmdSetAutoReplace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
if (!IsValidGroupID(id_g) && !IsAllGroupID(id_g) && !IsDefaultGroupID(id_g)) return CMD_ERROR;
if (new_engine_type != INVALID_ENGINE) {
/* First we make sure that it's a valid type the user requested
* check that it's an engine that is in the engine array */
if (!IsEngineIndex(new_engine_type)) return CMD_ERROR;
/* check that the new vehicle type is the same as the original one */
if (GetEngine(old_engine_type)->type != GetEngine(new_engine_type)->type) return CMD_ERROR;
/* make sure that we do not replace a plane with a helicopter or vise versa */
if (GetEngine(new_engine_type)->type == VEH_AIRCRAFT &&
(AircraftVehInfo(old_engine_type)->subtype & AIR_CTOL) != (AircraftVehInfo(new_engine_type)->subtype & AIR_CTOL)) {
return CMD_ERROR;
}
/* make sure that the player can actually buy the new engine */
if (!HasBit(GetEngine(new_engine_type)->player_avail, _current_player)) return CMD_ERROR;
if (!CheckAutoreplaceValidity(old_engine_type, new_engine_type, _current_player)) return CMD_ERROR;
cost = AddEngineReplacementForPlayer(p, old_engine_type, new_engine_type, id_g, flags);
} else {

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