(svn r23337) -Fix [FS#4826]: don't send chat messages to clients that haven't joined yet

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
rubidium 13 years ago
parent 435b5a08c4
commit 104adbdb3a

@ -702,6 +702,8 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendCommand(const CommandPacke
*/
NetworkRecvStatus ServerNetworkGameSocketHandler::SendChat(NetworkAction action, ClientID client_id, bool self_send, const char *msg, int64 data)
{
if (this->status != STATUS_ACTIVE) return NETWORK_RECV_STATUS_OKAY;
Packet *p = new Packet(PACKET_SERVER_CHAT);
p->Send_uint8 (action);

Loading…
Cancel
Save