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@ -30,7 +30,7 @@
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char _screenshot_format_name[8];
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uint _num_screenshot_formats;
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uint _cur_screenshot_format;
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char _screenshot_name[128];
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static char _screenshot_name[128];
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char _full_screenshot_name[MAX_PATH];
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/* called by the ScreenShot proc to generate screenshot lines. */
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@ -636,15 +636,21 @@ static bool MakeWorldScreenshot()
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*/
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bool MakeScreenshot(ScreenshotType t, const char *name)
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{
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if (t == SC_VIEWPORT) {
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/* First draw the dirty parts of the screen and only then change the name
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* of the screenshot. This way the screenshot will always show the name
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* of the previous screenshot in the 'succesful' message instead of the
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* name of the new screenshot (or an empty name). */
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UndrawMouseCursor();
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DrawDirtyBlocks();
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}
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_screenshot_name[0] = '\0';
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if (name != NULL) strecpy(_screenshot_name, name, lastof(_screenshot_name));
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bool ret;
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switch (t) {
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case SC_VIEWPORT:
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UndrawMouseCursor();
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DrawDirtyBlocks();
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/* FALL THROUGH */
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case SC_RAW:
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ret = MakeSmallScreenshot();
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break;
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