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https://github.com/JGRennison/OpenTTD-patches.git
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(svn r24939) -Fix: Redraw autoreplace window properly in network games.
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parent
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@ -766,7 +766,7 @@ CommandCost CmdSetAutoReplace(TileIndex tile, DoCommandFlag flags, uint32 p1, ui
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if (flags & DC_EXEC) {
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GroupStatistics::UpdateAutoreplace(_current_company);
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SetWindowClassesDirty(GetWindowClassForVehicleType(Engine::Get(old_engine_type)->type));
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if (IsLocalCompany()) SetWindowDirty(WC_REPLACE_VEHICLE, Engine::Get(old_engine_type)->type);
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}
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if ((flags & DC_EXEC) && IsLocalCompany()) InvalidateAutoreplaceWindow(old_engine_type, id_g);
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@ -186,7 +186,6 @@ class ReplaceVehicleWindow : public Window {
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EngineID veh_from = this->sel_engine[0];
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EngineID veh_to = this->sel_engine[1];
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DoCommandP(0, (replace_when_old ? 1 : 0) | (this->sel_group << 16), veh_from + (veh_to << 16), CMD_SET_AUTOREPLACE);
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this->SetDirty();
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}
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public:
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@ -455,7 +454,6 @@ public:
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case WID_RV_STOP_REPLACE: { // Stop replacing
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EngineID veh_from = this->sel_engine[0];
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DoCommandP(0, this->sel_group << 16, veh_from + (INVALID_ENGINE << 16), CMD_SET_AUTOREPLACE);
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this->SetDirty();
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break;
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}
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