Remove: [OSX] Old fullscreen subdriver for pre 10.7 systems.

Since the move to C++11, building for pre 10.7 is not possible with the native
Apple tools. Also, due to bitrot, the file doesn't even compile anymore. While
this could be fixed, it shows that this subdriver is basically never used anymore.
desync-debugging
Michael Lutz 4 years ago
parent a31cbbf67f
commit 0e5be3887c

@ -1652,7 +1652,7 @@ make_cflags_and_ldflags() {
if [ "$with_cocoa" != "0" ]; then
CFLAGS="$CFLAGS -DWITH_COCOA"
LIBS="$LIBS -F$osx_sdk_path/System/Library/Frameworks -framework Cocoa -framework Carbon -framework AudioUnit -framework AudioToolbox"
LIBS="$LIBS -F$osx_sdk_path/System/Library/Frameworks -framework Cocoa -framework AudioUnit -framework AudioToolbox"
if [ "$enable_cocoa_quartz" != "0" ]; then
CFLAGS="$CFLAGS -DENABLE_COCOA_QUARTZ"

@ -1171,7 +1171,6 @@ sound/null_s.cpp
#if COCOA
video/cocoa/cocoa_v.mm
video/cocoa/event.mm
video/cocoa/fullscreen.mm
video/cocoa/wnd_quartz.mm
music/cocoa_m.cpp
sound/cocoa_s.cpp

@ -189,8 +189,6 @@ public:
extern CocoaSubdriver *_cocoa_subdriver;
CocoaSubdriver *QZ_CreateFullscreenSubdriver(int width, int height, int bpp);
#ifdef ENABLE_COCOA_QUARTZ
#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4
CocoaSubdriver *QZ_CreateWindowQuartzSubdriver(int width, int height, int bpp);

@ -414,37 +414,18 @@ static CocoaSubdriver *QZ_CreateWindowSubdriver(int width, int height, int bpp)
*/
static CocoaSubdriver *QZ_CreateSubdriver(int width, int height, int bpp, bool fullscreen, bool fallback)
{
CocoaSubdriver *ret = NULL;
/* OSX 10.7 allows to toggle fullscreen mode differently */
if (MacOSVersionIsAtLeast(10, 7, 0)) {
ret = QZ_CreateWindowSubdriver(width, height, bpp);
if (ret != NULL && fullscreen) ret->ToggleFullscreen();
}
#if (MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_9)
else {
ret = fullscreen ? QZ_CreateFullscreenSubdriver(width, height, bpp) : QZ_CreateWindowSubdriver(width, height, bpp);
}
#endif /* (MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_9) */
CocoaSubdriver *ret = QZ_CreateWindowSubdriver(width, height, bpp);
if (ret != nullptr && fullscreen) ret->ToggleFullscreen();
if (ret != NULL) return ret;
if (!fallback) return NULL;
if (ret != nullptr) return ret;
if (!fallback) return nullptr;
/* Try again in 640x480 windowed */
DEBUG(driver, 0, "Setting video mode failed, falling back to 640x480 windowed mode.");
ret = QZ_CreateWindowSubdriver(640, 480, bpp);
if (ret != NULL) return ret;
#if defined(_DEBUG) && (MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_9)
/* This Fullscreen mode crashes on OSX 10.7 */
if (!MacOSVersionIsAtLeast(10, 7, 0)) {
/* Try fullscreen too when in debug mode */
DEBUG(driver, 0, "Setting video mode failed, falling back to 640x480 fullscreen mode.");
ret = QZ_CreateFullscreenSubdriver(640, 480, bpp);
if (ret != NULL) return ret;
}
#endif /* defined(_DEBUG) && (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_9) */
if (ret != nullptr) return ret;
return NULL;
return nullptr;
}
@ -555,29 +536,7 @@ bool VideoDriver_Cocoa::ToggleFullscreen(bool full_screen)
{
assert(_cocoa_subdriver != NULL);
/* For 10.7 and later, we try to toggle using the quartz subdriver. */
if (_cocoa_subdriver->ToggleFullscreen()) return true;
bool oldfs = _cocoa_subdriver->IsFullscreen();
if (full_screen != oldfs) {
int width = _cocoa_subdriver->GetWidth();
int height = _cocoa_subdriver->GetHeight();
int bpp = BlitterFactory::GetCurrentBlitter()->GetScreenDepth();
delete _cocoa_subdriver;
_cocoa_subdriver = NULL;
_cocoa_subdriver = QZ_CreateSubdriver(width, height, bpp, full_screen, false);
if (_cocoa_subdriver == NULL) {
_cocoa_subdriver = QZ_CreateSubdriver(width, height, bpp, oldfs, true);
if (_cocoa_subdriver == NULL) error("Cocoa: Failed to create subdriver");
}
}
QZ_GameSizeChanged();
QZ_UpdateVideoModes();
return _cocoa_subdriver->IsFullscreen() == full_screen;
return _cocoa_subdriver->ToggleFullscreen();
}
/**

@ -1,523 +0,0 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/******************************************************************************
* Cocoa video driver *
* Known things left to do: *
* Scale&copy the old pixel buffer to the new one when switching resolution. *
******************************************************************************/
#ifdef WITH_COCOA
#include "../../stdafx.h"
#if (MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_9)
#define Rect OTTDRect
#define Point OTTDPoint
#import <Cocoa/Cocoa.h>
#undef Rect
#undef Point
#include "../../debug.h"
#include "../../core/geometry_type.hpp"
#include "../../core/sort_func.hpp"
#include "cocoa_v.h"
#include "../../gfx_func.h"
#include "../../thread.h"
#include "../../os/macosx/macos.h"
/**
* Important notice regarding all modifications!!!!!!!
* There are certain limitations because the file is objective C++.
* gdb has limitations.
* C++ and objective C code can't be joined in all cases (classes stuff).
* Read http://developer.apple.com/releasenotes/Cocoa/Objective-C++.html for more information.
*/
/* From Menus.h (according to Xcode Developer Documentation) */
extern "C" void ShowMenuBar();
extern "C" void HideMenuBar();
/* Structure for rez switch gamma fades
* We can hide the monitor flicker by setting the gamma tables to 0
*/
#define QZ_GAMMA_TABLE_SIZE 256
struct OTTD_QuartzGammaTable {
CGGammaValue red[QZ_GAMMA_TABLE_SIZE];
CGGammaValue green[QZ_GAMMA_TABLE_SIZE];
CGGammaValue blue[QZ_GAMMA_TABLE_SIZE];
};
/* Add methods to get at private members of NSScreen.
* Since there is a bug in Apple's screen switching code that does not update
* this variable when switching to fullscreen, we'll set it manually (but only
* for the main screen).
*/
@interface NSScreen (NSScreenAccess)
- (void) setFrame:(NSRect)frame;
@end
@implementation NSScreen (NSScreenAccess)
- (void) setFrame:(NSRect)frame
{
/* The 64 bits libraries don't seem to know about _frame, so this hack won't work. */
#ifndef __LP64__
_frame = frame;
#endif
}
@end
class FullscreenSubdriver : public CocoaSubdriver {
CGDirectDisplayID display_id; ///< 0 == main display (only support single display)
CFDictionaryRef cur_mode; ///< current mode of the display
CFDictionaryRef save_mode; ///< original mode of the display
CGDirectPaletteRef palette; ///< palette of an 8-bit display
/* Gamma functions to try to hide the flash from a res switch
* Fade the display from normal to black
* Save gamma tables for fade back to normal
*/
uint32 FadeGammaOut(OTTD_QuartzGammaTable *table)
{
CGGammaValue redTable[QZ_GAMMA_TABLE_SIZE];
CGGammaValue greenTable[QZ_GAMMA_TABLE_SIZE];
CGGammaValue blueTable[QZ_GAMMA_TABLE_SIZE];
unsigned int actual;
if (CGGetDisplayTransferByTable(this->display_id, QZ_GAMMA_TABLE_SIZE, table->red, table->green, table->blue, &actual) != CGDisplayNoErr
|| actual != QZ_GAMMA_TABLE_SIZE) {
return 1;
}
memcpy(redTable, table->red, sizeof(redTable));
memcpy(greenTable, table->green, sizeof(greenTable));
memcpy(blueTable, table->blue, sizeof(greenTable));
for (float percent = 1.0; percent >= 0.0; percent -= 0.01) {
for (int j = 0; j < QZ_GAMMA_TABLE_SIZE; j++) {
redTable[j] = redTable[j] * percent;
greenTable[j] = greenTable[j] * percent;
blueTable[j] = blueTable[j] * percent;
}
if (CGSetDisplayTransferByTable(this->display_id, QZ_GAMMA_TABLE_SIZE, redTable, greenTable, blueTable) != CGDisplayNoErr) {
CGDisplayRestoreColorSyncSettings();
return 1;
}
CSleep(10);
}
return 0;
}
/* Fade the display from black to normal
* Restore previously saved gamma values
*/
uint32 FadeGammaIn(const OTTD_QuartzGammaTable *table)
{
CGGammaValue redTable[QZ_GAMMA_TABLE_SIZE];
CGGammaValue greenTable[QZ_GAMMA_TABLE_SIZE];
CGGammaValue blueTable[QZ_GAMMA_TABLE_SIZE];
memset(redTable, 0, sizeof(redTable));
memset(greenTable, 0, sizeof(greenTable));
memset(blueTable, 0, sizeof(greenTable));
for (float percent = 0.0; percent <= 1.0; percent += 0.01) {
for (int j = 0; j < QZ_GAMMA_TABLE_SIZE; j++) {
redTable[j] = table->red[j] * percent;
greenTable[j] = table->green[j] * percent;
blueTable[j] = table->blue[j] * percent;
}
if (CGSetDisplayTransferByTable(this->display_id, QZ_GAMMA_TABLE_SIZE, redTable, greenTable, blueTable) != CGDisplayNoErr) {
CGDisplayRestoreColorSyncSettings();
return 1;
}
CSleep(10);
}
return 0;
}
/** Wait for the VBL to occur (estimated since we don't have a hardware interrupt) */
void WaitForVerticalBlank()
{
/* The VBL delay is based on Ian Ollmann's RezLib <iano@cco.caltech.edu> */
CFNumberRef refreshRateCFNumber = (const __CFNumber*)CFDictionaryGetValue(this->cur_mode, kCGDisplayRefreshRate);
if (refreshRateCFNumber == NULL) return;
double refreshRate;
if (CFNumberGetValue(refreshRateCFNumber, kCFNumberDoubleType, &refreshRate) == 0) return;
if (refreshRate == 0) return;
double linesPerSecond = refreshRate * this->device_height;
double target = this->device_height;
/* Figure out the first delay so we start off about right */
double position = CGDisplayBeamPosition(this->display_id);
if (position > target) position = 0;
double adjustment = (target - position) / linesPerSecond;
CSleep((uint32)adjustment * 1000);
}
bool SetVideoMode(int w, int h, int bpp)
{
/* Define this variables at the top (against coding style) because
* otherwise GCC 4.2 barfs at the goto's jumping over variable initialization. */
NSRect screen_rect;
int gamma_error;
NSPoint mouseLocation;
/* Destroy any previous mode */
if (this->pixel_buffer != NULL) {
free(this->pixel_buffer);
this->pixel_buffer = NULL;
}
/* See if requested mode exists */
boolean_t exact_match;
this->cur_mode = CGDisplayBestModeForParameters(this->display_id, bpp, w, h, &exact_match);
/* If the mode wasn't an exact match, check if it has the right bpp, and update width and height */
if (!exact_match) {
int act_bpp;
CFNumberRef number = (const __CFNumber*) CFDictionaryGetValue(this->cur_mode, kCGDisplayBitsPerPixel);
CFNumberGetValue(number, kCFNumberSInt32Type, &act_bpp);
if (act_bpp != bpp) {
DEBUG(driver, 0, "Failed to find display resolution");
goto ERR_NO_MATCH;
}
number = (const __CFNumber*)CFDictionaryGetValue(this->cur_mode, kCGDisplayWidth);
CFNumberGetValue(number, kCFNumberSInt32Type, &w);
number = (const __CFNumber*)CFDictionaryGetValue(this->cur_mode, kCGDisplayHeight);
CFNumberGetValue(number, kCFNumberSInt32Type, &h);
}
/* Capture the main screen */
CGDisplayCapture(this->display_id);
/* Store the mouse coordinates relative to the total screen */
mouseLocation = [ NSEvent mouseLocation ];
mouseLocation.x /= this->device_width;
mouseLocation.y /= this->device_height;
/* Fade display to zero gamma */
OTTD_QuartzGammaTable gamma_table;
gamma_error = this->FadeGammaOut(&gamma_table);
/* Put up the blanking window (a window above all other windows) */
if (CGDisplayCapture(this->display_id) != CGDisplayNoErr ) {
DEBUG(driver, 0, "Failed capturing display");
goto ERR_NO_CAPTURE;
}
/* Do the physical switch */
if (CGDisplaySwitchToMode(this->display_id, this->cur_mode) != CGDisplayNoErr) {
DEBUG(driver, 0, "Failed switching display resolution");
goto ERR_NO_SWITCH;
}
/* Since CGDisplayBaseAddress and CGDisplayBytesPerRow are no longer available on 10.7,
* disable until a replacement can be found. */
if (MacOSVersionIsAtLeast(10, 7, 0)) {
this->window_buffer = NULL;
this->window_pitch = 0;
} else {
#if (MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_7)
this->window_buffer = CGDisplayBaseAddress(this->display_id);
this->window_pitch = CGDisplayBytesPerRow(this->display_id);
#endif
}
this->device_width = CGDisplayPixelsWide(this->display_id);
this->device_height = CGDisplayPixelsHigh(this->display_id);
this->device_depth = bpp;
/* Setup double-buffer emulation */
this->pixel_buffer = malloc(this->device_width * this->device_height * this->device_depth / 8);
if (this->pixel_buffer == NULL) {
DEBUG(driver, 0, "Failed to allocate memory for double buffering");
goto ERR_DOUBLEBUF;
}
if (this->device_depth == 8 && !CGDisplayCanSetPalette(this->display_id)) {
DEBUG(driver, 0, "Not an indexed display mode.");
goto ERR_NOT_INDEXED;
}
/* If we don't hide menu bar, it will get events and interrupt the program */
HideMenuBar();
/* Hide the OS cursor */
CGDisplayHideCursor(this->display_id);
/* Fade the display to original gamma */
if (!gamma_error) FadeGammaIn(&gamma_table);
/* There is a bug in Cocoa where NSScreen doesn't synchronize
* with CGDirectDisplay, so the main screen's frame is wrong.
* As a result, coordinate translation produces incorrect results.
* We can hack around this bug by setting the screen rect ourselves.
* This hack should be removed if/when the bug is fixed.
*/
screen_rect = NSMakeRect(0, 0, this->device_width, this->device_height);
[ [ NSScreen mainScreen ] setFrame:screen_rect ];
this->UpdatePalette(0, 256);
/* Move the mouse cursor to approx. the same location */
CGPoint display_mouseLocation;
display_mouseLocation.x = mouseLocation.x * this->device_width;
display_mouseLocation.y = this->device_height - (mouseLocation.y * this->device_height);
_cursor.in_window = true;
CGDisplayMoveCursorToPoint(this->display_id, display_mouseLocation);
return true;
/* Since the blanking window covers *all* windows (even force quit) correct recovery is crucial */
ERR_NOT_INDEXED:
free(this->pixel_buffer);
this->pixel_buffer = NULL;
ERR_DOUBLEBUF:
CGDisplaySwitchToMode(this->display_id, this->save_mode);
ERR_NO_SWITCH:
CGReleaseAllDisplays();
ERR_NO_CAPTURE:
if (!gamma_error) this->FadeGammaIn(&gamma_table);
ERR_NO_MATCH:
this->device_width = 0;
this->device_height = 0;
return false;
}
void RestoreVideoMode()
{
/* Release fullscreen resources */
OTTD_QuartzGammaTable gamma_table;
int gamma_error = this->FadeGammaOut(&gamma_table);
/* Restore original screen resolution/bpp */
CGDisplaySwitchToMode(this->display_id, this->save_mode);
CGReleaseAllDisplays();
/* Bring back the cursor */
CGDisplayShowCursor(this->display_id);
ShowMenuBar();
/* Reset the main screen's rectangle
* See comment in SetVideoMode for why we do this */
NSRect screen_rect = NSMakeRect(0, 0, CGDisplayPixelsWide(this->display_id), CGDisplayPixelsHigh(this->display_id));
[ [ NSScreen mainScreen ] setFrame:screen_rect ];
/* Destroy the pixel buffer */
if (this->pixel_buffer != NULL) {
free(this->pixel_buffer);
this->pixel_buffer = NULL;
}
if (!gamma_error) this->FadeGammaIn(&gamma_table);
this->device_width = CGDisplayPixelsWide(this->display_id);
this->device_height = CGDisplayPixelsHigh(this->display_id);
}
public:
FullscreenSubdriver()
{
/* Initialize the video settings; this data persists between mode switches */
this->display_id = kCGDirectMainDisplay;
this->save_mode = CGDisplayCurrentMode(this->display_id);
this->palette = CGPaletteCreateDefaultColorPalette();
this->device_width = CGDisplayPixelsWide(this->display_id);
this->device_height = CGDisplayPixelsHigh(this->display_id);
this->device_depth = 0;
this->pixel_buffer = NULL;
this->num_dirty_rects = MAX_DIRTY_RECTS;
}
virtual ~FullscreenSubdriver()
{
this->RestoreVideoMode();
}
virtual void Draw(bool force_update)
{
const uint8 *src = (uint8 *)this->pixel_buffer;
uint8 *dst = (uint8 *)this->window_buffer;
uint pitch = this->window_pitch;
uint width = this->device_width;
uint num_dirty = this->num_dirty_rects;
uint bytesperpixel = this->device_depth / 8;
/* Check if we need to do anything */
if (num_dirty == 0) return;
if (num_dirty >= MAX_DIRTY_RECTS) {
num_dirty = 1;
this->dirty_rects[0].left = 0;
this->dirty_rects[0].top = 0;
this->dirty_rects[0].right = this->device_width;
this->dirty_rects[0].bottom = this->device_height;
}
WaitForVerticalBlank();
/* Build the region of dirty rectangles */
for (uint i = 0; i < num_dirty; i++) {
uint y = this->dirty_rects[i].top;
uint left = this->dirty_rects[i].left;
uint length = this->dirty_rects[i].right - left;
uint bottom = this->dirty_rects[i].bottom;
for (; y < bottom; y++) {
memcpy(dst + y * pitch + left * bytesperpixel, src + y * width * bytesperpixel + left * bytesperpixel, length * bytesperpixel);
}
}
this->num_dirty_rects = 0;
}
virtual void MakeDirty(int left, int top, int width, int height)
{
if (this->num_dirty_rects < MAX_DIRTY_RECTS) {
this->dirty_rects[this->num_dirty_rects].left = left;
this->dirty_rects[this->num_dirty_rects].top = top;
this->dirty_rects[this->num_dirty_rects].right = left + width;
this->dirty_rects[this->num_dirty_rects].bottom = top + height;
}
this->num_dirty_rects++;
}
virtual void UpdatePalette(uint first_color, uint num_colors)
{
if (this->device_depth != 8) return;
for (uint32_t index = first_color; index < first_color + num_colors; index++) {
/* Clamp colors between 0.0 and 1.0 */
CGDeviceColor color;
color.red = _cur_palette.palette[index].r / 255.0;
color.blue = _cur_palette.palette[index].b / 255.0;
color.green = _cur_palette.palette[index].g / 255.0;
CGPaletteSetColorAtIndex(this->palette, color, index);
}
CGDisplaySetPalette(this->display_id, this->palette);
}
virtual uint ListModes(OTTD_Point *modes, uint max_modes)
{
return QZ_ListModes(modes, max_modes, this->display_id, this->device_depth);
}
virtual bool ChangeResolution(int w, int h, int bpp)
{
int old_width = this->device_width;
int old_height = this->device_height;
int old_bpp = this->device_depth;
if (bpp != 8 && bpp != 32) error("Cocoa: This video driver only supports 8 and 32 bpp blitters.");
if (SetVideoMode(w, h, bpp)) return true;
if (old_width != 0 && old_height != 0) SetVideoMode(old_width, old_height, old_bpp);
return false;
}
virtual bool IsFullscreen()
{
return true;
}
virtual int GetWidth()
{
return this->device_width;
}
virtual int GetHeight()
{
return this->device_height;
}
virtual void *GetPixelBuffer()
{
return this->pixel_buffer;
}
/*
* Convert local coordinate to window server (CoreGraphics) coordinate.
* In fullscreen mode this just means copying the coords.
*/
virtual CGPoint PrivateLocalToCG(NSPoint *p)
{
return CGPointMake(p->x, p->y);
}
virtual NSPoint GetMouseLocation(NSEvent *event)
{
NSPoint pt = [ NSEvent mouseLocation ];
pt.y = this->device_height - pt.y;
return pt;
}
virtual bool MouseIsInsideView(NSPoint *pt)
{
return pt->x >= 0 && pt->y >= 0 && pt->x < this->device_width && pt->y < this->device_height;
}
virtual bool IsActive()
{
return true;
}
};
CocoaSubdriver *QZ_CreateFullscreenSubdriver(int width, int height, int bpp)
{
/* OSX 10.7 doesn't support this way of the fullscreen driver. If we end up here
* OpenTTD was compiled without SDK 10.7 available and - and thus we don't support
* fullscreen mode in OSX 10.7 or higher, as necessary elements for this way have
* been removed from the API.
*/
if (MacOSVersionIsAtLeast(10, 7, 0)) {
return NULL;
}
FullscreenSubdriver *ret = new FullscreenSubdriver();
if (!ret->ChangeResolution(width, height, bpp)) {
delete ret;
return NULL;
}
return ret;
}
#endif /* (MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_9) */
#endif /* WITH_COCOA */
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