(svn r20568) -Codechange: change the value of AIVehicle::VEHICLE_INVALID and use it as return value instead of ::INVALID_VEHICLE

This commit is contained in:
yexo 2010-08-19 20:20:20 +00:00
parent e203d39a97
commit 0e2275a053
2 changed files with 6 additions and 6 deletions

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@ -65,13 +65,13 @@
/* static */ VehicleID AIVehicle::BuildVehicle(TileIndex depot, EngineID engine_id) /* static */ VehicleID AIVehicle::BuildVehicle(TileIndex depot, EngineID engine_id)
{ {
EnforcePrecondition(INVALID_VEHICLE, AIEngine::IsBuildable(engine_id)); EnforcePrecondition(VEHICLE_INVALID, AIEngine::IsBuildable(engine_id));
::VehicleType type = ::Engine::Get(engine_id)->type; ::VehicleType type = ::Engine::Get(engine_id)->type;
EnforcePreconditionCustomError(INVALID_VEHICLE, !AIGameSettings::IsDisabledVehicleType((AIVehicle::VehicleType)type), AIVehicle::ERR_VEHICLE_BUILD_DISABLED); EnforcePreconditionCustomError(VEHICLE_INVALID, !AIGameSettings::IsDisabledVehicleType((AIVehicle::VehicleType)type), AIVehicle::ERR_VEHICLE_BUILD_DISABLED);
if (!AIObject::DoCommand(depot, engine_id, 0, ::GetCmdBuildVeh(type), NULL, &AIInstance::DoCommandReturnVehicleID)) return INVALID_VEHICLE; if (!AIObject::DoCommand(depot, engine_id, 0, ::GetCmdBuildVeh(type), NULL, &AIInstance::DoCommandReturnVehicleID)) return VEHICLE_INVALID;
/* In case of test-mode, we return VehicleID 0 */ /* In case of test-mode, we return VehicleID 0 */
return 0; return 0;
@ -81,7 +81,7 @@
{ {
EnforcePrecondition(false, IsValidVehicle(vehicle_id)); EnforcePrecondition(false, IsValidVehicle(vehicle_id));
if (!AIObject::DoCommand(depot, vehicle_id, share_orders, CMD_CLONE_VEHICLE, NULL, &AIInstance::DoCommandReturnVehicleID)) return INVALID_VEHICLE; if (!AIObject::DoCommand(depot, vehicle_id, share_orders, CMD_CLONE_VEHICLE, NULL, &AIInstance::DoCommandReturnVehicleID)) return VEHICLE_INVALID;
/* In case of test-mode, we return VehicleID 0 */ /* In case of test-mode, we return VehicleID 0 */
return 0; return 0;
@ -102,7 +102,7 @@
while (dest_wagon-- > 0) w = w->GetNextUnit(); while (dest_wagon-- > 0) w = w->GetNextUnit();
} }
return AIObject::DoCommand(0, v->index | ((w == NULL ? INVALID_VEHICLE : w->index) << 16), move_attached_wagons ? 1 : 0, CMD_MOVE_RAIL_VEHICLE); return AIObject::DoCommand(0, v->index | ((w == NULL ? ::INVALID_VEHICLE : w->index) << 16), move_attached_wagons ? 1 : 0, CMD_MOVE_RAIL_VEHICLE);
} }
/* static */ bool AIVehicle::MoveWagon(VehicleID source_vehicle_id, int source_wagon, int dest_vehicle_id, int dest_wagon) /* static */ bool AIVehicle::MoveWagon(VehicleID source_vehicle_id, int source_wagon, int dest_vehicle_id, int dest_wagon)

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@ -97,7 +97,7 @@ public:
VS_INVALID = 0xFF, ///< An invalid vehicle state. VS_INVALID = 0xFF, ///< An invalid vehicle state.
}; };
static const int VEHICLE_INVALID = -1; ///< Invalid VehicleID. static const VehicleID VEHICLE_INVALID = 0xFFFF; ///< Invalid VehicleID.
/** /**
* Checks whether the given vehicle is valid and owned by you. * Checks whether the given vehicle is valid and owned by you.