diff --git a/src/fios.cpp b/src/fios.cpp index 398c7c7e3c..e1badddf37 100644 --- a/src/fios.cpp +++ b/src/fios.cpp @@ -84,9 +84,11 @@ StringID FiosGetDescText(const char **path, uint64 *total_free) return FiosGetDiskFreeSpace(*path, total_free) ? STR_SAVELOAD_BYTES_FREE : STR_ERROR_UNABLE_TO_READ_DRIVE; } -/* Browse to a new path based on the passed FiosItem struct - * @param *item FiosItem object telling us what to do - * @return a string if we have given a file as a target, otherwise NULL */ +/** + * Browse to a new path based on the passed \a item. + * @param *item #FiosItem object telling us what to do. + * @return A string if we have given a file as a target, otherwise \c NULL. + */ const char *FiosBrowseTo(const FiosItem *item) { char *path = _fios_path; diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp index 6172e16438..95e98f2852 100644 --- a/src/network/network_gui.cpp +++ b/src/network/network_gui.cpp @@ -1718,8 +1718,10 @@ static const WindowDesc _network_lobby_window_desc( _nested_network_lobby_window_widgets, lengthof(_nested_network_lobby_window_widgets) ); -/* Show the networklobbywindow with the selected server - * @param ngl Selected game pointer which is passed to the new window */ +/** + * Show the networklobbywindow with the selected server. + * @param ngl Selected game pointer which is passed to the new window. + */ static void ShowNetworkLobbyWindow(NetworkGameList *ngl) { DeleteWindowById(WC_NETWORK_WINDOW, 0); diff --git a/src/saveload/saveload.h b/src/saveload/saveload.h index b2a904106e..d3cb32dfc1 100644 --- a/src/saveload/saveload.h +++ b/src/saveload/saveload.h @@ -20,6 +20,7 @@ #define SIZE_MAX ((size_t)-1) +/** Save or load result codes. */ enum SaveOrLoadResult { SL_OK = 0, ///< completed successfully SL_ERROR = 1, ///< error that was caught before internal structures were modified @@ -36,6 +37,7 @@ enum SaveOrLoadMode { SL_LOAD_CHECK = 5, }; +/** Types of save games. */ enum SavegameType { SGT_TTD, ///< TTD savegame (can be detected incorrectly) SGT_TTDP1, ///< TTDP savegame ( -//- ) (data at NW border) @@ -276,19 +278,23 @@ static inline bool SlIsObjectCurrentlyValid(uint16 version_from, uint16 version_ return true; } -/* Get the NumberType of a setting. This describes the integer type +/** + * Get the NumberType of a setting. This describes the integer type * as it is represented in memory * @param type VarType holding information about the variable-type - * @return return the SLE_VAR_* part of a variable-type description */ + * @return return the SLE_VAR_* part of a variable-type description + */ static inline VarType GetVarMemType(VarType type) { return type & 0xF0; // GB(type, 4, 4) << 4; } -/* Get the FileType of a setting. This describes the integer type +/** + * Get the FileType of a setting. This describes the integer type * as it is represented in a savegame/file * @param type VarType holding information about the variable-type - * @param return the SLE_FILE_* part of a variable-type description */ + * @param return the SLE_FILE_* part of a variable-type description + */ static inline VarType GetVarFileType(VarType type) { return type & 0xF; // GB(type, 0, 4); diff --git a/src/string.cpp b/src/string.cpp index 4ed2da1292..79bf72c2d8 100644 --- a/src/string.cpp +++ b/src/string.cpp @@ -300,7 +300,8 @@ char *md5sumToString(char *buf, const char *last, const uint8 md5sum[16]) /* UTF-8 handling routines */ -/* Decode and consume the next UTF-8 encoded character +/** + * Decode and consume the next UTF-8 encoded character. * @param c Buffer to place decoded character. * @param s Character stream to retrieve character from. * @return Number of characters in the sequence. @@ -339,7 +340,8 @@ size_t Utf8Decode(WChar *c, const char *s) } -/* Encode a unicode character and place it in the buffer +/** + * Encode a unicode character and place it in the buffer. * @param buf Buffer to place character. * @param c Unicode character to encode. * @return Number of characters in the encoded sequence. diff --git a/src/vehicle.cpp b/src/vehicle.cpp index f4cd16f8bd..85ed74271d 100644 --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -410,7 +410,8 @@ static Vehicle *EnsureNoVehicleProcZ(Vehicle *v, void *data) return v; } -/* Ensure there is no vehicle at the ground at the given position. +/** + * Ensure there is no vehicle at the ground at the given position. * @param tile Position to examine. * @return Succeeded command (ground is free) or failed command (a vehicle is found). */