Fix broken-down aircraft stuck at 0 speed on load.

Bump improved breakdowns version.
pull/8/head
Jonathan G Rennison 8 years ago
parent 8d330314ef
commit 0d20a54606

@ -2856,6 +2856,21 @@ bool AfterLoadGame()
}
}
}
if (!SlXvIsFeaturePresent(XSLFI_IMPROVED_BREAKDOWNS, 4)) {
Vehicle *v;
FOR_ALL_VEHICLES(v) {
switch(v->type) {
case VEH_AIRCRAFT:
if (v->breakdown_type == BREAKDOWN_AIRCRAFT_SPEED && v->breakdown_severity == 0) {
v->breakdown_severity = max(1, min(v->vcache.cached_max_speed >> 4, 255));
}
break;
default:
break;
}
}
}
/* The road owner of standard road stops was not properly accounted for. */
if (IsSavegameVersionBefore(172)) {

@ -45,7 +45,7 @@ std::vector<uint32> _sl_xv_discardable_chunk_ids; ///< list of chunks
static const uint32 _sl_xv_slxi_chunk_version = 0; ///< current version os SLXI chunk
const SlxiSubChunkInfo _sl_xv_sub_chunk_infos[] = {
{ XSLFI_IMPROVED_BREAKDOWNS, XSCF_NULL, 3, 3, "improved_breakdowns", NULL, NULL, NULL },
{ XSLFI_IMPROVED_BREAKDOWNS, XSCF_NULL, 4, 4, "improved_breakdowns", NULL, NULL, NULL },
{ XSLFI_NULL, XSCF_NULL, 0, 0, NULL, NULL, NULL, NULL },// This is the end marker
};

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