(svn r24182) -Fix [FS#5169-ish]: The population of a town was computed incorrectly for overridden houses when loading a game.

This commit is contained in:
frosch 2012-04-26 21:03:34 +00:00
parent dbcc6bdcb4
commit 0d03c1ff85

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@ -35,7 +35,7 @@ void RebuildTownCaches()
for (TileIndex t = 0; t < MapSize(); t++) {
if (!IsTileType(t, MP_HOUSE)) continue;
HouseID house_id = GetCleanHouseType(t);
HouseID house_id = GetHouseType(t);
town = Town::GetByTile(t);
IncreaseBuildingCount(town, house_id);
if (IsHouseCompleted(t)) town->cache.population += HouseSpec::Get(house_id)->population;