diff --git a/.github/workflows/preview_build.yml b/.github/workflows/preview_build.yml index 345a2152db..2a280a6fcd 100644 --- a/.github/workflows/preview_build.yml +++ b/.github/workflows/preview_build.yml @@ -76,7 +76,7 @@ jobs: echo "::group::CMake" emcmake cmake .. \ -DHOST_BINARY_DIR=../build-host \ - -DCMAKE_BUILD_TYPE=RelWithDebInfo \ + -DCMAKE_BUILD_TYPE=Release \ # EOF echo "::endgroup::" diff --git a/os/emscripten/Dockerfile b/os/emscripten/Dockerfile index cbbff38c15..5d54b54114 100644 --- a/os/emscripten/Dockerfile +++ b/os/emscripten/Dockerfile @@ -1,4 +1,4 @@ -FROM emscripten/emsdk:2.0.31 +FROM emscripten/emsdk:2.0.34 COPY emsdk-liblzma.patch / RUN cd /emsdk/upstream/emscripten && patch -p1 < /emsdk-liblzma.patch diff --git a/os/emscripten/README.md b/os/emscripten/README.md index 59f17c6269..c78dc6727b 100644 --- a/os/emscripten/README.md +++ b/os/emscripten/README.md @@ -24,7 +24,7 @@ Next, build the game with emscripten: ``` mkdir build - docker run -it --rm -v $(pwd):$(pwd) -u $(id -u):$(id -g) --workdir $(pwd)/build emsdk-lzma emcmake cmake .. -DHOST_BINARY_DIR=$(pwd)/build-host -DCMAKE_BUILD_TYPE=RelWithDebInfo -DOPTION_USE_ASSERTS=OFF + docker run -it --rm -v $(pwd):$(pwd) -u $(id -u):$(id -g) --workdir $(pwd)/build emsdk-lzma emcmake cmake .. -DHOST_BINARY_DIR=../build-host -DCMAKE_BUILD_TYPE=Release -DOPTION_USE_ASSERTS=OFF docker run -it --rm -v $(pwd):$(pwd) -u $(id -u):$(id -g) --workdir $(pwd)/build emsdk-lzma emmake make -j5 ```