(svn r10515) -Codechange: allow getting some more data about the environment of an industry.

pull/155/head
rubidium 17 years ago
parent a616f0bd1e
commit 0c6f628fa6

@ -165,8 +165,19 @@ uint32 IndustryGetVariable(const ResolverObject *object, byte variable, byte par
case 0x61: return 0; // Get random tile bits at offset param
case 0x62: // Land info of nearby tiles
case 0x63: break; // Animation stage of nerby tiles
/* Land info of nearby tiles */
case 0x62: return GetNearbyIndustryTileInformation(parameter, tile, INVALID_INDUSTRY);
/* Animation stage of nearby tiles */
case 0x63 : {
tile = GetNearbyTile(parameter, tile);
if (IsTileType(tile, MP_INDUSTRY) && GetIndustryByTile(tile) == industry) {
return GetIndustryAnimationState(tile);
}
return 0xFFFFFFFF;
}
/* Distance of nearest industry of given type */
case 0x64: return GetClosestIndustry(tile, MapNewGRFIndustryType(parameter, indspec->grf_prop.grffile->grfid), industry); // Distance of nearest industry of given type
/* Get town zone and Manhattan distance of closest town */
case 0x65: return GetTownRadiusGroup(industry->town, tile) << 16 | min(DistanceManhattan(tile, industry->town->xy), 0xFFFF);
@ -296,12 +307,16 @@ uint32 IndustryLocationGetVariable(const ResolverObject *object, byte variable,
}
switch (variable) {
case 0x62: break;// Land info of nearby tiles
case 0x64: return GetClosestIndustry(tile, MapNewGRFIndustryType(parameter, object->u.industry_location.spec->grf_prop.grffile->grfid), NULL); // Distance of nearest industry of given type
/* Land info of nearby tiles */
case 0x62: return GetNearbyIndustryTileInformation(parameter, tile, INVALID_INDUSTRY);
/* Distance of nearest industry of given type */
case 0x64: return GetClosestIndustry(tile, MapNewGRFIndustryType(parameter, object->u.industry_location.spec->grf_prop.grffile->grfid), NULL);
/* Location where to build the industry */
case 0x80: return tile;
case 0x81: return GB(tile, 8, 8);
/* Pointer to the town the industry is associated with */
case 0x82: return ClosestTownFromTile(tile, (uint)-1)->index;
case 0x83:

@ -22,4 +22,6 @@ uint32 IndustryTileGetRandomBits(const ResolverObject *object);
uint32 IndustryTileGetTriggers(const ResolverObject *object);
void IndustryTileSetTriggers(const ResolverObject *object, int triggers);
uint32 GetNearbyIndustryTileInformation(byte parameter, TileIndex tile, IndustryID index);
#endif /* NEWGRF_INDUSTRIES_H */

@ -30,7 +30,7 @@
* @param index of the industry been queried for
* @return a construction of bits obeying the newgrf format
*/
static uint32 GetNearbyIndustryTileInformation(byte parameter, TileIndex tile, IndustryID index)
uint32 GetNearbyIndustryTileInformation(byte parameter, TileIndex tile, IndustryID index)
{
byte tile_type;
bool is_same_industry;
@ -87,7 +87,8 @@ static uint32 IndustryTileGetVariable(const ResolverObject *object, byte variabl
/* Land info of nearby tiles */
case 0x60 : return GetNearbyIndustryTileInformation(parameter, tile, inds == NULL ? (IndustryID)INVALID_INDUSTRY : inds->index);
case 0x61 : {/* Animation stage of nearby tiles */
/* Animation stage of nearby tiles */
case 0x61 : {
tile = GetNearbyTile(parameter, tile);
if (IsTileType(tile, MP_INDUSTRY) && GetIndustryByTile(tile) == inds) {
return GetIndustryAnimationState(tile);

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