Fix closing build waypoint window not closing waypoint selection window

pull/544/head
Jonathan G Rennison 1 year ago
parent a419674157
commit 0b9b080aa6

@ -521,6 +521,7 @@ struct BuildRailToolbarWindow : Window {
if (this->IsWidgetLowered(WID_RAT_BUILD_STATION)) SetViewportCatchmentStation(nullptr, true);
if (this->IsWidgetLowered(WID_RAT_BUILD_WAYPOINT)) SetViewportCatchmentWaypoint(nullptr, true);
if (_settings_client.gui.link_terraform_toolbar) DeleteWindowById(WC_SCEN_LAND_GEN, 0, false);
DeleteWindowById(WC_SELECT_STATION, 0);
}
/**
@ -2409,6 +2410,11 @@ struct BuildRailWaypointWindow : PickerWindowBase {
matrix->SetClicked(_cur_waypoint_type);
}
virtual ~BuildRailWaypointWindow()
{
DeleteWindowById(WC_SELECT_STATION, 0);
}
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
{
switch (widget) {

@ -381,6 +381,7 @@ struct BuildRoadToolbarWindow : Window {
if (_game_mode == GM_NORMAL && (this->IsWidgetLowered(WID_ROT_BUS_STATION) || this->IsWidgetLowered(WID_ROT_TRUCK_STATION))) SetViewportCatchmentStation(nullptr, true);
if (_game_mode == GM_NORMAL && this->IsWidgetLowered(WID_ROT_BUILD_WAYPOINT)) SetViewportCatchmentWaypoint(nullptr, true);
if (_settings_client.gui.link_terraform_toolbar) DeleteWindowById(WC_SCEN_LAND_GEN, 0, false);
DeleteWindowById(WC_SELECT_STATION, 0);
}
/**
@ -1943,6 +1944,11 @@ struct BuildRoadWaypointWindow : PickerWindowBase {
matrix->SetClicked(_cur_waypoint_type);
}
virtual ~BuildRoadWaypointWindow()
{
DeleteWindowById(WC_SELECT_STATION, 0);
}
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
{
switch (widget) {

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