Rename to BuildVehicleWindowCommon to BuildVehicleWindowBase

See: #287
pull/295/head
Jonathan G Rennison 3 years ago
parent 0773dde669
commit 0b4dc151d5

@ -1161,13 +1161,13 @@ void DisplayVehicleSortDropDown(Window *w, const VehicleType vehicle_type, const
ShowDropDownMenu(w, _engine_sort_listing[vehicle_type], selected, button, 0, hidden_mask);
}
struct BuildVehicleWindowCommon : Window {
struct BuildVehicleWindowBase : Window {
VehicleType vehicle_type; ///< Type of vehicles shown in the window.
bool virtual_train_mode; ///< Are we building a virtual train?
Train **virtual_train_out; ///< Virtual train ptr
bool listview_mode; ///< If set, only display the available vehicles and do not show a 'build' button.
BuildVehicleWindowCommon(WindowDesc *desc, TileIndex tile, VehicleType type, Train **virtual_train_out) : Window(desc)
BuildVehicleWindowBase(WindowDesc *desc, TileIndex tile, VehicleType type, Train **virtual_train_out) : Window(desc)
{
this->vehicle_type = type;
this->window_number = tile == INVALID_TILE ? (int)type : tile;
@ -1193,7 +1193,7 @@ struct BuildVehicleWindowCommon : Window {
};
/** GUI for building vehicles. */
struct BuildVehicleWindow : BuildVehicleWindowCommon {
struct BuildVehicleWindow : BuildVehicleWindowBase {
union {
RailType railtype; ///< Rail type to show, or #INVALID_RAILTYPE.
RoadType roadtype; ///< Road type to show, or #INVALID_ROADTYPE.
@ -1232,7 +1232,7 @@ struct BuildVehicleWindow : BuildVehicleWindowCommon {
}
}
BuildVehicleWindow(WindowDesc *desc, TileIndex tile, VehicleType type, Train **virtual_train_out) : BuildVehicleWindowCommon(desc, tile, type, virtual_train_out)
BuildVehicleWindow(WindowDesc *desc, TileIndex tile, VehicleType type, Train **virtual_train_out) : BuildVehicleWindowBase(desc, tile, type, virtual_train_out)
{
this->sel_engine = INVALID_ENGINE;
@ -1916,7 +1916,7 @@ void DisplayWagonSortDropDown(Window *w, int selected)
}
/** Advanced window for trains. It is divided into two parts, one for locomotives and one for wagons. */
struct BuildVehicleWindowTrainAdvanced final : BuildVehicleWindowCommon {
struct BuildVehicleWindowTrainAdvanced final : BuildVehicleWindowBase {
/* Locomotives and wagons */
@ -1995,7 +1995,7 @@ struct BuildVehicleWindowTrainAdvanced final : BuildVehicleWindowCommon {
}
}
BuildVehicleWindowTrainAdvanced(WindowDesc *desc, TileIndex tile, Train **virtual_train_out) : BuildVehicleWindowCommon(desc, tile, VEH_TRAIN, virtual_train_out)
BuildVehicleWindowTrainAdvanced(WindowDesc *desc, TileIndex tile, Train **virtual_train_out) : BuildVehicleWindowBase(desc, tile, VEH_TRAIN, virtual_train_out)
{
this->sel_engine_loco = INVALID_ENGINE;
this->sort_criteria_loco = _last_sort_criteria_loco;
@ -2848,7 +2848,7 @@ void CcAddVirtualEngine(const CommandCost &result, TileIndex tile, uint32 p1, ui
if (window != nullptr) {
Train *train = Train::From(Vehicle::Get(_new_vehicle_id));
dynamic_cast<BuildVehicleWindowCommon *>(window)->AddVirtualEngine(train);
dynamic_cast<BuildVehicleWindowBase *>(window)->AddVirtualEngine(train);
} else {
DoCommandP(0, _new_vehicle_id | (1 << 21), 0, CMD_SELL_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_SELL_TRAIN));
}

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