Merge branch 'adjacent_crossings-sx' into jgrpp

Conflicts:
	src/saveload/extended_ver_sl.cpp
	src/saveload/extended_ver_sl.h
pull/3/head
Jonathan G Rennison 9 years ago
commit 0afc054bff

@ -1705,6 +1705,9 @@ STR_CONFIG_SETTING_REVERSE_AT_SIGNALS_HELPTEXT :Allow trains to
STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Change setting value
STR_CONFIG_SETTING_ADJACENT_CROSSINGS :Close adjacent level crossings: {STRING2}
STR_CONFIG_SETTING_ADJACENT_CROSSINGS_HELPTEXT :Closes all adjacent level crossings on parallel tracks whenever one or more is occupied
# Config errors
STR_CONFIG_ERROR :{WHITE}Error with the configuration file...
STR_CONFIG_ERROR_ARRAY :{WHITE}... error in array '{RAW_STRING}'

@ -107,8 +107,7 @@ bool TryReserveRailTrack(TileIndex tile, Track t, bool trigger_stations)
case MP_ROAD:
if (IsLevelCrossing(tile) && !HasCrossingReservation(tile)) {
SetCrossingReservation(tile, true);
BarCrossing(tile);
MarkTileDirtyByTile(tile); // crossing barred, make tile dirty
UpdateLevelCrossing(tile, false);
return true;
}
break;

@ -1638,6 +1638,14 @@ static TrackStatus GetTileTrackStatus_Road(TileIndex tile, TransportType mode, u
trackdirbits = TrackBitsToTrackdirBits(AxisToTrackBits(axis));
if (IsCrossingBarred(tile)) red_signals = trackdirbits;
if (IsLevelCrossingTile(TileAddByDiagDir(tile, AxisToDiagDir(axis))) &&
IsCrossingBarred(TileAddByDiagDir(tile, AxisToDiagDir(axis)))) {
red_signals &= (TrackdirBits)0x0102; // magic value. I think TRACKBIT_X_SW and TRACKBIT_X_NE should be swapped
}
if (IsLevelCrossingTile(TileAddByDiagDir(tile, ReverseDiagDir(AxisToDiagDir(axis)))) &&
IsCrossingBarred(TileAddByDiagDir(tile, ReverseDiagDir(AxisToDiagDir(axis))))) {
red_signals &= (TrackdirBits)0x0201; // inverse of above magic value
}
break;
}

@ -45,8 +45,9 @@ std::vector<uint32> _sl_xv_discardable_chunk_ids; ///< list of chunks
static const uint32 _sl_xv_slxi_chunk_version = 0; ///< current version os SLXI chunk
const SlxiSubChunkInfo _sl_xv_sub_chunk_infos[] = {
{ XSLFI_TRACE_RESTRICT, XSCF_NULL, 1, 1, "tracerestrict", NULL, NULL, "TRRM,TRRP" },
{ XSLFI_PROG_SIGS, XSCF_NULL, 1, 1, "programmable_signals", NULL, NULL, "SPRG" },
{ XSLFI_TRACE_RESTRICT, XSCF_NULL, 1, 1, "tracerestrict", NULL, NULL, "TRRM,TRRP" },
{ XSLFI_PROG_SIGS, XSCF_NULL, 1, 1, "programmable_signals", NULL, NULL, "SPRG" },
{ XSLFI_ADJACENT_CROSSINGS, XSCF_NULL, 1, 1, "adjacent_crossings", NULL, NULL, NULL },
{ XSLFI_NULL, XSCF_NULL, 0, 0, NULL, NULL, NULL, NULL },// This is the end marker
};

@ -23,6 +23,7 @@ enum SlXvFeatureIndex {
XSLFI_NULL = 0, ///< Unused value, to indicate that no extended feature test is in use
XSLFI_TRACE_RESTRICT, ///< Trace restrict
XSLFI_PROG_SIGS, ///< programmable signals patch
XSLFI_ADJACENT_CROSSINGS, ///< Adjacent level crossings closure patch
XSLFI_SIZE, ///< Total count of features, including null feature
};

@ -1626,6 +1626,7 @@ static SettingsContainer &GetSettingsTree()
vehicles->Add(new SettingEntry("order.no_servicing_if_no_breakdowns"));
vehicles->Add(new SettingEntry("order.serviceathelipad"));
vehicles->Add(new SettingEntry("vehicle.adjacent_crossings"));
}
SettingsPage *limitations = main->Add(new SettingsPage(STR_CONFIG_SETTING_LIMITATIONS));

@ -463,6 +463,7 @@ struct VehicleSettings {
byte extend_vehicle_life; ///< extend vehicle life by this many years
byte road_side; ///< the side of the road vehicles drive on
uint8 plane_crashes; ///< number of plane crashes, 0 = none, 1 = reduced, 2 = normal
bool adjacent_crossings; ///< enable closing of adjacent level crossings
};
/** Settings related to the economy. */

@ -2521,6 +2521,16 @@ def = NULL
proc = RedrawScreen
cat = SC_BASIC
[SDT_BOOL]
base = GameSettings
var = vehicle.adjacent_crossings
guiflags = SGF_NO_NETWORK
def = true
str = STR_CONFIG_SETTING_ADJACENT_CROSSINGS
strhelp = STR_CONFIG_SETTING_ADJACENT_CROSSINGS_HELPTEXT
cat = SC_BASIC
patxname = ""adjacent_crossings.vehicle.adjacent_crossings""
;***************************************************************************
; Unsaved setting variables.

@ -1676,19 +1676,31 @@ static bool TrainApproachingCrossing(TileIndex tile)
return HasVehicleOnPos(tile_from, &tile, &TrainApproachingCrossingEnum);
}
/** Check if the crossing should be closed
* @return train on crossing || train approaching crossing || reserved
*/
static inline bool CheckLevelCrossing(TileIndex tile)
{
return HasCrossingReservation(tile) || HasVehicleOnPos(tile, NULL, &TrainOnTileEnum) || TrainApproachingCrossing(tile);
}
/**
* Sets correct crossing state
* @param tile tile to update
* @param sound should we play sound?
* @param force_state force close the crossing due to an adjacent tile
* @pre tile is a rail-road crossing
*/
void UpdateLevelCrossing(TileIndex tile, bool sound)
static void UpdateLevelCrossingTile(TileIndex tile, bool sound, bool force_state = false)
{
assert(IsLevelCrossingTile(tile));
bool new_state;
/* train on crossing || train approaching crossing || reserved */
bool new_state = HasVehicleOnPos(tile, NULL, &TrainOnTileEnum) || TrainApproachingCrossing(tile) || HasCrossingReservation(tile);
if (force_state) {
new_state = force_state;
} else {
new_state = CheckLevelCrossing(tile);
}
if (new_state != IsCrossingBarred(tile)) {
if (new_state && sound) {
@ -1699,6 +1711,35 @@ void UpdateLevelCrossing(TileIndex tile, bool sound)
}
}
/**
* Cycles the adjacent crossings and sets their state
* @param tile tile to update
* @param sound should we play sound?
*/
void UpdateLevelCrossing(TileIndex tile, bool sound)
{
bool is_forced = false;
if (!IsLevelCrossingTile(tile)) return;
Axis axis = GetCrossingRoadAxis(tile);
if (_settings_game.vehicle.adjacent_crossings) {
for (TileIndex t = tile; !is_forced && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == axis; t = TileAddByDiagDir(t, AxisToDiagDir(GetCrossingRoadAxis(t)))) {
is_forced |= CheckLevelCrossing(t);
}
for (TileIndex t = tile; !is_forced && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == axis; t = TileAddByDiagDir(t, ReverseDiagDir(AxisToDiagDir(GetCrossingRoadAxis(t))))) {
is_forced |= CheckLevelCrossing(t);
}
}
for (TileIndex t = tile; IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == axis; t = TileAddByDiagDir(t, AxisToDiagDir(GetCrossingRoadAxis(t)))) {
UpdateLevelCrossingTile(t, sound, is_forced);
}
for (TileIndex t = tile; IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == axis; t = TileAddByDiagDir(t, ReverseDiagDir(AxisToDiagDir(GetCrossingRoadAxis(t))))) {
UpdateLevelCrossingTile(t, sound, is_forced);
}
}
/**
* Bars crossing and plays ding-ding sound if not barred already
@ -1708,9 +1749,8 @@ void UpdateLevelCrossing(TileIndex tile, bool sound)
static inline void MaybeBarCrossingWithSound(TileIndex tile)
{
if (!IsCrossingBarred(tile)) {
BarCrossing(tile);
if (_settings_client.sound.ambient) SndPlayTileFx(SND_0E_LEVEL_CROSSING, tile);
MarkTileDirtyByTile(tile);
SetCrossingReservation(tile, true);
UpdateLevelCrossing(tile, true);
}
}

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