(svn r17088) -Codechange: split IncreaseDate() to more procedures

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
smatz 15 years ago
parent a3e69a5b3c
commit 0ab39b52d0

@ -179,6 +179,88 @@ static const Month _autosave_months[] = {
12, ///< every 12 months
};
/**
* Runs various procedures that have to be done yearly
*/
static void OnNewYear()
{
CompaniesYearlyLoop();
VehiclesYearlyLoop();
TownsYearlyLoop();
InvalidateWindowClassesData(WC_BUILD_STATION);
#ifdef ENABLE_NETWORK
if (_network_server) NetworkServerYearlyLoop();
#endif /* ENABLE_NETWORK */
if (_cur_year == _settings_client.gui.semaphore_build_before) ResetSignalVariant();
/* check if we reached end of the game */
if (_cur_year == ORIGINAL_END_YEAR) {
ShowEndGameChart();
/* check if we reached the maximum year, decrement dates by a year */
} else if (_cur_year == MAX_YEAR + 1) {
Vehicle *v;
uint days_this_year;
_cur_year--;
days_this_year = IsLeapYear(_cur_year) ? DAYS_IN_LEAP_YEAR : DAYS_IN_YEAR;
_date -= days_this_year;
FOR_ALL_VEHICLES(v) v->date_of_last_service -= days_this_year;
#ifdef ENABLE_NETWORK
/* Because the _date wraps here, and text-messages expire by game-days, we have to clean out
* all of them if the date is set back, else those messages will hang for ever */
NetworkInitChatMessage();
#endif /* ENABLE_NETWORK */
}
if (_settings_client.gui.auto_euro) CheckSwitchToEuro();
}
/**
* Runs various procedures that have to be done monthly
*/
static void OnNewMonth()
{
if (_debug_desync_level > 2) {
char name[MAX_PATH];
snprintf(name, lengthof(name), "dmp_cmds_%08x_%08x.sav", _settings_game.game_creation.generation_seed, _date);
SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR);
}
if (_settings_client.gui.autosave != 0 && (_cur_month % _autosave_months[_settings_client.gui.autosave]) == 0) {
_do_autosave = true;
RedrawAutosave();
}
InvalidateWindowClasses(WC_CHEATS);
CompaniesMonthlyLoop();
SubsidyMonthlyLoop();
EnginesMonthlyLoop();
TownsMonthlyLoop();
IndustryMonthlyLoop();
StationMonthlyLoop();
#ifdef ENABLE_NETWORK
if (_network_server) NetworkServerMonthlyLoop();
#endif /* ENABLE_NETWORK */
}
/**
* Runs various procedures that have to be done daily
*/
static void OnNewDay()
{
#ifdef ENABLE_NETWORK
NetworkChatMessageDailyLoop();
#endif /* ENABLE_NETWORK */
DisasterDailyLoop();
IndustryDailyLoop();
InvalidateWindowWidget(WC_STATUS_BAR, 0, 0);
EnginesDailyLoop();
}
/**
* Runs the day_proc for every DAY_TICKS vehicle starting at daytick.
*/
@ -195,10 +277,12 @@ static void RunVehicleDayProc(uint daytick)
}
}
/**
* Increases the tick counter, increases date and possibly calls
* procedures that have to be called daily, monthly or yearly.
*/
void IncreaseDate()
{
YearMonthDay ymd;
if (_game_mode == GM_MENU) {
_tick_counter++;
return;
@ -213,85 +297,24 @@ void IncreaseDate()
if (_date_fract < DAY_TICKS) return;
_date_fract = 0;
/* yeah, increase day counter and call various daily loops */
/* increase day counter and call various daily loops */
_date++;
OnNewDay();
#ifdef ENABLE_NETWORK
NetworkChatMessageDailyLoop();
#endif /* ENABLE_NETWORK */
DisasterDailyLoop();
IndustryDailyLoop();
if (_game_mode != GM_MENU) {
InvalidateWindowWidget(WC_STATUS_BAR, 0, 0);
EnginesDailyLoop();
}
YearMonthDay ymd;
/* check if we entered a new month? */
ConvertDateToYMD(_date, &ymd);
if (ymd.month == _cur_month) return;
_cur_month = ymd.month;
/* yes, call various monthly loops */
if (_game_mode != GM_MENU) {
if (_debug_desync_level > 2) {
char name[MAX_PATH];
snprintf(name, lengthof(name), "dmp_cmds_%08x_%08x.sav", _settings_game.game_creation.generation_seed, _date);
SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR);
}
if (_settings_client.gui.autosave != 0 && (_cur_month % _autosave_months[_settings_client.gui.autosave]) == 0) {
_do_autosave = true;
RedrawAutosave();
}
InvalidateWindowClasses(WC_CHEATS);
CompaniesMonthlyLoop();
SubsidyMonthlyLoop();
EnginesMonthlyLoop();
TownsMonthlyLoop();
IndustryMonthlyLoop();
StationMonthlyLoop();
#ifdef ENABLE_NETWORK
if (_network_server) NetworkServerMonthlyLoop();
#endif /* ENABLE_NETWORK */
}
_cur_month = ymd.month;
OnNewMonth();
/* check if we entered a new year? */
if (ymd.year == _cur_year) return;
_cur_year = ymd.year;
/* yes, call various yearly loops */
CompaniesYearlyLoop();
VehiclesYearlyLoop();
TownsYearlyLoop();
InvalidateWindowClassesData(WC_BUILD_STATION);
#ifdef ENABLE_NETWORK
if (_network_server) NetworkServerYearlyLoop();
#endif /* ENABLE_NETWORK */
if (_cur_year == _settings_client.gui.semaphore_build_before) ResetSignalVariant();
/* check if we reached end of the game */
if (_cur_year == ORIGINAL_END_YEAR) {
ShowEndGameChart();
/* check if we reached the maximum year, decrement dates by a year */
} else if (_cur_year == MAX_YEAR + 1) {
Vehicle *v;
uint days_this_year;
_cur_year--;
days_this_year = IsLeapYear(_cur_year) ? DAYS_IN_LEAP_YEAR : DAYS_IN_YEAR;
_date -= days_this_year;
FOR_ALL_VEHICLES(v) v->date_of_last_service -= days_this_year;
#ifdef ENABLE_NETWORK
/* Because the _date wraps here, and text-messages expire by game-days, we have to clean out
* all of them if the date is set back, else those messages will hang for ever */
NetworkInitChatMessage();
#endif /* ENABLE_NETWORK */
}
if (_settings_client.gui.auto_euro) CheckSwitchToEuro();
_cur_year = ymd.year;
OnNewYear();
}

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