(svn r22514) -Feature: Save heightmap in scenario editor.

pull/155/head
alberth 13 years ago
parent c8a1de957b
commit 0a5f690be2

@ -338,6 +338,7 @@ STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Place ob
############ range for SE file menu starts
STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO :Save scenario
STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO :Load scenario
STR_SCENEDIT_FILE_MENU_SAVE_HEIGHTMAP :Save heightmap
STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP :Load heightmap
STR_SCENEDIT_FILE_MENU_QUIT_EDITOR :Quit editor
STR_SCENEDIT_FILE_MENU_SEPARATOR :

@ -355,9 +355,10 @@ static CallBackFunction MenuClickSettings(int index)
enum SaveLoadEditorMenuEntries {
SLEME_SAVE_SCENARIO = 0,
SLEME_LOAD_SCENARIO,
SLEME_SAVE_HEIGHTMAP,
SLEME_LOAD_HEIGHTMAP,
SLEME_EXIT_TOINTRO,
SLEME_EXIT_GAME = 5,
SLEME_EXIT_GAME = 6,
SLEME_MENUCOUNT,
};
@ -387,6 +388,7 @@ static CallBackFunction MenuClickSaveLoad(int index = 0)
switch (index) {
case SLEME_SAVE_SCENARIO: ShowSaveLoadDialog(SLD_SAVE_SCENARIO); break;
case SLEME_LOAD_SCENARIO: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
case SLEME_SAVE_HEIGHTMAP: ShowSaveLoadDialog(SLD_SAVE_HEIGHTMAP); break;
case SLEME_LOAD_HEIGHTMAP: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
case SLEME_EXIT_TOINTRO: AskExitToGameMenu(); break;
case SLEME_EXIT_GAME: HandleExitGameRequest(); break;

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