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@ -56,24 +56,24 @@ struct Industry : IndustryPool::PoolItem<&_industry_pool> {
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uint16 last_month_transported[INDUSTRY_NUM_OUTPUTS]; ///< total units transported per cargo in the last full month
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uint16 counter; ///< used for animation and/or production (if available cargo)
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IndustryType type; ///< type of industry.
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Owner owner; ///< owner of the industry. Which SHOULD always be (imho) OWNER_NONE
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byte random_colour; ///< randomized colour of the industry, for display purpose
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Year last_prod_year; ///< last year of production
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byte was_cargo_delivered; ///< flag that indicate this has been the closest industry chosen for cargo delivery by a station. see DeliverGoodsToIndustry
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PartOfSubsidyByte part_of_subsidy; ///< NOSAVE: is this industry a source/destination of a subsidy?
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StationList stations_near; ///< NOSAVE: List of nearby stations.
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Owner founder; ///< Founder of the industry
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Date construction_date; ///< Date of the construction of the industry
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uint8 construction_type; ///< Way the industry was constructed (@see IndustryConstructionType)
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IndustryType type; ///< type of industry.
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Owner owner; ///< owner of the industry. Which SHOULD always be (imho) OWNER_NONE
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byte random_colour; ///< randomized colour of the industry, for display purpose
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Year last_prod_year; ///< last year of production
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byte was_cargo_delivered; ///< flag that indicate this has been the closest industry chosen for cargo delivery by a station. see DeliverGoodsToIndustry
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PartOfSubsidy part_of_subsidy; ///< NOSAVE: is this industry a source/destination of a subsidy?
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StationList stations_near; ///< NOSAVE: List of nearby stations.
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Owner founder; ///< Founder of the industry
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Date construction_date; ///< Date of the construction of the industry
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uint8 construction_type; ///< Way the industry was constructed (@see IndustryConstructionType)
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Date last_cargo_accepted_at[INDUSTRY_NUM_INPUTS]; ///< Last day each cargo type was accepted by this industry
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byte selected_layout; ///< Which tile layout was used when creating the industry
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byte selected_layout; ///< Which tile layout was used when creating the industry
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uint16 random; ///< Random value used for randomisation of all kinds of things
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uint16 random; ///< Random value used for randomisation of all kinds of things
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PersistentStorage *psa; ///< Persistent storage for NewGRF industries.
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PersistentStorage *psa; ///< Persistent storage for NewGRF industries.
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Industry(TileIndex tile = INVALID_TILE) : location(tile, 0, 0) {}
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~Industry();
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