(svn r2150) [Translations] Updated translations (14 strs/10 langs)

pull/155/head
miham 20 years ago
parent 9d34e1fe01
commit 089ea3cbb9

@ -694,6 +694,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Situar
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Situar far
STR_028E_PLACE_TRANSMITTER :{BLACK}Situar repetidor
STR_028F_DEFINE_DESERT_AREA :{BLACK}Definir àrea de desert
STR_CREATE_LAKE :{BLACK}Defineix àrea d'aigua, inundarà els voltants si està a nivell de mar
STR_0290_DELETE :{BLACK}Esborrar
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Esborrar aquesta població completament
STR_0292_SAVE_SCENARIO :Desar escenari

@ -694,6 +694,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Plaats s
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Plaats vuurtoren
STR_028E_PLACE_TRANSMITTER :{BLACK}Plaats radiomast
STR_028F_DEFINE_DESERT_AREA :{BLACK}Geef woestijngebied aan
STR_CREATE_LAKE :{BLACK}Defineer water gebied, zal de omgeving later overstromen als deze op zeeniveau is
STR_0290_DELETE :{BLACK}Verwijder
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Verwijder deze hele stad
STR_0292_SAVE_SCENARIO :Scenario opslaan

@ -694,6 +694,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Aseta ka
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Aseta majakka
STR_028E_PLACE_TRANSMITTER :{BLACK}Aseta lähetin
STR_028F_DEFINE_DESERT_AREA :{BLACK}Määrittele aavikon alue
STR_CREATE_LAKE :{BLACK}Määrittele vesialue; ympäristö tulvii, jos valitaan tasoksi merenpinta
STR_0290_DELETE :{BLACK}Poista
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Poista tämä kaupunki kokonaan
STR_0292_SAVE_SCENARIO :Tallenna skenaario

@ -694,6 +694,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Placer d
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Placer un Phare
STR_028E_PLACE_TRANSMITTER :{BLACK}Placer un Transmetteur
STR_028F_DEFINE_DESERT_AREA :{BLACK}Définir un endroit désertique
STR_CREATE_LAKE :{BLACK}Définit une zone d'eau, qui va innonder ses abords si au niveau de la mer
STR_0290_DELETE :{BLACK}Supprimer
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Supprimer complètement cette ville
STR_0292_SAVE_SCENARIO :Sauvegarder scénario

@ -694,6 +694,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Felsige
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Leuchtturm erstellen
STR_028E_PLACE_TRANSMITTER :{BLACK}Sender erstellen
STR_028F_DEFINE_DESERT_AREA :{BLACK}Wüstengebiet definieren
STR_CREATE_LAKE :{BLACK}Gebiet fluten, auf Meereshöhe entsteht ein Gewässer
STR_0290_DELETE :{BLACK}Löschen
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Diese Stadt vollständig löschen
STR_0292_SAVE_SCENARIO :Szenario speichern

@ -694,6 +694,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Setja kl
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Setja vita
STR_028E_PLACE_TRANSMITTER :{BLACK}Setja sendi
STR_028F_DEFINE_DESERT_AREA :{BLACK}Skilgreina eyðimerkursvæði
STR_CREATE_LAKE :{BLACK}Afmarkaðu vantssvæðið, það mun flæða yfir nálægt land ef það er við sjávarmál
STR_0290_DELETE :{BLACK}Eyða
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Eyða þessum bæ algjörlega
STR_0292_SAVE_SCENARIO :Vista kort
@ -2752,7 +2753,7 @@ STR_PERFORMANCE_DETAIL_TOTAL_TIP :{BLACK}Heildarp
STR_NEWGRF_SETTINGS_CAPTION :{WHITE}Nýgrf stillingar
STR_NEWGRF_APPLY_CHANGES :{BLACK}Virkja breytingar
STR_NEWGRF_SET_PARAMETERS :{BLACK}Stilla breytur
STR_NEWGRF_TIP :{BLACK}Listi yfir öll Nýgrf sett sem þú hefur sett inn. Smelltu til að breyta stillingunum
STR_NEWGRF_TIP :{BLACK}Listi yfir öll nýgrf sett sem þú hefur sett inn. Smelltu til að breyta stillingunum
STR_NEWGRF_NO_FILES_INSTALLED :{BLACK}Það eru engar nýgrf skrár innsettar! Vinsamlegast skoðaðu leiðbeiningarnar fyrir upplýsingar um hvernig setja á inn nýja grafík
STR_NEWGRF_FILENAME :{BLACK}Skráarnafn:
STR_NEWGRF_GRF_ID :{BLACK}GRF einkenni:

@ -694,6 +694,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Plasser
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Plasser fyrtårn
STR_028E_PLACE_TRANSMITTER :{BLACK}Plasser radiosender
STR_028F_DEFINE_DESERT_AREA :{BLACK}Definer ørken
STR_CREATE_LAKE :{BLACK}Definer vannområde, vil flomme utover hvis på havnivå
STR_0290_DELETE :{BLACK}Slett
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Slett denne byen fullstendig
STR_0292_SAVE_SCENARIO :Lagre scenario

@ -694,6 +694,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Plaseaza
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Plasează far
STR_028E_PLACE_TRANSMITTER :{BLACK}Plasează transmitător
STR_028F_DEFINE_DESERT_AREA :{BLACK}Defineste zona de desert
STR_CREATE_LAKE :{BLACK}Defineste aria acoperita de apa ce va inunda imprejurimile aflate la nivelul marii
STR_0290_DELETE :{BLACK}Sterge
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Sterge acest oras
STR_0292_SAVE_SCENARIO :Salvează scenariul
@ -772,6 +773,7 @@ STR_02DC_DISPLAY_SUBSIDIES :{BLACK}Afiseaz
STR_02DD_SUBSIDIES :Subventii (F6)
STR_02DE_MAP_OF_WORLD :Harta lumii (F4)
STR_EXTRA_VIEW_PORT :Extra ecran
STR_SIGN_LIST :Lista de semne
STR_02DF_TOWN_DIRECTORY :Lista oraselor
STR_TOWN_POPULATION :{BLACK}Populatia totala: {COMMA32}
STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Ecran{COMMA16}
@ -2796,6 +2798,7 @@ STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Afiseaza
STR_REPLACE_HELP :{BLACK}Aceasta functie iti permite sa selectezi un model de vehicul si sa-l inlocuiesti cu altul. Schimbarea se va efectua automat la intrarea vehiculului intr-un depou.
STR_SHORT_DATE :{WHITE}{DATE_TINY}
STR_SIGN_LIST_CAPTION :{WHITE}Lista de semne - {COMMA16} Semne
############ Lists rail types

@ -772,6 +772,7 @@ STR_02DC_DISPLAY_SUBSIDIES :{BLACK}Zobrazit
STR_02DD_SUBSIDIES :Dotacie
STR_02DE_MAP_OF_WORLD :Mapa sveta
STR_EXTRA_VIEW_PORT :Extra pohlad
STR_SIGN_LIST :Zoznam popisov
STR_02DF_TOWN_DIRECTORY :Zoznam miest
STR_TOWN_POPULATION :{BLACK}Svetova populacia: {COMMA32}
STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Pohlad {COMMA16}
@ -2796,6 +2797,7 @@ STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Tu sa zo
STR_REPLACE_HELP :{BLACK}Umoznuje vybrat typ lokomotivy, ktory automaticky sa zameni za iny typ, ak vlaky s takouto lokomotivou sa zastavia v depe
STR_SHORT_DATE :{WHITE}{DATE_TINY}
STR_SIGN_LIST_CAPTION :{WHITE}Zoznam popisov - {COMMA16} popisov
############ Lists rail types

@ -694,6 +694,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Coloca z
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Colocar faro
STR_028E_PLACE_TRANSMITTER :{BLACK}Colocar transmisor
STR_028F_DEFINE_DESERT_AREA :{BLACK}Definir zona desertica
STR_CREATE_LAKE :{BLACK}Define un area de agua, inundará los alrededores sin están a nivel del mar
STR_0290_DELETE :{BLACK}Borrar
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Borrar esta población completamente
STR_0292_SAVE_SCENARIO :Guardar escenario

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