(svn r26115) -Fix: AfterLoadGame can throw an exception; from the old savegame load section this wouldn't be caught

pull/155/head
rubidium 11 years ago
parent bb5984a02b
commit 089d75e250

@ -2720,36 +2720,36 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb, boo
}
WaitTillSaved();
/* Load a TTDLX or TTDPatch game */
if (mode == SL_OLD_LOAD) {
InitializeGame(256, 256, true, true); // set a mapsize of 256x256 for TTDPatch games or it might get confused
/* TTD/TTO savegames have no NewGRFs, TTDP savegame have them
* and if so a new NewGRF list will be made in LoadOldSaveGame.
* Note: this is done here because AfterLoadGame is also called
* for OTTD savegames which have their own NewGRF logic. */
ClearGRFConfigList(&_grfconfig);
GamelogReset();
if (!LoadOldSaveGame(filename)) return SL_REINIT;
_sl_version = 0;
_sl_minor_version = 0;
GamelogStartAction(GLAT_LOAD);
if (!AfterLoadGame()) {
try {
/* Load a TTDLX or TTDPatch game */
if (mode == SL_OLD_LOAD) {
InitializeGame(256, 256, true, true); // set a mapsize of 256x256 for TTDPatch games or it might get confused
/* TTD/TTO savegames have no NewGRFs, TTDP savegame have them
* and if so a new NewGRF list will be made in LoadOldSaveGame.
* Note: this is done here because AfterLoadGame is also called
* for OTTD savegames which have their own NewGRF logic. */
ClearGRFConfigList(&_grfconfig);
GamelogReset();
if (!LoadOldSaveGame(filename)) return SL_REINIT;
_sl_version = 0;
_sl_minor_version = 0;
GamelogStartAction(GLAT_LOAD);
if (!AfterLoadGame()) {
GamelogStopAction();
return SL_REINIT;
}
GamelogStopAction();
return SL_REINIT;
return SL_OK;
}
GamelogStopAction();
return SL_OK;
}
switch (mode) {
case SL_LOAD_CHECK: _sl.action = SLA_LOAD_CHECK; break;
case SL_LOAD: _sl.action = SLA_LOAD; break;
case SL_SAVE: _sl.action = SLA_SAVE; break;
default: NOT_REACHED();
}
switch (mode) {
case SL_LOAD_CHECK: _sl.action = SLA_LOAD_CHECK; break;
case SL_LOAD: _sl.action = SLA_LOAD; break;
case SL_SAVE: _sl.action = SLA_SAVE; break;
default: NOT_REACHED();
}
try {
FILE *fh = (mode == SL_SAVE) ? FioFOpenFile(filename, "wb", sb) : FioFOpenFile(filename, "rb", sb);
/* Make it a little easier to load savegames from the console */
@ -2779,7 +2779,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb, boo
if (mode != SL_LOAD_CHECK) DEBUG(sl, 0, "%s", GetSaveLoadErrorString() + 3);
/* A saver/loader exception!! reinitialize all variables to prevent crash! */
return (mode == SL_LOAD) ? SL_REINIT : SL_ERROR;
return (mode == SL_LOAD || mode == SL_OLD_LOAD) ? SL_REINIT : SL_ERROR;
}
}

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