Fix water flooding in the scenario editor at day lengths > 4

pull/491/head
Jonathan G Rennison 1 year ago
parent 36700631aa
commit 088cc20186

@ -1327,7 +1327,7 @@ void TileLoop_Water(TileIndex tile)
if (IsTileType(tile, MP_WATER)) AmbientSoundEffect(tile);
/* At day lengths > 4, handle flooding in auxiliary tile loop */
if (_settings_game.economy.day_length_factor > 4) return;
if (_settings_game.economy.day_length_factor > 4 && _game_mode != GM_EDITOR) return;
if (IsNonFloodingWaterTile(tile)) return;

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