(svn r22135) -Fix [FS#4523]: When commands need to invalidate windows, process these events asynchronously before the next redraw. Calling window code directly from command scope uses wrong _current_company and might issue nested DoCommands() which interfer with the running command.

pull/155/head
frosch 13 years ago
parent b7e7dcd01e
commit 074548f8f3

@ -435,7 +435,7 @@ struct MainWindow : Window
virtual void OnInvalidateData(int data)
{
/* Forward the message to the appropiate toolbar (ingame or scenario editor) */
InvalidateWindowData(WC_MAIN_TOOLBAR, 0, data);
InvalidateWindowData(WC_MAIN_TOOLBAR, 0, data, true);
}
static Hotkey<MainWindow> global_hotkeys[];

@ -199,6 +199,7 @@ public:
if (c != NULL) {
Money old_money = c->money;
c->money = INT64_MAX;
assert(_current_company == _local_company);
CommandCost costclear = DoCommand(tile, 0, 0, DC_NONE, CMD_LANDSCAPE_CLEAR);
c->money = old_money;
if (costclear.Succeeded()) {

@ -518,7 +518,9 @@ void DeleteNewGRFInspectWindow(GrfSpecFeature feature, uint index)
WindowNumber wno = GetInspectWindowNumber(feature, index);
DeleteWindowById(WC_NEWGRF_INSPECT, wno);
/* Reinitialise the land information window to remove the "debug" sprite if needed. */
/* Reinitialise the land information window to remove the "debug" sprite if needed.
* Note: Since we might be called from a command here, it is important to not execute
* the invalidation immediatelly. The landinfo window tests commands itself. */
InvalidateWindowData(WC_LAND_INFO, 0, 1);
}

@ -264,7 +264,7 @@ void Train::ConsistChanged(bool same_length)
if (this->IsFrontEngine()) {
this->UpdateAcceleration();
SetWindowDirty(WC_VEHICLE_DETAILS, this->index);
InvalidateWindowData(WC_VEHICLE_REFIT, this->index);
InvalidateWindowData(WC_VEHICLE_REFIT, this->index); // Important, do not invalidate immediatelly. The refit window tests commands.
}
}
@ -1089,7 +1089,7 @@ static void NormaliseTrainHead(Train *head)
if (!head->IsFrontEngine()) return;
/* Update the refit button and window */
InvalidateWindowData(WC_VEHICLE_REFIT, head->index);
InvalidateWindowData(WC_VEHICLE_REFIT, head->index); // Important, do not invalidate immediatelly. The refit window tests commands.
SetWindowWidgetDirty(WC_VEHICLE_VIEW, head->index, VVW_WIDGET_REFIT_VEH);
/* If we don't have a unit number yet, set one. */

@ -2270,7 +2270,7 @@ void Vehicle::RemoveFromShared()
} else if (were_first) {
/* If we were the first one, update to the new first one.
* Note: FirstShared() is already the new first */
InvalidateWindowData(GetWindowClassForVehicleType(this->type), vli.Pack(), this->FirstShared()->index | (1U << 31));
InvalidateWindowData(GetWindowClassForVehicleType(this->type), vli.Pack(), this->FirstShared()->index | (1U << 31), true);
}
this->next_shared = NULL;

@ -585,6 +585,7 @@ struct RefitWindow : public Window {
*/
StringID GetCapacityString(RefitOption *option) const
{
assert(_current_company == _local_company);
Vehicle *v = Vehicle::Get(this->window_number);
CommandCost cost = DoCommand(v->tile, this->selected_vehicle, option->cargo | option->subtype << 8 |
this->num_vehicles << 16, DC_QUERY_COST, GetCmdRefitVeh(v->type));
@ -1119,7 +1120,7 @@ static inline void ChangeVehicleWindow(WindowClass window_class, VehicleID from_
_thd.window_number = to_index;
}
/* Notify the window */
/* Notify the window immediatelly, without scheduling. */
w->InvalidateData();
}
}

@ -2420,6 +2420,7 @@ void UpdateWindows()
if (!(w->flags4 & WF_WHITE_BORDER_MASK)) w->SetDirty();
}
w->ProcessScheduledInvalidations();
}
DrawDirtyBlocks();
@ -2476,29 +2477,47 @@ void SetWindowClassesDirty(WindowClass cls)
/**
* Mark window data of the window of a given class and specific window number as invalid (in need of re-computing)
* Note that by default the invalidation is not executed immediatelly but is scheduled till the next redraw.
* The asynchronous execution is important to prevent GUI code being executed from command scope.
* @param cls Window class
* @param number Window number within the class
* @param data The data to invalidate with
* @param immediatelly If true then do not schedule the event, but execute immediatelly.
*/
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data)
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool immediatelly)
{
Window *w;
FOR_ALL_WINDOWS_FROM_BACK(w) {
if (w->window_class == cls && w->window_number == number) w->InvalidateData(data);
if (w->window_class == cls && w->window_number == number) {
if (immediatelly) {
w->InvalidateData(data);
} else {
w->ScheduleInvalidateData(data);
}
}
}
}
/**
* Mark window data of all windows of a given class as invalid (in need of re-computing)
* Note that by default the invalidation is not executed immediatelly but is scheduled till the next redraw.
* The asynchronous execution is important to prevent GUI code being executed from command scope.
* @param cls Window class
* @param data The data to invalidate with
* @param immediatelly If true then do not schedule the event, but execute immediatelly.
*/
void InvalidateWindowClassesData(WindowClass cls, int data)
void InvalidateWindowClassesData(WindowClass cls, int data, bool immediatelly)
{
Window *w;
FOR_ALL_WINDOWS_FROM_BACK(w) {
if (w->window_class == cls) w->InvalidateData(data);
if (w->window_class == cls) {
if (immediatelly) {
w->InvalidateData(data);
} else {
w->ScheduleInvalidateData(data);
}
}
}
}

@ -34,8 +34,8 @@ void ResetWindowSystem();
void SetupColoursAndInitialWindow();
void InputLoop();
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data = 0);
void InvalidateWindowClassesData(WindowClass cls, int data = 0);
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data = 0, bool immediatelly = false);
void InvalidateWindowClassesData(WindowClass cls, int data = 0, bool immediatelly = false);
void DeleteNonVitalWindows();
void DeleteAllNonVitalWindows();

@ -17,6 +17,7 @@
#include "company_type.h"
#include "tile_type.h"
#include "widget_type.h"
#include "core/smallvec_type.hpp"
/** State of handling an event. */
enum EventState {
@ -221,6 +222,8 @@ protected:
void InitializePositionSize(int x, int y, int min_width, int min_height);
void FindWindowPlacementAndResize(int def_width, int def_height);
SmallVector<int, 4> scheduled_invalidation_data; ///< Data of scheduled OnInvalidateData() calls.
public:
Window();
@ -438,6 +441,28 @@ public:
this->OnInvalidateData(data);
}
/**
* Schedule a invalidation call for next redraw.
* Important for asynchronous invalidation from commands.
* @param data The data to invalidate with
*/
void ScheduleInvalidateData(int data = 0)
{
this->SetDirty();
*this->scheduled_invalidation_data.Append() = data;
}
/**
* Process all scheduled invalidations.
*/
void ProcessScheduledInvalidations()
{
for (int *data = this->scheduled_invalidation_data.Begin(); this->window_class != WC_INVALID && data != this->scheduled_invalidation_data.End(); data++) {
this->OnInvalidateData(*data);
}
this->scheduled_invalidation_data.Clear();
}
/*** Event handling ***/
/**

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