(svn r27173) -Fix [FS#6237] (r27134): Use the regular clipping functions in the sprite aligner instead of some magic.

pull/155/head
frosch 9 years ago
parent c0801cbd8d
commit 06e97d529b

@ -856,20 +856,20 @@ struct SpriteAlignerWindow : Window {
case WID_SA_SPRITE: {
/* Center the sprite ourselves */
const Sprite *spr = GetSprite(this->current_sprite, ST_NORMAL);
int width = r.right - r.left + 1;
int height = r.bottom - r.top + 1;
int x = r.left - UnScaleGUI(spr->x_offs) + (width - UnScaleGUI(spr->width) ) / 2;
int y = r.top - UnScaleGUI(spr->y_offs) + (height - UnScaleGUI(spr->height)) / 2;
/* And draw only the part within the sprite area */
SubSprite subspr = {
spr->x_offs + (spr->width - UnScaleGUI(width) ) / 2 + 1,
spr->y_offs + (spr->height - UnScaleGUI(height)) / 2 + 1,
spr->x_offs + (spr->width + UnScaleGUI(width) ) / 2 - 1,
spr->y_offs + (spr->height + UnScaleGUI(height)) / 2 - 1,
};
DrawSprite(this->current_sprite, PAL_NONE, x, y, &subspr, ZOOM_LVL_GUI);
int width = r.right - r.left + 1 - WD_BEVEL_LEFT - WD_BEVEL_RIGHT;
int height = r.bottom - r.top + 1 - WD_BEVEL_TOP - WD_BEVEL_BOTTOM;
int x = -UnScaleGUI(spr->x_offs) + (width - UnScaleGUI(spr->width) ) / 2;
int y = -UnScaleGUI(spr->y_offs) + (height - UnScaleGUI(spr->height)) / 2;
DrawPixelInfo new_dpi;
if (!FillDrawPixelInfo(&new_dpi, r.left + WD_BEVEL_LEFT, r.top + WD_BEVEL_TOP, width, height)) break;
DrawPixelInfo *old_dpi = _cur_dpi;
_cur_dpi = &new_dpi;
DrawSprite(this->current_sprite, PAL_NONE, x, y, NULL, ZOOM_LVL_GUI);
_cur_dpi = old_dpi;
break;
}

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