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https://github.com/JGRennison/OpenTTD-patches.git
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Merge branch 'template_train_replacement' into jgrpp
# Conflicts: # src/vehicle.cpp
This commit is contained in:
commit
06a2457efc
@ -188,6 +188,9 @@ public:
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}
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virtual_train = train;
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if (virtual_train != NULL) {
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assert(HasBit(virtual_train->subtype, GVSF_VIRTUAL));
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}
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UpdateButtonState();
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}
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@ -542,6 +545,7 @@ public:
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void RearrangeVirtualTrain()
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{
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virtual_train = virtual_train->First();
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assert(HasBit(virtual_train->subtype, GVSF_VIRTUAL));
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}
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@ -1287,6 +1287,7 @@ CommandCost CmdMoveRailVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, u
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src = src->GetFirstEnginePart();
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if (dst != NULL) {
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dst = dst->GetFirstEnginePart();
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assert(HasBit(dst->subtype, GVSF_VIRTUAL) == HasBit(src->subtype, GVSF_VIRTUAL));
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}
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/* don't move the same vehicle.. */
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@ -1294,9 +1295,11 @@ CommandCost CmdMoveRailVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, u
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/* locate the head of the two chains */
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Train *src_head = src->First();
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assert(HasBit(src_head->subtype, GVSF_VIRTUAL) == HasBit(src->subtype, GVSF_VIRTUAL));
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Train *dst_head;
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if (dst != NULL) {
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dst_head = dst->First();
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assert(HasBit(dst_head->subtype, GVSF_VIRTUAL) == HasBit(dst->subtype, GVSF_VIRTUAL));
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if (dst_head->tile != src_head->tile) return CMD_ERROR;
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/* Now deal with articulated part of destination wagon */
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dst = dst->GetLastEnginePart();
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@ -1154,6 +1154,40 @@ void CallVehicleTicks()
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}
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v = NULL;
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/* do Template Replacement */
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Backup<CompanyByte> tmpl_cur_company(_current_company, FILE_LINE);
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for (TemplateReplacementMap::iterator it = _vehicles_to_templatereplace.Begin(); it != _vehicles_to_templatereplace.End(); it++) {
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Train *t = it->first;
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SCOPE_INFO_FMT([t], "CallVehicleTicks: template replace: %s", scope_dumper().VehicleInfo(t));
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_vehicles_to_autoreplace.Erase(t);
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/* Store the position of the effect as the vehicle pointer will become invalid later */
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int x = t->x_pos;
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int y = t->y_pos;
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int z = t->z_pos;
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tmpl_cur_company.Change(t->owner);
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bool stayInDepot = it->second;
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it->first->vehstatus |= VS_STOPPED;
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CommandCost res = DoCommand(t->tile, t->index, stayInDepot ? 1 : 0, DC_EXEC, CMD_TEMPLATE_REPLACE_VEHICLE);
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if (!IsLocalCompany()) continue;
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if (res.Succeeded()) {
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if (res.GetCost() != 0) {
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ShowCostOrIncomeAnimation(x, y, z, res.GetCost());
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}
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continue;
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}
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ShowAutoReplaceAdviceMessage(res, t);
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}
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tmpl_cur_company.Restore();
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/* do Auto Replacement */
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Backup<CompanyByte> cur_company(_current_company, FILE_LINE);
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for (AutoreplaceMap::iterator it = _vehicles_to_autoreplace.Begin(); it != _vehicles_to_autoreplace.End(); it++) {
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@ -1161,6 +1195,10 @@ void CallVehicleTicks()
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/* Autoreplace needs the current company set as the vehicle owner */
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cur_company.Change(v->owner);
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if (v->type == VEH_TRAIN) {
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assert(!_vehicles_to_templatereplace.Contains(Train::From(v)));
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}
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/* Start vehicle if we stopped them in VehicleEnteredDepotThisTick()
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* We need to stop them between VehicleEnteredDepotThisTick() and here or we risk that
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* they are already leaving the depot again before being replaced. */
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@ -1187,38 +1225,6 @@ void CallVehicleTicks()
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}
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cur_company.Restore();
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/* do Template Replacement */
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Backup<CompanyByte> tmpl_cur_company(_current_company, FILE_LINE);
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for (TemplateReplacementMap::iterator it = _vehicles_to_templatereplace.Begin(); it != _vehicles_to_templatereplace.End(); it++) {
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Train *t = it->first;
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SCOPE_INFO_FMT([t], "CallVehicleTicks: template replace: %s", scope_dumper().VehicleInfo(t));
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/* Store the position of the effect as the vehicle pointer will become invalid later */
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int x = t->x_pos;
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int y = t->y_pos;
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int z = t->z_pos;
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tmpl_cur_company.Change(t->owner);
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bool stayInDepot = it->second;
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it->first->vehstatus |= VS_STOPPED;
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CommandCost res = DoCommand(t->tile, t->index, stayInDepot ? 1 : 0, DC_EXEC, CMD_TEMPLATE_REPLACE_VEHICLE);
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if (!IsLocalCompany()) continue;
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if (res.Succeeded()) {
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if (res.GetCost() != 0) {
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ShowCostOrIncomeAnimation(x, y, z, res.GetCost());
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}
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continue;
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}
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ShowAutoReplaceAdviceMessage(res, t);
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}
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tmpl_cur_company.Restore();
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Backup<CompanyByte> repair_cur_company(_current_company, FILE_LINE);
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for (Vehicle *v : _vehicles_to_pay_repair) {
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SCOPE_INFO_FMT([v], "CallVehicleTicks: repair: %s", scope_dumper().VehicleInfo(v));
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