Fix TCP game packet ID to string mapping

This commit is contained in:
Jonathan G Rennison 2024-07-03 02:07:39 +01:00
parent 28c115fc33
commit 06718b632d

View File

@ -28,14 +28,16 @@ static const char* _packet_game_type_names[] {
"SERVER_BANNED",
"CLIENT_JOIN",
"SERVER_ERROR",
"CLIENT_COMPANY_INFO",
"SERVER_COMPANY_INFO",
"CLIENT_UNUSED",
"SERVER_UNUSED",
"SERVER_GAME_INFO",
"CLIENT_GAME_INFO",
"SERVER_NEWGAME",
"SERVER_SHUTDOWN",
"SERVER_GAME_INFO_EXTENDED",
"SERVER_AUTH_REQUEST",
"CLIENT_AUTH_RESPONSE",
"SERVER_AUTH_COMPLETED",
"SERVER_ENABLE_ENCRYPTION",
"CLIENT_IDENTIFY",
"SERVER_CHECK_NEWGRFS",
"CLIENT_NEWGRFS_CHECKED",
@ -69,8 +71,6 @@ static const char* _packet_game_type_names[] {
"CLIENT_SET_NAME",
"SERVER_COMPANY_UPDATE",
"SERVER_CONFIG_UPDATE",
"SERVER_NEWGAME",
"SERVER_SHUTDOWN",
"CLIENT_QUIT",
"SERVER_QUIT",
"CLIENT_ERROR",