(svn r22722) -Fix: Skip invisible parent and child sprites due to transparency settings using the same logic as skipping due to grf-defined invisibility.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
frosch 13 years ago
parent 2e466cc184
commit 0625c9007f

@ -43,14 +43,12 @@ void DrawCommonTileSeq(const TileInfo *ti, const DrawTileSprites *dts, Transpare
}
/* TTD sprite 0 means no sprite */
if (GB(image, 0, SPRITE_WIDTH) == 0 && !HasBit(image, SPRITE_MODIFIER_CUSTOM_SPRITE)) {
if ((GB(image, 0, SPRITE_WIDTH) == 0 && !HasBit(image, SPRITE_MODIFIER_CUSTOM_SPRITE)) ||
(IsInvisibilitySet(to) && !HasBit(image, SPRITE_MODIFIER_OPAQUE))) {
skip_childs = dtss->IsParentSprite();
continue;
}
/* Stop drawing sprite sequence once we meet a sprite that doesn't have to be opaque */
if (IsInvisibilitySet(to) && !HasBit(image, SPRITE_MODIFIER_OPAQUE)) return;
image += (HasBit(image, SPRITE_MODIFIER_CUSTOM_SPRITE) ? newgrf_offset : orig_offset);
if (HasBit(pal, SPRITE_MODIFIER_CUSTOM_SPRITE)) pal += newgrf_offset;

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