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https://github.com/JGRennison/OpenTTD-patches.git
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(svn r20884) -Codechange: Make clear_Hash a method.
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@ -216,8 +216,8 @@ void AyStar::Clear()
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* the hash. */
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this->OpenListQueue.Clear(false);
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/* Clean the hashes */
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clear_Hash(&this->OpenListHash, true);
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clear_Hash(&this->ClosedListHash, true);
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this->OpenListHash.Clear(true);
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this->ClosedListHash.Clear(true);
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#ifdef AYSTAR_DEBUG
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printf("[AyStar] Cleared AyStar\n");
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@ -346,23 +346,26 @@ static void stat_Hash(const Hash *h)
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}
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#endif
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void clear_Hash(Hash *h, bool free_values)
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/**
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* Cleans the hash, but keeps the memory allocated
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*/
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void Hash::Clear(bool free_values)
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{
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uint i;
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#ifdef HASH_STATS
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if (h->size > 2000) stat_Hash(h);
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if (this->size > 2000) stat_Hash(this);
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#endif
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/* Iterate all buckets */
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for (i = 0; i < h->num_buckets; i++) {
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if (h->buckets_in_use[i]) {
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for (i = 0; i < this->num_buckets; i++) {
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if (this->buckets_in_use[i]) {
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HashNode *node;
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h->buckets_in_use[i] = false;
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this->buckets_in_use[i] = false;
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/* Free the first value */
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if (free_values) free(h->buckets[i].value);
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node = h->buckets[i].next;
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if (free_values) free(this->buckets[i].value);
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node = this->buckets[i].next;
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while (node != NULL) {
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HashNode *prev = node;
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@ -372,7 +375,7 @@ void clear_Hash(Hash *h, bool free_values)
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}
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}
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}
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h->size = 0;
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this->size = 0;
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}
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/**
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@ -91,6 +91,8 @@ struct Hash {
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void *DeleteValue(uint key1, uint key2);
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void Clear(bool free_values);
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/**
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* Gets the current size of the hash.
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*/
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@ -116,9 +118,5 @@ void init_Hash(Hash *h, Hash_HashProc *hash, uint num_buckets);
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* are left in the hash.
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*/
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void delete_Hash(Hash *h, bool free_values);
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/**
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* Cleans the hash, but keeps the memory allocated
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*/
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void clear_Hash(Hash *h, bool free_values);
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#endif /* QUEUE_H */
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