(svn r21288) -Codechange: Add helper function to find entries in _cleared_object_areas.

pull/155/head
frosch 14 years ago
parent f921dbda45
commit 061021cbc5

@ -614,22 +614,22 @@ CommandCost CmdLandscapeClear(TileIndex tile, DoCommandFlag flags, uint32 p1, ui
do_clear = true;
cost.AddCost(GetWaterClass(tile) == WATER_CLASS_CANAL ? _price[PR_CLEAR_CANAL] : _price[PR_CLEAR_WATER]);
}
for (uint i = 0; i < _cleared_object_areas.Length(); i++) {
/* If this tile was the first tile which caused object destruction, always
* pass it on to the tile_type_proc. That way multiple test runs and the exec run stay consistent. */
if (_cleared_object_areas[i].first_tile == tile) break;
const ClearedObjectArea *coa = FindClearedObject(tile);
/* If this tile was the first tile which caused object destruction, always
* pass it on to the tile_type_proc. That way multiple test runs and the exec run stay consistent. */
if (coa != NULL && coa->first_tile != tile) {
/* If this tile belongs to an object which was already cleared via another tile, pretend it has been
* already removed.
* However, we need to check stuff, which is not the same for all object tiles. (e.g. being on water or not) */
if (_cleared_object_areas[i].area.Intersects(TileArea(tile, 1, 1))) {
/* If a object is removed, it leaves either bare land or water. */
if ((flags & DC_NO_WATER) && HasTileWaterClass(tile) && IsTileOnWater(tile)) {
return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
}
if (do_clear && (flags & DC_EXEC)) DoClearSquare(tile);
return cost;
/* If a object is removed, it leaves either bare land or water. */
if ((flags & DC_NO_WATER) && HasTileWaterClass(tile) && IsTileOnWater(tile)) {
return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
}
if (do_clear && (flags & DC_EXEC)) DoClearSquare(tile);
return cost;
}
cost.AddCost(_tile_type_procs[GetTileType(tile)]->clear_tile_proc(tile, flags));
if (do_clear && (flags & DC_EXEC)) DoClearSquare(tile);

@ -95,6 +95,7 @@ struct ClearedObjectArea {
TileArea area; ///< The area of the object.
};
ClearedObjectArea *FindClearedObject(TileIndex tile);
extern SmallVector<ClearedObjectArea, 4> _cleared_object_areas;
#endif /* OBJECT_BASE_H */

@ -371,6 +371,23 @@ static void ReallyClearObjectTile(Object *o)
SmallVector<ClearedObjectArea, 4> _cleared_object_areas;
/**
* Find the entry in _cleared_object_areas which occupies a certain tile.
* @param tile Tile of interest
* @return Occupying entry, or NULL if none
*/
ClearedObjectArea *FindClearedObject(TileIndex tile)
{
TileArea ta = TileArea(tile, 1, 1);
const ClearedObjectArea *end = _cleared_object_areas.End();
for (ClearedObjectArea *coa = _cleared_object_areas.Begin(); coa != end; coa++) {
if (coa->area.Intersects(ta)) return coa;
}
return NULL;
}
static CommandCost ClearTile_Object(TileIndex tile, DoCommandFlag flags)
{
ObjectType type = GetObjectType(tile);

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