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(svn r11191) -Fix [FS#1227]: GLS_ACTIVATION stage must be done immediatly after GLS_RESERVE stage, before the GLS_RESERVE stage for the next newgrf.
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@ -5495,7 +5495,7 @@ void LoadNewGRF(uint load_index, uint file_index)
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/* Load newgrf sprites
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/* Load newgrf sprites
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* in each loading stage, (try to) open each file specified in the config
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* in each loading stage, (try to) open each file specified in the config
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* and load information from it. */
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* and load information from it. */
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for (GrfLoadingStage stage = GLS_LABELSCAN; stage <= GLS_ACTIVATION; stage++) {
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for (GrfLoadingStage stage = GLS_LABELSCAN; stage < GLS_ACTIVATION; stage++) {
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uint slot = file_index;
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uint slot = file_index;
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_cur_stage = stage;
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_cur_stage = stage;
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@ -5511,7 +5511,7 @@ void LoadNewGRF(uint load_index, uint file_index)
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LoadNewGRFFile(c, slot++, stage);
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LoadNewGRFFile(c, slot++, stage);
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if (stage == GLS_RESERVE) {
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if (stage == GLS_RESERVE) {
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if (c->status == GCS_ACTIVATED) c->status = GCS_INITIALISED;
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if (c->status == GCS_ACTIVATED) c->status = GCS_INITIALISED;
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} else if (stage == GLS_ACTIVATION) {
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LoadNewGRFFile(c, slot++, GLS_ACTIVATION);
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ClearTemporaryNewGRFData();
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ClearTemporaryNewGRFData();
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BuildCargoTranslationMap();
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BuildCargoTranslationMap();
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DEBUG(sprite, 2, "LoadNewGRF: Currently %i sprites are loaded", _cur_spriteid);
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DEBUG(sprite, 2, "LoadNewGRF: Currently %i sprites are loaded", _cur_spriteid);
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