(svn r27586) -Fix [FS#6410]: Automatic servicing of road vehicles compared path finder costs with tile distances, thus vehicles went to depots which were factor 100 too far away. (juanjo)

This commit is contained in:
frosch 2016-05-29 14:14:52 +00:00
parent 0b2f8c13a2
commit 05a91106b8

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@ -430,29 +430,34 @@ public:
return true;
}
static bool stFindNearestDepot(const RoadVehicle *v, TileIndex tile, Trackdir td, int max_distance, TileIndex *depot_tile)
static FindDepotData stFindNearestDepot(const RoadVehicle *v, TileIndex tile, Trackdir td, int max_distance)
{
Tpf pf;
return pf.FindNearestDepot(v, tile, td, max_distance, depot_tile);
return pf.FindNearestDepot(v, tile, td, max_distance);
}
inline bool FindNearestDepot(const RoadVehicle *v, TileIndex tile, Trackdir td, int max_distance, TileIndex *depot_tile)
/**
* Find the best depot for a road vehicle.
* @param v Vehicle
* @param tile Tile of the vehicle.
* @param td Trackdir of the vehicle.
* @param max_distance max length (penalty) for paths.
* @todo max_distance not used by YAPF for road vehicles.
* It can be removed or copy the SetMaxCost() strategy
* applied in YAPF for rail. The best depot can be at
* a distance greater than max_distance.
*/
inline FindDepotData FindNearestDepot(const RoadVehicle *v, TileIndex tile, Trackdir td, int max_distance)
{
/* set origin and destination nodes */
/* Set origin. */
Yapf().SetOrigin(tile, TrackdirToTrackdirBits(td));
/* find the best path */
bool bFound = Yapf().FindPath(v);
if (!bFound) return false;
/* Find the best path and return if no depot is found. */
if (!Yapf().FindPath(v)) return FindDepotData();
/* some path found
* get found depot tile */
/* Return the cost of the best path and its depot. */
Node *n = Yapf().GetBestNode();
if (max_distance > 0 && n->m_cost > max_distance * YAPF_TILE_LENGTH) return false;
*depot_tile = n->m_segment_last_tile;
return true;
return FindDepotData(n->m_segment_last_tile, n->m_cost);
}
};
@ -504,7 +509,7 @@ FindDepotData YapfRoadVehicleFindNearestDepot(const RoadVehicle *v, int max_dist
}
/* default is YAPF type 2 */
typedef bool (*PfnFindNearestDepot)(const RoadVehicle*, TileIndex, Trackdir, int, TileIndex*);
typedef FindDepotData (*PfnFindNearestDepot)(const RoadVehicle*, TileIndex, Trackdir, int);
PfnFindNearestDepot pfnFindNearestDepot = &CYapfRoadAnyDepot2::stFindNearestDepot;
/* check if non-default YAPF type should be used */
@ -512,8 +517,5 @@ FindDepotData YapfRoadVehicleFindNearestDepot(const RoadVehicle *v, int max_dist
pfnFindNearestDepot = &CYapfRoadAnyDepot1::stFindNearestDepot; // Trackdir, allow 90-deg
}
FindDepotData fdd;
bool ret = pfnFindNearestDepot(v, tile, trackdir, max_distance, &fdd.tile);
fdd.best_length = ret ? max_distance / 2 : UINT_MAX; // some fake distance or NOT_FOUND
return fdd;
return pfnFindNearestDepot(v, tile, trackdir, max_distance);
}