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@ -1026,7 +1026,7 @@ struct SettingEntry {
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}
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private:
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void DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd, int x, int y, int max_x, int state, bool highlight);
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void DrawSetting(GameSettings *settings_ptr, int x, int y, int max_x, int state, bool highlight);
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};
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/** Data structure describing one page of settings in the settings window. */
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@ -1237,7 +1237,7 @@ uint SettingEntry::Draw(GameSettings *settings_ptr, int left, int right, int bas
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switch (this->flags & SEF_KIND_MASK) {
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case SEF_SETTING_KIND:
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if (cur_row >= first_row) {
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this->DrawSetting(settings_ptr, this->d.entry.setting, rtl ? left : x, rtl ? x : right, y, this->flags & SEF_BUTTONS_MASK,
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this->DrawSetting(settings_ptr, rtl ? left : x, rtl ? x : right, y, this->flags & SEF_BUTTONS_MASK,
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this == selected);
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}
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cur_row++;
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@ -1278,15 +1278,15 @@ static const void *ResolveVariableAddress(const GameSettings *settings_ptr, cons
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/**
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* Private function to draw setting value (button + text + current value)
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* @param settings_ptr Pointer to current values of all settings
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* @param sd Pointer to value description of setting to draw
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* @param left Left-most position in window/panel to start drawing
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* @param right Right-most position in window/panel to draw
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* @param y Upper-most position in window/panel to start drawing
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* @param state State of the left + right arrow buttons to draw for the setting
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* @param highlight Highlight entry.
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*/
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void SettingEntry::DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd, int left, int right, int y, int state, bool highlight)
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void SettingEntry::DrawSetting(GameSettings *settings_ptr, int left, int right, int y, int state, bool highlight)
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{
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const SettingDesc *sd = this->d.entry.setting;
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const SettingDescBase *sdb = &sd->desc;
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const void *var = ResolveVariableAddress(settings_ptr, sd);
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bool editable = true;
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