mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-16 00:12:51 +00:00
(svn r11527) -Codechange: Split the bitmath functions of to their own files
This commit is contained in:
parent
f56579e0d9
commit
057ae477b5
@ -197,6 +197,9 @@
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<File
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<File
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RelativePath=".\..\src\console_cmds.cpp">
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RelativePath=".\..\src\console_cmds.cpp">
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</File>
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</File>
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<File
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RelativePath=".\..\src\core\bitmath_func.cpp">
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</File>
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<File
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<File
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RelativePath=".\..\src\core\random_func.cpp">
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RelativePath=".\..\src\core\random_func.cpp">
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</File>
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</File>
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@ -426,6 +429,9 @@
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<File
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<File
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RelativePath=".\..\src\console.h">
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RelativePath=".\..\src\console.h">
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</File>
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</File>
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<File
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RelativePath=".\..\src\core\bitmath_func.hpp">
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</File>
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<File
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<File
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RelativePath=".\..\src\core\math_func.hpp">
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RelativePath=".\..\src\core\math_func.hpp">
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</File>
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</File>
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@ -495,6 +495,10 @@
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RelativePath=".\..\src\console_cmds.cpp"
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RelativePath=".\..\src\console_cmds.cpp"
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>
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>
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</File>
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</File>
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<File
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RelativePath=".\..\src\core\bitmath_func.cpp"
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>
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</File>
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<File
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<File
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RelativePath=".\..\src\core\random_func.cpp"
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RelativePath=".\..\src\core\random_func.cpp"
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>
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>
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@ -799,6 +803,10 @@
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RelativePath=".\..\src\console.h"
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RelativePath=".\..\src\console.h"
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>
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>
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</File>
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</File>
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<File
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RelativePath=".\..\src\core\bitmath_func.hpp"
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>
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</File>
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<File
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<File
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RelativePath=".\..\src\core\math_func.hpp"
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RelativePath=".\..\src\core\math_func.hpp"
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>
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>
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@ -492,6 +492,10 @@
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RelativePath=".\..\src\console_cmds.cpp"
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RelativePath=".\..\src\console_cmds.cpp"
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>
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>
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</File>
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</File>
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<File
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RelativePath=".\..\src\core\bitmath_func.cpp"
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>
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</File>
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<File
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<File
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RelativePath=".\..\src\core\random_func.cpp"
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RelativePath=".\..\src\core\random_func.cpp"
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>
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>
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@ -796,6 +800,10 @@
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RelativePath=".\..\src\console.h"
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RelativePath=".\..\src\console.h"
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>
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>
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</File>
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</File>
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<File
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RelativePath=".\..\src\core\bitmath_func.hpp"
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>
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</File>
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<File
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<File
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RelativePath=".\..\src\core\math_func.hpp"
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RelativePath=".\..\src\core\math_func.hpp"
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>
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>
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@ -10,6 +10,7 @@ cargotype.cpp
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command.cpp
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command.cpp
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console.cpp
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console.cpp
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console_cmds.cpp
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console_cmds.cpp
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core/bitmath_func.cpp
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core/random_func.cpp
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core/random_func.cpp
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currency.cpp
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currency.cpp
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date.cpp
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date.cpp
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@ -108,6 +109,7 @@ cargopacket.h
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cargotype.h
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cargotype.h
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command.h
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command.h
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console.h
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console.h
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core/bitmath_func.hpp
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core/math_func.hpp
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core/math_func.hpp
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core/random_func.hpp
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core/random_func.hpp
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currency.h
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currency.h
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45
src/core/bitmath_func.cpp
Normal file
45
src/core/bitmath_func.cpp
Normal file
@ -0,0 +1,45 @@
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/* $Id$ */
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/** @file bitmath_func.cpp */
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#include "../stdafx.h"
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#include "bitmath_func.hpp"
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const uint8 _ffb_64[64] = {
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0, 0, 1, 0, 2, 0, 1, 0,
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3, 0, 1, 0, 2, 0, 1, 0,
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4, 0, 1, 0, 2, 0, 1, 0,
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3, 0, 1, 0, 2, 0, 1, 0,
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5, 0, 1, 0, 2, 0, 1, 0,
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3, 0, 1, 0, 2, 0, 1, 0,
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4, 0, 1, 0, 2, 0, 1, 0,
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3, 0, 1, 0, 2, 0, 1, 0,
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};
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/**
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* Search the first set bit in a 32 bit variable.
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*
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* This algorithm is a static implementation of a log
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* conguence search algorithm. It checks the first half
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* if there is a bit set search there further. And this
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* way further. If no bit is set return 0.
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*
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* @param x The value to search
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* @param The position of the first bit set
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*/
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uint8 FindFirstBit(uint32 x)
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{
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if (x == 0) return 0;
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/* The macro FIND_FIRST_BIT is better to use when your x is
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not more than 128. */
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uint8 pos = 0;
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if ((x & 0x0000ffff) == 0) { x >>= 16; pos += 16; }
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if ((x & 0x000000ff) == 0) { x >>= 8; pos += 8; }
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if ((x & 0x0000000f) == 0) { x >>= 4; pos += 4; }
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if ((x & 0x00000003) == 0) { x >>= 2; pos += 2; }
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if ((x & 0x00000001) == 0) { pos += 1; }
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return pos;
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}
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278
src/core/bitmath_func.hpp
Normal file
278
src/core/bitmath_func.hpp
Normal file
@ -0,0 +1,278 @@
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/* $Id$ */
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/** @file bitmath_func.hpp */
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#ifndef BITMATH_FUNC_HPP
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#define BITMATH_FUNC_HPP
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/**
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* Fetch n bits from x, started at bit s.
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*
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* This function can be used to fetch n bits from the value x. The
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* s value set the startposition to read. The startposition is
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* count from the LSB and starts at 0. The result starts at a
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* LSB, as this isn't just an and-bitmask but also some
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* bit-shifting operations. GB(0xFF, 2, 1) will so
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* return 0x01 (0000 0001) instead of
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* 0x04 (0000 0100).
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*
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* @param x The value to read some bits.
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* @param s The startposition to read some bits.
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* @param n The number of bits to read.
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* @return The selected bits, aligned to a LSB.
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*/
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template<typename T> static inline uint GB(const T x, const uint8 s, const uint8 n)
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{
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return (x >> s) & ((1U << n) - 1);
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}
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/** Set n bits from x starting at bit s to d
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*
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* This function sets n bits from x which started as bit s to the value of
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* d. The parameters x, s and n works the same as the parameters of
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* #GB. The result is saved in x again. Unused bits in the window
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* provided by n are set to 0 if the value of b isn't "big" enough.
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* This is not a bug, its a feature.
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*
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* @note Parameter x must be a variable as the result is saved there.
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* @note To avoid unexpecting results the value of b should not use more
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* space as the provided space of n bits (log2)
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* @param x The variable to change some bits
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* @param s The startposition for the new bits
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* @param n The size/window for the new bits
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* @param d The actually new bits to save in the defined position.
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* @return The new value of x
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*/
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template<typename T, typename U> static inline T SB(T& x, const uint8 s, const uint8 n, const U d)
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{
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x &= (T)(~(((1U << n) - 1) << s));
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x |= (T)(d << s);
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return x;
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}
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/** Add i to n bits of x starting at bit s.
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*
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* This add the value of i on n bits of x starting at bit s. The parameters x,
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* s, i are similar to #GB besides x must be a variable as the result are
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* saved there. An overflow does not affect the following bits of the given
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* bit window and is simply ignored.
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*
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* @note Parameter x must be a variable as the result is saved there.
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* @param x The variable to add some bits at some position
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* @param s The startposition of the addition
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* @param n The size/window for the addition
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* @param i The value to add at the given startposition in the given window.
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* @return The new value of x
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*/
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template<typename T, typename U> static inline T AB(T& x, const uint8 s, const uint8 n, const U i)
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{
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const T mask = (T)(((1U << n) - 1) << s);
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x = (T)((x & ~mask) | ((x + (i << s)) & mask));
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return x;
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}
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/**
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* Checks if a bit in a value is set.
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*
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* This function checks if a bit inside a value is set or not.
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* The y value specific the position of the bit, started at the
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* LSB and count from 0.
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*
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* @param x The value to check
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* @param y The position of the bit to check, started from the LSB
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* @return True if the bit is set, false else.
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*/
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template<typename T> static inline bool HasBit(const T x, const uint8 y)
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{
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return (x & ((T)1U << y)) != 0;
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}
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/**
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* Check several bits in a value.
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*
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* This macro checks if a value contains at least one bit of an other
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* value.
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*
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* @param x The first value
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* @param y The second value
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* @return True if at least one bit is set in both values, false else.
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*/
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#define HASBITS(x, y) ((x) & (y))
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/**
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* Set a bit in a variable.
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*
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* This function sets a bit in a variable. The variable is changed
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* and the value is also returned. Parameter y defines the bit and
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* starts at the LSB with 0.
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*
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* @param x The variable to set a bit
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* @param y The bit position to set
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* @return The new value of the old value with the bit set
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*/
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template<typename T> static inline T SetBit(T& x, const uint8 y)
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{
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return x = (T)(x | (T)(1U << y));
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}
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/**
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* Sets several bits in a variable.
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*
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* This macro sets several bits in a variable. The bits to set are provided
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* by a value. The new value is also returned.
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*
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* @param x The variable to set some bits
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* @param y The value with set bits for setting them in the variable
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* @return The new value of x
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*/
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#define SETBITS(x, y) ((x) |= (y))
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/**
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* Clears a bit in a variable.
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*
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* This function clears a bit in a variable. The variable is
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* changed and the value is also returned. Parameter y defines the bit
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* to clear and starts at the LSB with 0.
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*
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* @param x The variable to clear the bit
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* @param y The bit position to clear
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* @return The new value of the old value with the bit cleared
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*/
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template<typename T> static inline T ClrBit(T& x, const uint8 y)
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{
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return x = (T)(x & ~((T)1U << y));
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}
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/**
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* Clears several bits in a variable.
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*
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* This macro clears several bits in a variable. The bits to clear are
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* provided by a value. The new value is also returned.
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*
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* @param x The variable to clear some bits
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* @param y The value with set bits for clearing them in the variable
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* @return The new value of x
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*/
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#define CLRBITS(x, y) ((x) &= ~(y))
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/**
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* Toggles a bit in a variable.
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*
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* This function toggles a bit in a variable. The variable is
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* changed and the value is also returned. Parameter y defines the bit
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* to toggle and starts at the LSB with 0.
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*
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* @param x The varliable to toggle the bit
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* @param y The bit position to toggle
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* @return The new value of the old value with the bit toggled
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*/
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template<typename T> static inline T ToggleBit(T& x, const uint8 y)
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{
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return x = (T)(x ^ (T)(1U << y));
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}
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/** Lookup table to check which bit is set in a 6 bit variable */
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extern const uint8 _ffb_64[64];
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/**
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* Returns the first occure of a bit in a 6-bit value (from right).
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*
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* Returns the position of the first bit that is not zero, counted from the
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* LSB. Ie, 110100 returns 2, 000001 returns 0, etc. When x == 0 returns
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* 0.
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*
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* @param x The 6-bit value to check the first zero-bit
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* @return The first position of a bit started from the LSB or 0 if x is 0.
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*/
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#define FIND_FIRST_BIT(x) _ffb_64[(x)]
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/**
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* Finds the position of the first bit in an integer.
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*
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* This function returns the position of the first bit set in the
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* integer. It does only check the bits of the bitmask
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* 0x3F3F (0011111100111111) and checks only the
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* bits of the bitmask 0x3F00 if and only if the
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* lower part 0x00FF is 0. This results the bits at 0x00C0 must
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* be also zero to check the bits at 0x3F00.
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*
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* @param value The value to check the first bits
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* @return The position of the first bit which is set
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* @see FIND_FIRST_BIT
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*/
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static inline uint8 FindFirstBit2x64(const int value)
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{
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if ((value & 0xFF) == 0) {
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return FIND_FIRST_BIT((value >> 8) & 0x3F) + 8;
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} else {
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return FIND_FIRST_BIT(value & 0x3F);
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}
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}
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uint8 FindFirstBit(uint32 x);
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/**
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* Clear the first bit in an integer.
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*
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* This function returns a value where the first bit (from LSB)
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* is cleared.
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* So, 110100 returns 110000, 000001 returns 000000, etc.
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*
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* @param value The value to clear the first bit
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* @return The new value with the first bit cleared
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*/
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template<typename T> static inline T KillFirstBit(T value)
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{
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return value &= (T)(value - 1);
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}
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/**
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* Counts the number of set bits in a variable.
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*
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* @param value the value to count the number of bits in.
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* @return the number of bits.
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*/
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template<typename T> static inline uint CountBits(T value)
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{
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uint num;
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||||||
|
|
||||||
|
/* This loop is only called once for every bit set by clearing the lowest
|
||||||
|
* bit in each loop. The number of bits is therefore equal to the number of
|
||||||
|
* times the loop was called. It was found at the following website:
|
||||||
|
* http://graphics.stanford.edu/~seander/bithacks.html */
|
||||||
|
|
||||||
|
for (num = 0; value != 0; num++) {
|
||||||
|
value &= (T)(value - 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
return num;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* ROtate x Left by n
|
||||||
|
*
|
||||||
|
* @note Assumes a byte has 8 bits
|
||||||
|
* @param x The value which we want to rotate
|
||||||
|
* @param n The number how many we waht to rotate
|
||||||
|
* @return A bit rotated number
|
||||||
|
*/
|
||||||
|
template<typename T> static inline T ROL(const T x, const uint8 n)
|
||||||
|
{
|
||||||
|
return (T)(x << n | x >> (sizeof(x) * 8 - n));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* ROtate x Right by n
|
||||||
|
*
|
||||||
|
* @note Assumes a byte has 8 bits
|
||||||
|
* @param x The value which we want to rotate
|
||||||
|
* @param n The number how many we waht to rotate
|
||||||
|
* @return A bit rotated number
|
||||||
|
*/
|
||||||
|
template<typename T> static inline T ROR(const T x, const uint8 n)
|
||||||
|
{
|
||||||
|
return (T)(x >> n | x << (sizeof(x) * 8 - n));
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif /* BITMATH_FUNC_HPP */
|
@ -105,8 +105,6 @@ void ChangeTownRating(Town *t, int add, int max);
|
|||||||
uint GetTownRadiusGroup(const Town* t, TileIndex tile);
|
uint GetTownRadiusGroup(const Town* t, TileIndex tile);
|
||||||
void ShowHighscoreTable(int difficulty, int8 rank);
|
void ShowHighscoreTable(int difficulty, int8 rank);
|
||||||
|
|
||||||
int FindFirstBit(uint32 x);
|
|
||||||
|
|
||||||
void AfterLoadTown();
|
void AfterLoadTown();
|
||||||
void UpdatePatches();
|
void UpdatePatches();
|
||||||
void AskExitGame();
|
void AskExitGame();
|
||||||
|
269
src/macros.h
269
src/macros.h
@ -5,176 +5,9 @@
|
|||||||
#ifndef MACROS_H
|
#ifndef MACROS_H
|
||||||
#define MACROS_H
|
#define MACROS_H
|
||||||
|
|
||||||
|
#include "core/bitmath_func.hpp"
|
||||||
#include "core/math_func.hpp"
|
#include "core/math_func.hpp"
|
||||||
|
|
||||||
/**
|
|
||||||
* Fetch n bits from x, started at bit s.
|
|
||||||
*
|
|
||||||
* This function can be used to fetch n bits from the value x. The
|
|
||||||
* s value set the startposition to read. The startposition is
|
|
||||||
* count from the LSB and starts at 0. The result starts at a
|
|
||||||
* LSB, as this isn't just an and-bitmask but also some
|
|
||||||
* bit-shifting operations. GB(0xFF, 2, 1) will so
|
|
||||||
* return 0x01 (0000 0001) instead of
|
|
||||||
* 0x04 (0000 0100).
|
|
||||||
*
|
|
||||||
* @param x The value to read some bits.
|
|
||||||
* @param s The startposition to read some bits.
|
|
||||||
* @param n The number of bits to read.
|
|
||||||
* @return The selected bits, aligned to a LSB.
|
|
||||||
*/
|
|
||||||
template<typename T> static inline uint GB(const T x, const uint8 s, const uint8 n)
|
|
||||||
{
|
|
||||||
return (x >> s) & ((1U << n) - 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
/** Set n bits from x starting at bit s to d
|
|
||||||
*
|
|
||||||
* This function sets n bits from x which started as bit s to the value of
|
|
||||||
* d. The parameters x, s and n works the same as the parameters of
|
|
||||||
* #GB. The result is saved in x again. Unused bits in the window
|
|
||||||
* provided by n are set to 0 if the value of b isn't "big" enough.
|
|
||||||
* This is not a bug, its a feature.
|
|
||||||
*
|
|
||||||
* @note Parameter x must be a variable as the result is saved there.
|
|
||||||
* @note To avoid unexpecting results the value of b should not use more
|
|
||||||
* space as the provided space of n bits (log2)
|
|
||||||
* @param x The variable to change some bits
|
|
||||||
* @param s The startposition for the new bits
|
|
||||||
* @param n The size/window for the new bits
|
|
||||||
* @param d The actually new bits to save in the defined position.
|
|
||||||
* @return The new value of x
|
|
||||||
*/
|
|
||||||
template<typename T, typename U> static inline T SB(T& x, const uint8 s, const uint8 n, const U d)
|
|
||||||
{
|
|
||||||
x &= (T)(~(((1U << n) - 1) << s));
|
|
||||||
x |= (T)(d << s);
|
|
||||||
return x;
|
|
||||||
}
|
|
||||||
|
|
||||||
/** Add i to n bits of x starting at bit s.
|
|
||||||
*
|
|
||||||
* This add the value of i on n bits of x starting at bit s. The parameters x,
|
|
||||||
* s, i are similar to #GB besides x must be a variable as the result are
|
|
||||||
* saved there. An overflow does not affect the following bits of the given
|
|
||||||
* bit window and is simply ignored.
|
|
||||||
*
|
|
||||||
* @note Parameter x must be a variable as the result is saved there.
|
|
||||||
* @param x The variable to add some bits at some position
|
|
||||||
* @param s The startposition of the addition
|
|
||||||
* @param n The size/window for the addition
|
|
||||||
* @param i The value to add at the given startposition in the given window.
|
|
||||||
* @return The new value of x
|
|
||||||
*/
|
|
||||||
template<typename T, typename U> static inline T AB(T& x, const uint8 s, const uint8 n, const U i)
|
|
||||||
{
|
|
||||||
const T mask = (T)(((1U << n) - 1) << s);
|
|
||||||
x = (T)((x & ~mask) | ((x + (i << s)) & mask));
|
|
||||||
return x;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Checks if a bit in a value is set.
|
|
||||||
*
|
|
||||||
* This function checks if a bit inside a value is set or not.
|
|
||||||
* The y value specific the position of the bit, started at the
|
|
||||||
* LSB and count from 0.
|
|
||||||
*
|
|
||||||
* @param x The value to check
|
|
||||||
* @param y The position of the bit to check, started from the LSB
|
|
||||||
* @return True if the bit is set, false else.
|
|
||||||
*/
|
|
||||||
template<typename T> static inline bool HasBit(const T x, const uint8 y)
|
|
||||||
{
|
|
||||||
return (x & ((T)1U << y)) != 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Set a bit in a variable.
|
|
||||||
*
|
|
||||||
* This function sets a bit in a variable. The variable is changed
|
|
||||||
* and the value is also returned. Parameter y defines the bit and
|
|
||||||
* starts at the LSB with 0.
|
|
||||||
*
|
|
||||||
* @param x The variable to set a bit
|
|
||||||
* @param y The bit position to set
|
|
||||||
* @return The new value of the old value with the bit set
|
|
||||||
*/
|
|
||||||
template<typename T> static inline T SetBit(T& x, const uint8 y)
|
|
||||||
{
|
|
||||||
return x = (T)(x | (T)(1U << y));
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Clears a bit in a variable.
|
|
||||||
*
|
|
||||||
* This function clears a bit in a variable. The variable is
|
|
||||||
* changed and the value is also returned. Parameter y defines the bit
|
|
||||||
* to clear and starts at the LSB with 0.
|
|
||||||
*
|
|
||||||
* @param x The variable to clear the bit
|
|
||||||
* @param y The bit position to clear
|
|
||||||
* @return The new value of the old value with the bit cleared
|
|
||||||
*/
|
|
||||||
template<typename T> static inline T ClrBit(T& x, const uint8 y)
|
|
||||||
{
|
|
||||||
return x = (T)(x & ~((T)1U << y));
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Toggles a bit in a variable.
|
|
||||||
*
|
|
||||||
* This function toggles a bit in a variable. The variable is
|
|
||||||
* changed and the value is also returned. Parameter y defines the bit
|
|
||||||
* to toggle and starts at the LSB with 0.
|
|
||||||
*
|
|
||||||
* @param x The varliable to toggle the bit
|
|
||||||
* @param y The bit position to toggle
|
|
||||||
* @return The new value of the old value with the bit toggled
|
|
||||||
*/
|
|
||||||
template<typename T> static inline T ToggleBit(T& x, const uint8 y)
|
|
||||||
{
|
|
||||||
return x = (T)(x ^ (T)(1U << y));
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/* checking more bits. Maybe unneccessary, but easy to use */
|
|
||||||
/**
|
|
||||||
* Check several bits in a value.
|
|
||||||
*
|
|
||||||
* This macro checks if a value contains at least one bit of an other
|
|
||||||
* value.
|
|
||||||
*
|
|
||||||
* @param x The first value
|
|
||||||
* @param y The second value
|
|
||||||
* @return True if at least one bit is set in both values, false else.
|
|
||||||
*/
|
|
||||||
#define HASBITS(x, y) ((x) & (y))
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets several bits in a variable.
|
|
||||||
*
|
|
||||||
* This macro sets several bits in a variable. The bits to set are provided
|
|
||||||
* by a value. The new value is also returned.
|
|
||||||
*
|
|
||||||
* @param x The variable to set some bits
|
|
||||||
* @param y The value with set bits for setting them in the variable
|
|
||||||
* @return The new value of x
|
|
||||||
*/
|
|
||||||
#define SETBITS(x, y) ((x) |= (y))
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Clears several bits in a variable.
|
|
||||||
*
|
|
||||||
* This macro clears several bits in a variable. The bits to clear are
|
|
||||||
* provided by a value. The new value is also returned.
|
|
||||||
*
|
|
||||||
* @param x The variable to clear some bits
|
|
||||||
* @param y The value with set bits for clearing them in the variable
|
|
||||||
* @return The new value of x
|
|
||||||
*/
|
|
||||||
#define CLRBITS(x, y) ((x) &= ~(y))
|
|
||||||
|
|
||||||
#define GENERAL_SPRITE_COLOR(color) ((color) + PALETTE_RECOLOR_START)
|
#define GENERAL_SPRITE_COLOR(color) ((color) + PALETTE_RECOLOR_START)
|
||||||
#define PLAYER_SPRITE_COLOR(owner) (GENERAL_SPRITE_COLOR(_player_colors[owner]))
|
#define PLAYER_SPRITE_COLOR(owner) (GENERAL_SPRITE_COLOR(_player_colors[owner]))
|
||||||
|
|
||||||
@ -187,80 +20,6 @@ template<typename T> static inline T ToggleBit(T& x, const uint8 y)
|
|||||||
*/
|
*/
|
||||||
#define IS_CUSTOM_SPRITE(sprite) ((sprite) >= SPR_SIGNALS_BASE)
|
#define IS_CUSTOM_SPRITE(sprite) ((sprite) >= SPR_SIGNALS_BASE)
|
||||||
|
|
||||||
extern const byte _ffb_64[64];
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns the first occure of a bit in a 6-bit value (from right).
|
|
||||||
*
|
|
||||||
* Returns the position of the first bit that is not zero, counted from the
|
|
||||||
* LSB. Ie, 110100 returns 2, 000001 returns 0, etc. When x == 0 returns
|
|
||||||
* 0.
|
|
||||||
*
|
|
||||||
* @param x The 6-bit value to check the first zero-bit
|
|
||||||
* @return The first position of a bit started from the LSB or 0 if x is 0.
|
|
||||||
*/
|
|
||||||
#define FIND_FIRST_BIT(x) _ffb_64[(x)]
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Finds the position of the first bit in an integer.
|
|
||||||
*
|
|
||||||
* This function returns the position of the first bit set in the
|
|
||||||
* integer. It does only check the bits of the bitmask
|
|
||||||
* 0x3F3F (0011111100111111) and checks only the
|
|
||||||
* bits of the bitmask 0x3F00 if and only if the
|
|
||||||
* lower part 0x00FF is 0. This results the bits at 0x00C0 must
|
|
||||||
* be also zero to check the bits at 0x3F00.
|
|
||||||
*
|
|
||||||
* @param value The value to check the first bits
|
|
||||||
* @return The position of the first bit which is set
|
|
||||||
* @see FIND_FIRST_BIT
|
|
||||||
*/
|
|
||||||
static inline int FindFirstBit2x64(int value)
|
|
||||||
{
|
|
||||||
if ((value & 0xFF) == 0) {
|
|
||||||
return FIND_FIRST_BIT((value >> 8) & 0x3F) + 8;
|
|
||||||
} else {
|
|
||||||
return FIND_FIRST_BIT(value & 0x3F);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Clear the first bit in an integer.
|
|
||||||
*
|
|
||||||
* This function returns a value where the first bit (from LSB)
|
|
||||||
* is cleared.
|
|
||||||
* So, 110100 returns 110000, 000001 returns 000000, etc.
|
|
||||||
*
|
|
||||||
* @param value The value to clear the first bit
|
|
||||||
* @return The new value with the first bit cleared
|
|
||||||
*/
|
|
||||||
template<typename T> static inline T KillFirstBit(T value)
|
|
||||||
{
|
|
||||||
return value &= (T)(value - 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Counts the number of set bits in a variable.
|
|
||||||
*
|
|
||||||
* @param value the value to count the number of bits in.
|
|
||||||
* @return the number of bits.
|
|
||||||
*/
|
|
||||||
template<typename T> static inline uint CountBits(T value)
|
|
||||||
{
|
|
||||||
uint num;
|
|
||||||
|
|
||||||
/* This loop is only called once for every bit set by clearing the lowest
|
|
||||||
* bit in each loop. The number of bits is therefore equal to the number of
|
|
||||||
* times the loop was called. It was found at the following website:
|
|
||||||
* http://graphics.stanford.edu/~seander/bithacks.html */
|
|
||||||
|
|
||||||
for (num = 0; value != 0; num++) {
|
|
||||||
value &= (T)(value - 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
return num;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
#define for_each_bit(_i, _b) \
|
#define for_each_bit(_i, _b) \
|
||||||
for (_i = 0; _b != 0; _i++, _b >>= 1) \
|
for (_i = 0; _b != 0; _i++, _b >>= 1) \
|
||||||
@ -282,32 +41,6 @@ static inline uint16 ReadLE16Unaligned(const void* x)
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/**
|
|
||||||
* ROtate x Left by n
|
|
||||||
*
|
|
||||||
* @note Assumes a byte has 8 bits
|
|
||||||
* @param x The value which we want to rotate
|
|
||||||
* @param n The number how many we waht to rotate
|
|
||||||
* @return A bit rotated number
|
|
||||||
*/
|
|
||||||
template<typename T> static inline T ROL(const T x, const uint8 n)
|
|
||||||
{
|
|
||||||
return (T)(x << n | x >> (sizeof(x) * 8 - n));
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* ROtate x Right by n
|
|
||||||
*
|
|
||||||
* @note Assumes a byte has 8 bits
|
|
||||||
* @param x The value which we want to rotate
|
|
||||||
* @param n The number how many we waht to rotate
|
|
||||||
* @return A bit rotated number
|
|
||||||
*/
|
|
||||||
template<typename T> static inline T ROR(const T x, const uint8 n)
|
|
||||||
{
|
|
||||||
return (T)(x >> n | x << (sizeof(x) * 8 - n));
|
|
||||||
}
|
|
||||||
|
|
||||||
/** return the largest value that can be entered in a variable.
|
/** return the largest value that can be entered in a variable.
|
||||||
*/
|
*/
|
||||||
#define MAX_UVALUE(type) ((type)~(type)0)
|
#define MAX_UVALUE(type) ((type)~(type)0)
|
||||||
|
18
src/misc.cpp
18
src/misc.cpp
@ -205,24 +205,6 @@ void InitializeLandscapeVariables(bool only_constants)
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
int FindFirstBit(uint32 value)
|
|
||||||
{
|
|
||||||
/* The macro FIND_FIRST_BIT is better to use when your value is
|
|
||||||
not more than 128. */
|
|
||||||
byte i = 0;
|
|
||||||
|
|
||||||
if (value == 0) return 0;
|
|
||||||
|
|
||||||
if ((value & 0x0000ffff) == 0) { value >>= 16; i += 16; }
|
|
||||||
if ((value & 0x000000ff) == 0) { value >>= 8; i += 8; }
|
|
||||||
if ((value & 0x0000000f) == 0) { value >>= 4; i += 4; }
|
|
||||||
if ((value & 0x00000003) == 0) { value >>= 2; i += 2; }
|
|
||||||
if ((value & 0x00000001) == 0) { i += 1; }
|
|
||||||
|
|
||||||
return i;
|
|
||||||
}
|
|
||||||
|
|
||||||
static void Save_NAME()
|
static void Save_NAME()
|
||||||
{
|
{
|
||||||
int i;
|
int i;
|
||||||
|
@ -230,17 +230,6 @@ static uint SkipToEndOfTunnel(TrackPathFinder* tpf, TileIndex tile, DiagDirectio
|
|||||||
return flotr.tile;
|
return flotr.tile;
|
||||||
}
|
}
|
||||||
|
|
||||||
const byte _ffb_64[64] = {
|
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0, 0, 1, 0, 2, 0, 1, 0,
|
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3, 0, 1, 0, 2, 0, 1, 0,
|
|
||||||
4, 0, 1, 0, 2, 0, 1, 0,
|
|
||||||
3, 0, 1, 0, 2, 0, 1, 0,
|
|
||||||
5, 0, 1, 0, 2, 0, 1, 0,
|
|
||||||
3, 0, 1, 0, 2, 0, 1, 0,
|
|
||||||
4, 0, 1, 0, 2, 0, 1, 0,
|
|
||||||
3, 0, 1, 0, 2, 0, 1, 0,
|
|
||||||
};
|
|
||||||
|
|
||||||
static void TPFMode1(TrackPathFinder* tpf, TileIndex tile, DiagDirection direction);
|
static void TPFMode1(TrackPathFinder* tpf, TileIndex tile, DiagDirection direction);
|
||||||
|
|
||||||
/** Most code of the "Normal" case of TPF Mode 1; for signals special tricks
|
/** Most code of the "Normal" case of TPF Mode 1; for signals special tricks
|
||||||
|
Loading…
Reference in New Issue
Block a user